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Merge pull request #2344 from tool4ever/ONEsupport
Support: All Will Be One + Goliath Hatchery
This commit is contained in:
@@ -2058,8 +2058,8 @@ public class AbilityUtils {
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return doXMath(count, expr, c, ctb);
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}
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if (sq[0].contains("BushidoPoint")) {
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return doXMath(c.getKeywordMagnitude(Keyword.BUSHIDO), expr, c, ctb);
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if (sq[0].contains("TotalValue")) {
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return doXMath(c.getKeywordMagnitude(Keyword.smartValueOf(l[0].split(" ")[1])), expr, c, ctb);
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}
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if (sq[0].contains("TimesKicked")) {
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return doXMath(c.getKickerMagnitude(), expr, c, ctb);
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@@ -63,6 +63,10 @@ public class TriggerCounterAddedOnce extends Trigger {
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}
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}
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if (!matchesValidParam("ValidEntity", runParams.get(AbilityKey.Card)) && !matchesValidParam("ValidEntity", runParams.get(AbilityKey.Player))) {
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return false;
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}
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if (!matchesValidParam("ValidCard", runParams.get(AbilityKey.Card))) {
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return false;
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}
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@@ -3,9 +3,8 @@ ManaCost:2 G W
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Types:Enchantment
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle.
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SVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Hand | ChangeType$ Card.YouOwn+namedAjani; Valiant Protector | Optional$ True
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A:AB$ ChooseCard | Cost$ Sac<1/CARDNAME> | Choices$ Creature | Mandatory$ True | AILogic$ NeedsPrevention | SubAbility$ DBEffect | RememberChosen$ True | SpellDescription$ Prevent all combat damage a creature of your choice would deal this turn.
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SVar:DBEffect:DB$ Effect | ReplacementEffects$ RPreventNextFromSource | RememberObjects$ Remembered | SubAbility$ DBCleanup | ExileOnMoved$ Battlefield
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A:AB$ ChooseCard | Cost$ Sac<1/CARDNAME> | Choices$ Creature | Mandatory$ True | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ Prevent all combat damage a creature of your choice would deal this turn.
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SVar:DBEffect:DB$ Effect | ReplacementEffects$ RPreventNextFromSource | RememberObjects$ ChosenCard | SubAbility$ DBCleanup | ExileOnMoved$ Battlefield
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SVar:RPreventNextFromSource:Event$ DamageDone | IsCombat$ True | ValidSource$ Card.IsRemembered | Prevent$ True | Description$ Prevent all combat damage a creature of your choice would deal this turn.
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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DeckHints:Name$Ajani, Valiant Protector
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Oracle:When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle.\nSacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn.
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@@ -3,7 +3,7 @@ ManaCost:3 B
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Types:Creature Vampire Rogue
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PT:2/2
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K:Flash
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T:Mode$ CounterPlayerAddedAll | ValidSource$ Opponent | ValidObjectToSource$ Creature.YouCtrl | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on CARDNAME.
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T:Mode$ CounterPlayerAddedAll | ValidSource$ Opponent | ValidObjectToSource$ Creature.YouCtrl+inRealZoneBattlefield | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on CARDNAME.
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SVar:TrigCounter:DB$ PutCounter | Defined$ Self | Placer$ TriggeredSource | TriggeredCounterMap$ True
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DeckHas:Ability$Counters
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Oracle:Flash\nWhenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist.
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@@ -8,7 +8,8 @@ SVar:DBTrigger:DB$ DelayedTrigger | Mode$ SpellCast | ValidActivatingPlayer$ You
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SVar:DBDig:DB$ DigUntil | Defined$ You | Valid$ Instant.cmcLTX,Sorcery.cmcLTX | FoundDestination$ Exile | RevealedDestination$ Exile | RememberRevealed$ True | ImprintFound$ True | SkipReorder$ True | SubAbility$ DBEffect
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SVar:DBEffect:DB$ Effect | StaticAbilities$ MayPlay | RememberObjects$ Imprinted | ForgetOnMoved$ Exile | SubAbility$ DBRestRandomOrder
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SVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | MayPlay$ True | MayPlayWithoutManaCost$ True | EffectZone$ Command | AffectedZone$ Exile | Description$ Until end of turn, you may cast that card without paying its mana cost.
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SVar:DBRestRandomOrder:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Exile | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True
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SVar:DBRestRandomOrder:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Exile | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True
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SVar:X:TriggeredCard$CardManaCost
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AI:RemoveDeck:Random
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DeckNeeds:Type$Instant|Sorcery
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@@ -5,8 +5,7 @@ PT:3/2
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K:Shadow
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R:Event$ Moved | ActiveZones$ Battlefield | Destination$ Graveyard | ValidCard$ Card.nonToken+OppOwn | ReplaceWith$ Exile | Description$ If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
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SVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard | WithCountersType$ VOID
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A:AB$ ChooseCard | Cost$ T Sac<1/CARDNAME> | Defined$ You | AILogic$ AtLeast1 | Amount$ 1 | Mandatory$ True | ChoiceTitle$ Choose an exiled card an opponent owns with a void counter on it | Choices$ Card.OppOwn+counters_GE1_VOID | ChoiceZone$ Exile | RememberChosen$ True | SubAbility$ DBEffect | SpellDescription$ Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
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SVar:DBEffect:DB$ Effect | StaticAbilities$ MayPlay | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup
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A:AB$ ChooseCard | Cost$ T Sac<1/CARDNAME> | Defined$ You | AILogic$ AtLeast1 | Amount$ 1 | Mandatory$ True | ChoiceTitle$ Choose an exiled card an opponent owns with a void counter on it | Choices$ Card.OppOwn+counters_GE1_VOID | ChoiceZone$ Exile | SubAbility$ DBEffect | SpellDescription$ Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
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SVar:DBEffect:DB$ Effect | StaticAbilities$ MayPlay | RememberObjects$ ChosenCard | ForgetOnMoved$ Exile
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SVar:MayPlay:Mode$ Continuous | MayPlay$ True | MayPlayWithoutManaCost$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until end of turn, you may play this card without paying its mana cost.
