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Translated strings related to Win/Loose/Concede
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@@ -1140,3 +1140,35 @@ lblArrangeCardsToBePutOnTopOfYourLibrary=Ordne Karten, welche unter die Biblioth
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lblTopOfLibrary=Oben auf Bibliothek
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lblSelectCardsToBePutIntoTheGraveyard=Wähle Karten, welche auf den Friedhof gelegt werden sollen
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lblCardsToPutInTheGraveyard=Karten, welche auf den Friedhof gelegt werden sollen
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#AbstractGuiGame.java
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lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway?
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lblConcedeTitle=Concede Game?
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lblConcede=Concede
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lblCloseGameSpectator=This will close this game and you will not be able to resume watching it.\n\nClose anyway?
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lblCloseGame=Close Game?
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lblWaitingForOpponent=Waiting for opponent...
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lblYieldingUntilEndOfTurn=Yielding until end of turn.\nYou may cancel this yield to take an action.
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lblStopWatching=Stop Watching
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lblEnterNumberBetweenMinAndMax=Enter a number between %min and %max:
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lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to %min:
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lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to %max:
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#PlayerOutcome.java
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lblWonBecauseAllOpponentsHaveLost=has won because all opponents have lost
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lblWonDueToEffectOf=has won due to effect of '%s'
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lblConceded=has conceded
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lblLostTryingToDrawCardsFromEmptyLibrary=has lost trying to draw cards from empty library
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lblLostBecauseLifeTotalReachedZero=has lost because life total reached 0
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lblLostBecauseOfObtainingTenPoisonCounters=has lost because of obtaining 10 poison counters
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lblLostBecauseAnOpponentHasWonBySpell=has lost because an opponent has won by spell '%s'
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lblLostDueToEffectOfSpell=has lost due to effect of spell '%s'
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lblLostDueToAccumulationOf21DamageFromGenerals=has lost due to accumulation of 21 damage from generals
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lblAcceptedThatTheGameIsADraw=has accepted that the game is a draw
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lblLostForUnknownReasonBug=has lost for unknown reason (this is a bug)
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#ViewWinLose.java
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btnNextGame=Next Game
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btnStartNewMatch=Start New Match
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btnQuitMatch=Quit Match
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lblItsADraw=It's a draw!
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lblTeamWon=Team %s won!
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lblWinnerWon=%s won!
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lblGameLog=Game Log
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@@ -1139,4 +1139,36 @@ lblCardsToPutOnTheBottom=Cards to put on the bottom
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lblArrangeCardsToBePutOnTopOfYourLibrary=Arrange cards to be put on top of your library
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lblTopOfLibrary=Top of Library
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lblSelectCardsToBePutIntoTheGraveyard=Select cards to be put into the graveyard
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lblCardsToPutInTheGraveyard=Cards to put in the graveyard
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lblCardsToPutInTheGraveyard=Cards to put in the graveyard
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#AbstractGuiGame.java
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lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway?
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lblConcedeTitle=Concede Game?
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lblConcede=Concede
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lblCloseGameSpectator=This will close this game and you will not be able to resume watching it.\n\nClose anyway?
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lblCloseGame=Close Game?
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lblWaitingForOpponent=Waiting for opponent...
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lblYieldingUntilEndOfTurn=Yielding until end of turn.\nYou may cancel this yield to take an action.
