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- Fixed Curiosity bug where two cards could be drawn.
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@@ -41,10 +41,13 @@ public class PlayerLife extends MyObservable implements java.io.Serializable
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public void subtractLife(int life2, Card SourceCard)
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public void subtractLife(int life2, Card SourceCard)
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{
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{
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life -= life2;
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life -= life2;
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//unnecessary (I think?), since the addDamage methods in GameAction already check this:
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/*
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Object[] DealsDamage_Whenever_Parameters = new Object[3];
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Object[] DealsDamage_Whenever_Parameters = new Object[3];
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DealsDamage_Whenever_Parameters[0] = player;
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DealsDamage_Whenever_Parameters[0] = player;
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DealsDamage_Whenever_Parameters[2] = SourceCard;
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DealsDamage_Whenever_Parameters[2] = SourceCard;
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AllZone.GameAction.CheckWheneverKeyword(playerCard, "DealsDamage", DealsDamage_Whenever_Parameters);
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AllZone.GameAction.CheckWheneverKeyword(playerCard, "DealsDamage", DealsDamage_Whenever_Parameters);
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*/
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this.updateObservers();
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this.updateObservers();
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}
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}
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