Add files via upload

This commit is contained in:
Renato Filipe Vidal Santos
2024-08-03 19:25:55 +01:00
committed by GitHub
parent 0f3d0ecbd1
commit 18fd38e075
4 changed files with 10 additions and 9 deletions

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@@ -1,6 +1,7 @@
Name:Xander's Lounge
ManaCost:no cost
Types:Land Island Swamp Mountain
K:CARDNAME enters the battlefield tapped.
R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplacementResult$ Updated | ReplaceWith$ ETBTapped | Description$ CARDNAME enters tapped.
SVar:ETBTapped:DB$ Tap | Defined$ Self | ETB$ True
K:Cycling:3
Oracle:({T}: Add {U}, {B}, or {R}.)\nXander's Lounge enters the battlefield tapped.\nCycling {3} ({3}, Discard this card: Draw a card.)
Oracle:({T}: Add {U}, {B}, or {R}.)\nXander's Lounge enters tapped.\nCycling {3} ({3}, Discard this card: Draw a card.)

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@@ -3,11 +3,11 @@ ManaCost:1 B R
Types:Legendary Creature Phyrexian Minion
PT:5/5
S:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ NICKNAME attacks each combat if able.
R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ DBChooseOpp | Layer$ Control | Description$ CARDNAME enters the battlefield under the control of an opponent of your choice.
R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ DBChooseOpp | Layer$ Control | Description$ CARDNAME enters under the control of an opponent of your choice.
SVar:DBChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent to give control to | AILogic$ Curse | SubAbility$ MoveToPlay
SVar:MoveToPlay:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard | GainControl$ ChosenPlayer | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True
S:Mode$ CantAttack | ValidCard$ Card.Self | Target$ Player.CardOwner,Planeswalker.ControlledBy Player.CardOwner | Description$ NICKNAME can't attack its owner or planeswalkers its owner controls.
A:AB$ Draw | Cost$ 3 | NumCards$ 1 | Activator$ Player | SubAbility$ DBLoseLife | SpellDescription$ NICKNAME's controller loses 2 life and you draw a card. Any player may activate this ability.
SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ CardController
Oracle:Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.\nXantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.\n{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Oracle:Xantcha, Sleeper Agent enters under the control of an opponent of your choice.\nXantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.\n{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.

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@@ -2,8 +2,8 @@ Name:Xenograft
ManaCost:4 U
Types:Enchantment
K:ETBReplacement:Other:ChooseCT
SVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type.
SVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters, choose a creature type.
S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddType$ ChosenType | Description$ Each creature you control is the chosen type in addition to its other types.
AI:RemoveDeck:All
AI:RemoveDeck:Random
Oracle:As Xenograft enters the battlefield, choose a creature type.\nEach creature you control is the chosen type in addition to its other types.
Oracle:As Xenograft enters, choose a creature type.\nEach creature you control is the chosen type in addition to its other types.

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@@ -2,8 +2,8 @@ Name:Xolatoyac, the Smiling Flood
ManaCost:4 G U
Types:Legendary Creature Salamander Serpent
PT:6/6
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME enters or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land | CounterType$ FLOOD | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ FountainStatic | ForgetOnMoved$ Battlefield | ForgetCounter$ FLOOD | Duration$ Permanent
SVar:FountainStatic:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | AddType$ Island | Description$ That land is an island in addition to its other types for as long as it has a flood counter on it.
@@ -12,4 +12,4 @@ SVar:TrigUntap:DB$ UntapAll | ValidCards$ Permanent.YouCtrl+HasCounters
DeckHas:Ability$Counters
DeckHints:Ability$Counters
SVar:HasAttackEffect:TRUE
Oracle:Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.\nAt the beginning of your end step, untap each permanent you control with a counter on it.
Oracle:Whenever Xolatoyac, the Smiling Flood enters or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.\nAt the beginning of your end step, untap each permanent you control with a counter on it.