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lblStopWatching=Stop Watching
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lblEnterNumberBetweenMinAndMax=Enter a number between %min and %max:
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lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to %min:
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lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to %max:
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#PlayerOutcome.java
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lblWonBecauseAllOpponentsHaveLost=has won because all opponents have lost
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lblWonDueToEffectOf=has won due to effect of '%s'
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lblConceded=has conceded
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lblLostTryingToDrawCardsFromEmptyLibrary=has lost trying to draw cards from empty library
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lblLostBecauseLifeTotalReachedZero=has lost because life total reached 0
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lblLostBecauseOfObtainingTenPoisonCounters=has lost because of obtaining 10 poison counters
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lblLostBecauseAnOpponentHasWonBySpell=has lost because an opponent has won by spell '%s'
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lblLostDueToEffectOfSpell=has lost due to effect of spell '%s'
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lblLostDueToAccumulationOf21DamageFromGenerals=has lost due to accumulation of 21 damage from generals
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lblAcceptedThatTheGameIsADraw=has accepted that the game is a draw
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lblLostForUnknownReasonBug=has lost for unknown reason (this is a bug)
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#ViewWinLose.java
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btnNextGame=Next Game
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btnStartNewMatch=Start New Match
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btnQuitMatch=Quit Match
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lblItsADraw=It's a draw!
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lblTeamWon=Team %s won!
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lblWinnerWon=%s won!
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lblGameLog=Game Log
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@@ -983,9 +983,9 @@ lblCollection=Colección
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lblCommanders=Commanders
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lblOathbreakers=Oathbreakers
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#Forge.java
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lblLoadingFonts=Loading fonts...
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lblLoadingCardTranslations=Loading card translations...
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lblFinishingStartup=Finishing startup...
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lblLoadingFonts=Cargando fuentes...
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lblLoadingCardTranslations=Cargando traducciones de cartas...
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lblFinishingStartup=Finalizando el arranque...
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#LobbyScreen.java
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lblMore=Más...
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lblLoadingNewGame=Cargando nueva partida...
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@@ -1139,4 +1139,36 @@ lblCardsToPutOnTheBottom=Cartas para poner en la parte inferior
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lblArrangeCardsToBePutOnTopOfYourLibrary=Organizar las cartas para colocarlas en la parte superior de la biblioteca
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lblTopOfLibrary=Parte Superior de la Biblioteca
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lblSelectCardsToBePutIntoTheGraveyard=Selecciona las cartas para ponerlas en el Cementerio
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lblCardsToPutInTheGraveyard=Cartas para poner en el Cementerio
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lblCardsToPutInTheGraveyard=Cartas para poner en el Cementerio
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#AbstractGuiGame.java
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lblConcedeCurrentGame=Esto concederá la partida actual y perderás.\n\n¿Conceder de todos modos?
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lblConcedeTitle=¿Conceder Partida?
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lblConcede=Conceder
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lblCloseGameSpectator=Esto cerrará la partida y no podrás volver a verla.\n\n¿Cerrar de todos modos?
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lblCloseGame=¿Cerrar Partida?
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lblWaitingForOpponent=Esperando al oponente...
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lblYieldingUntilEndOfTurn=Cediendo hasta el final del turno.\nPuedes cancelar esta cesión para realizar una acción.
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lblStopWatching=Dejar de Observar
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lblEnterNumberBetweenMinAndMax=Introduce un número entre %min y %max:
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lblEnterNumberGreaterThanOrEqualsToMin=Introduce un número mayor o igual a %min:
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lblEnterNumberLessThanOrEqualsToMax=Introduce un número menor o igual a %max:
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#PlayerOutcome.java
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lblWonBecauseAllOpponentsHaveLost=ha ganado porque todos los oponentes han perdido
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lblWonDueToEffectOf=ha ganado debido al efecto de '%s'
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lblConceded=ha concedido
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lblLostTryingToDrawCardsFromEmptyLibrary=ha perdido intentando robar cartas de una biblioteca vacía
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lblLostBecauseLifeTotalReachedZero=ha perdido porque el total de la vida llegó a 0
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lblLostBecauseOfObtainingTenPoisonCounters=ha perdido debido a la obtención de 10 contadores de veneno
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lblLostBecauseAnOpponentHasWonBySpell=ha perdido porque un oponente ha ganado por el hechizo '%s'
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lblLostDueToEffectOfSpell=ha perdido debido al efecto del hechizo '%s'
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lblLostDueToAccumulationOf21DamageFromGenerals=ha perdido debido a la acumulación de 21 de daño de los generales
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lblAcceptedThatTheGameIsADraw=ha aceptado que la partida es un empate
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lblLostForUnknownReasonBug=ha perdido por una razón desconocida (esto es un error)
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#ViewWinLose.java
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btnNextGame=Siguiente Juego
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btnStartNewMatch=Iniciar Nueva Partida
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btnQuitMatch=Salir de la Partida
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lblItsADraw=¡Es un empate!