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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Oracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nIf a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.\n{T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
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@@ -4,7 +4,7 @@ Types:Creature Elf Advisor
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PT:1/4
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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SVar:TrigPut:DB$ PutCounter | ValidTgts$ Creature.Other | TgtPrompt$ Select target creature other than CARDNAME | TargetMin$ 0 | TargetMax$ 2 | CounterType$ P1P1 | CounterNum$ 1
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T:Mode$ CounterAddedOnce | ValidCard$ Creature.YouDontCtrl | ValidSource$ You | TriggerZones$ Battlefield | Execute$ DBDraw | TriggerDescription$ Whenever you put one or more counters on a creature you don't control, draw a card.
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T:Mode$ CounterAddedOnce | ValidCard$ Creature.YouDontCtrl+inRealZoneBattlefield | ValidSource$ You | TriggerZones$ Battlefield | Execute$ DBDraw | TriggerDescription$ Whenever you put one or more counters on a creature you don't control, draw a card.
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SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1
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DeckHas:Ability$Counters
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DeckHints:Ability$Counters
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@@ -4,7 +4,7 @@ Types:Legendary Creature Cat Advisor
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PT:2/4
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a shield counter on target creature an opponent controls.
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SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | CounterType$ SHIELD | AILogic$ Curse
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T:Mode$ CounterAddedOnce | ValidCard$ Creature.YouDontCtrl | ValidSource$ You | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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T:Mode$ CounterAddedOnce | ValidCard$ Creature.YouDontCtrl+inRealZoneBattlefield | ValidSource$ You | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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SVar:TrigTap:DB$ Tap | Defined$ TriggeredCardLKICopy | SubAbility$ DBGoad
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SVar:DBGoad:DB$ Goad | Defined$ TriggeredCardLKICopy | SubAbility$ DBPump
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SVar:DBPump:DB$ Pump | Defined$ TriggeredCardLKICopy | KW$ Trample | Duration$ UntilYourNextTurn
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@@ -7,8 +7,8 @@ SVar:X:Count$xPaid
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R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self+counters_GE1_P1P1 | ReplaceWith$ Counters | PreventionEffect$ True | AlwaysReplace$ True | Description$ If damage would be dealt to CARDNAME while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target.
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SVar:Counters:DB$ RemoveCounter | Defined$ ReplacedTarget | CounterType$ P1P1 | CounterNum$ Y | RememberRemoved$ True | SubAbility$ DBImmediateTrigger
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SVar:Y:ReplaceCount$DamageAmount
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SVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigDamage | SubAbility$ DBCleanup | TriggerDescription$ When one or more counters are removed from CARDNAME this way, it deals that much damage to any target.
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SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ Z
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SVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigDamage | RememberSVarAmount$ Z | SubAbility$ DBCleanup | TriggerDescription$ When one or more counters are removed from CARDNAME this way, it deals that much damage to any target.
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SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ Count$TriggerRememberAmount
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SVar:Z:Count$RememberedSize
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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DeckHas:Ability$Counters
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@@ -1,7 +1,7 @@
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Name:Mana Cache
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ManaCost:1 R R
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Types:Enchantment
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T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | Execute$ TrigCounters | TriggerDescription$ At the beginning of each player's end step, put a charge counter on CARDNAME for each untapped land that player controls.
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T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | Execute$ TrigCounters | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's end step, put a charge counter on CARDNAME for each untapped land that player controls.
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SVar:TrigCounters:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ X
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SVar:X:Count$Valid Land.ActivePlayerCtrl+untapped
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A:AB$ Mana | Cost$ SubCounter<1/CHARGE> | Produced$ C | Activator$ Player | PlayerTurn$ True | ActivationPhases$ Upkeep->Main2 | SpellDescription$ Add {C}. Any player may activate this ability but only during their turn before the end step.
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@@ -4,7 +4,7 @@ Types:Legendary Creature Human Samurai
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PT:3/3
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K:Bushido:2
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S:Mode$ Continuous | Affected$ Creature.Samurai+Other+YouCtrl | AffectedZone$ Battlefield | AddPower$ AffectedX | AddToughness$ AffectedX | Description$ Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
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SVar:AffectedX:Count$BushidoPoint
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SVar:AffectedX:Count$TotalValue Bushido
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SVar:PlayMain1:TRUE
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DeckHints:Type$Samurai
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Oracle:Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)\nEach other Samurai creature you control gets +1/+1 for each point of bushido it has.
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