- Fixed Curiosity bug where two cards could be drawn.

This commit is contained in:
jendave
2011-08-06 08:10:27 +00:00
parent 2c07ba4d86
commit 19dd687734

View File

@@ -41,10 +41,13 @@ public class PlayerLife extends MyObservable implements java.io.Serializable
public void subtractLife(int life2, Card SourceCard)
{
life -= life2;
//unnecessary (I think?), since the addDamage methods in GameAction already check this:
/*
Object[] DealsDamage_Whenever_Parameters = new Object[3];
DealsDamage_Whenever_Parameters[0] = player;
DealsDamage_Whenever_Parameters[2] = SourceCard;
AllZone.GameAction.CheckWheneverKeyword(playerCard, "DealsDamage", DealsDamage_Whenever_Parameters);
*/
this.updateObservers();
}