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lblTeamWon=¡El equipo %s ha ganado!
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lblWinnerWon=¡%s ha ganado!
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lblGameLog=Registro del Juego
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@@ -1139,4 +1139,36 @@ lblCardsToPutOnTheBottom=放到底部的牌张
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lblArrangeCardsToBePutOnTopOfYourLibrary=为放于牌库顶的牌张排序
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lblTopOfLibrary=牌库顶
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lblSelectCardsToBePutIntoTheGraveyard=选择要放于坟场的牌张
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lblCardsToPutInTheGraveyard=放于坟场的牌张
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lblCardsToPutInTheGraveyard=放于坟场的牌张
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#AbstractGuiGame.java
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lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway?
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lblConcedeTitle=Concede Game?
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lblConcede=Concede
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lblCloseGameSpectator=This will close this game and you will not be able to resume watching it.\n\nClose anyway?
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lblCloseGame=Close Game?
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lblWaitingForOpponent=Waiting for opponent...
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lblYieldingUntilEndOfTurn=Yielding until end of turn.\nYou may cancel this yield to take an action.
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lblStopWatching=Stop Watching
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lblEnterNumberBetweenMinAndMax=Enter a number between %min and %max:
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lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to %min:
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lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to %max:
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#PlayerOutcome.java
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lblWonBecauseAllOpponentsHaveLost=has won because all opponents have lost
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lblWonDueToEffectOf=has won due to effect of '%s'
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lblConceded=has conceded
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lblLostTryingToDrawCardsFromEmptyLibrary=has lost trying to draw cards from empty library
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lblLostBecauseLifeTotalReachedZero=has lost because life total reached 0
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lblLostBecauseOfObtainingTenPoisonCounters=has lost because of obtaining 10 poison counters
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lblLostBecauseAnOpponentHasWonBySpell=has lost because an opponent has won by spell '%s'
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lblLostDueToEffectOfSpell=has lost due to effect of spell '%s'
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lblLostDueToAccumulationOf21DamageFromGenerals=has lost due to accumulation of 21 damage from generals
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lblAcceptedThatTheGameIsADraw=has accepted that the game is a draw
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lblLostForUnknownReasonBug=has lost for unknown reason (this is a bug)
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#ViewWinLose.java
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btnNextGame=Next Game
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btnStartNewMatch=Start New Match
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btnQuitMatch=Quit Match
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lblItsADraw=It's a draw!
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lblTeamWon=Team %s won!
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lblWinnerWon=%s won!
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lblGameLog=Game Log
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@@ -9,6 +9,7 @@ import java.util.Set;
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import java.util.Timer;
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import java.util.TimerTask;
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import forge.util.Localizer;
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import org.apache.commons.lang3.StringUtils;
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import com.google.common.collect.ImmutableList;
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@@ -238,7 +239,7 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
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return true;
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}
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if (hasLocalPlayers()) {
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if (showConfirmDialog("This will concede the current game and you will lose.\n\nConcede anyway?", "Concede Game?", "Concede", "Cancel")) {
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if (showConfirmDialog(Localizer.getInstance().getMessage("lblConcedeCurrentGame"), Localizer.getInstance().getMessage("lblConcedeTitle"), Localizer.getInstance().getMessage("lblConcede"), Localizer.getInstance().getMessage("lblCancel"))) {
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for (final IGameController c : getOriginalGameControllers()) {
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// Concede each player on this Gui (except mind-controlled players)
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c.concede();
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@@ -262,7 +263,7 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
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return true; //if no local players or spectator, just quit
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}
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else {
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if (showConfirmDialog("This will close this game and you will not be able to resume watching it.\n\nClose anyway?", "Close Game?", "Close", "Cancel")) {
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if (showConfirmDialog(Localizer.getInstance().getMessage("lblCloseGameSpectator"), Localizer.getInstance().getMessage("lblCloseGame"), Localizer.getInstance().getMessage("lblClose"), Localizer.getInstance().getMessage("lblCancel"))) {
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IGameController controller = spectator;
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spectator = null; //ensure we don't prompt again, including when calling nextGameDecision below
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controller.nextGameDecision(NextGameDecision.QUIT);
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@@ -273,14 +274,14 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
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public String getConcedeCaption() {
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if (hasLocalPlayers()) {
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return "Concede";
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return Localizer.getInstance().getMessage("lblConcede");
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}
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return "Stop Watching";
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return Localizer.getInstance().getMessage("lblStopWatching");
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}
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@Override
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public void updateButtons(final PlayerView owner, final boolean okEnabled, final boolean cancelEnabled, final boolean focusOk) {
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updateButtons(owner, "OK", "Cancel", okEnabled, cancelEnabled, focusOk);
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updateButtons(owner, Localizer.getInstance().getMessage("lblOK"), Localizer.getInstance().getMessage("lblCancel"), okEnabled, cancelEnabled, focusOk);
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}
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// Auto-yield and other input-related code
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@@ -341,7 +342,7 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
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}
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protected final void updatePromptForAwait(final PlayerView playerView) {
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showPromptMessage(playerView, "Waiting for opponent...");
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showPromptMessage(playerView, Localizer.getInstance().getMessage("lblWaitingForOpponent"));
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updateButtons(playerView, false, false, false);
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}
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@@ -362,7 +363,7 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
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if (!autoPassUntilEndOfTurn.isEmpty()) {
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//allow user to cancel auto-pass
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cancelAwaitNextInput(); //don't overwrite prompt with awaiting opponent
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showPromptMessage(getCurrentPlayer(), "Yielding until end of turn.\nYou may cancel this yield to take an action.");
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showPromptMessage(getCurrentPlayer(), Localizer.getInstance().getMessage("lblYieldingUntilEndOfTurn"));
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updateButtons(getCurrentPlayer(), false, true, false);
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}
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}
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@@ -540,17 +541,17 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
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}
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//if Other option picked, prompt for number input
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String prompt = "Enter a number";
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Localizer localizer = Localizer.getInstance();
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String prompt = "";
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if (min != Integer.MIN_VALUE) {
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if (max != Integer.MAX_VALUE) {
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prompt += " between " + min + " and " + max;
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prompt = localizer.getMessage("lblEnterNumberBetweenMinAndMax").replace("%min", String.valueOf(min)).replace("%max", String.valueOf(max));
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} else {
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prompt += " greater than or equal to " + min;
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prompt = localizer.getMessage("lblEnterNumberGreaterThanOrEqualsToMin").replace("%min", String.valueOf(min));
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}
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} else if (max != Integer.MAX_VALUE) {
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prompt += " less than or equal to " + max;
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prompt = localizer.getMessage("lblEnterNumberLessThanOrEqualsToMax").replace("%max", String.valueOf(max));
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}
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prompt += ":";
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while (true) {
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final String str = showInputDialog(prompt, message);
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@@ -651,7 +652,7 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
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@Override
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public boolean showConfirmDialog(final String message, final String title,
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final boolean defaultYes) {
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return showConfirmDialog(message, title, "Yes", "No");
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return showConfirmDialog(message, title, Localizer.getInstance().getMessage("lblYes"), Localizer.getInstance().getMessage("lblNo"));
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}
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@Override
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