mirror of
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Translated strings related to Win/Loose/Concede
This commit is contained in:
@@ -234,6 +234,6 @@ public final class GameOutcome implements Iterable<Entry<RegisteredPlayer, Playe
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}
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public String getOutcomeString(RegisteredPlayer player) {
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return playerNames.get(player) + " has " + playerRating.get(player).getOutcome();
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return playerNames.get(player) + " " + playerRating.get(player).getOutcome();
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}
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}
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@@ -1,6 +1,8 @@
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package forge.game.player;
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import forge.util.Localizer;
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/**
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* TODO: Write javadoc for this type.
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*/
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@@ -58,23 +60,24 @@ public class PlayerOutcome {
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*/
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@Override
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public String toString() {
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Localizer localizer = Localizer.getInstance();
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if ( lossState == null ) {
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if ( altWinSourceName == null )
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return "won because all opponents have lost";
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return localizer.getMessage("lblWonBecauseAllOpponentsHaveLost");
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else
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return "won due to effect of '" + altWinSourceName + "'";
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return localizer.getMessage("lblWonDueToEffectOf").replace("%s", altWinSourceName);
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}
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switch(lossState){
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case Conceded: return "conceded";
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case Milled: return "lost trying to draw cards from empty library";
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case LifeReachedZero: return "lost because life total reached 0";
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case Poisoned: return "lost because of obtaining 10 poison counters";
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case OpponentWon: return "lost because an opponent has won by spell '" + loseConditionSpell + "'";
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case SpellEffect: return "lost due to effect of spell '" + loseConditionSpell + "'";
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case CommanderDamage: return "lost due to accumulation of 21 damage from generals";
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case IntentionalDraw: return "accepted that the game is a draw";
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case Conceded: return localizer.getMessage("lblConceded");
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case Milled: return localizer.getMessage("lblLostTryingToDrawCardsFromEmptyLibrary");
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case LifeReachedZero: return localizer.getMessage("lblLostBecauseLifeTotalReachedZero");
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case Poisoned: return localizer.getMessage("lblLostBecauseOfObtainingTenPoisonCounters");
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case OpponentWon: return localizer.getMessage("lblLostBecauseAnOpponentHasWonBySpell").replace("%s", loseConditionSpell);
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case SpellEffect: return localizer.getMessage("lblLostDueToEffectOfSpell").replace("%s", loseConditionSpell);
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case CommanderDamage: return localizer.getMessage("lblLostDueToAccumulationOf21DamageFromGenerals");
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case IntentionalDraw: return localizer.getMessage("lblAcceptedThatTheGameIsADraw");
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}
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return "lost for unknown reason (this is a bug)";
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return localizer.getMessage("lblLostForUnknownReasonBug");
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}
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}
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@@ -12,6 +12,7 @@ import javax.swing.JPanel;
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import javax.swing.SwingConstants;
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import javax.swing.SwingUtilities;
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import forge.util.Localizer;
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import forge.util.TextUtil;
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import net.miginfocom.swing.MigLayout;
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@@ -116,11 +117,12 @@ public class ViewWinLose implements IWinLoseView<FButton> {
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lblStats.setHorizontalAlignment(SwingConstants.CENTER);
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lblStats.setFont(FSkin.getRelativeFont(26));
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btnContinue.setText("Next Game");
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final Localizer localizer = Localizer.getInstance();
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btnContinue.setText(localizer.getMessage("btnNextGame"));
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btnContinue.setFont(FSkin.getRelativeFont(22));
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btnRestart.setText("Start New Match");
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btnRestart.setText(localizer.getMessage("btnStartNewMatch"));
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btnRestart.setFont(FSkin.getRelativeFont(22));
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btnQuit.setText("Quit Match");
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btnQuit.setText(localizer.getMessage("btnQuitMatch"));
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btnQuit.setFont(FSkin.getRelativeFont(22));
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btnContinue.setEnabled(!game0.isMatchOver());
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@@ -130,7 +132,7 @@ public class ViewWinLose implements IWinLoseView<FButton> {
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txtLog.setFont(FSkin.getRelativeFont(14));
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txtLog.setFocusable(true); // allow highlighting and copying of log
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final FLabel btnCopyLog = new FLabel.ButtonBuilder().text("Copy to clipboard").build();
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final FLabel btnCopyLog = new FLabel.ButtonBuilder().text(localizer.getMessage("btnCopyToClipboard")).build();
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btnCopyLog.setCommand(new UiCommand() {
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@Override
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public void run() {
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@@ -178,7 +180,7 @@ public class ViewWinLose implements IWinLoseView<FButton> {
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pnlLog.setOpaque(false);
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pnlLog.add(
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new FLabel.Builder().text("Game Log").fontAlign(SwingConstants.CENTER).fontSize(18)
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new FLabel.Builder().text(localizer.getMessage("lblGameLog")).fontAlign(SwingConstants.CENTER).fontSize(18)
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.fontStyle(Font.BOLD).build(), "w 300px!, h 28px!, gaptop 20px");
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pnlLog.add(scrLog, "w 300px!, h 100px!, gap 0 0 10 10");
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@@ -214,12 +216,13 @@ public class ViewWinLose implements IWinLoseView<FButton> {
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private static String composeTitle(final GameView game) {
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final String winner = game.getWinningPlayerName();
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final int winningTeam = game.getWinningTeam();
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final Localizer localizer = Localizer.getInstance();
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if (winner == null || winner.isEmpty()) {
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return "It's a draw!";
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return localizer.getMessage("lblItsADraw");
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} else if (winningTeam != -1) {
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return TextUtil.concatNoSpace("Team ", String.valueOf(winningTeam), " won!");
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return localizer.getMessage("lblTeamWon").replace("%s", String.valueOf(winningTeam));
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} else {
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return TextUtil.concatNoSpace(winner, " won!");
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return localizer.getMessage("lblWinnerWon").replace("%s", winner);
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}
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}
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@@ -23,6 +23,7 @@ import forge.toolbox.FEvent.FEventHandler;
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import forge.toolbox.FLabel;
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import forge.toolbox.FOverlay;
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import forge.toolbox.FTextArea;
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import forge.util.Localizer;
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import forge.util.TextUtil;
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import forge.util.Utils;
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import forge.util.gui.SGuiChoose;
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@@ -86,15 +87,16 @@ public class ViewWinLose extends FOverlay implements IWinLoseView<FButton> {
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control = new ControlWinLose(this, game0);
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}
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btnContinue.setText("Next Game");
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final Localizer localizer = Localizer.getInstance();
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btnContinue.setText(localizer.getMessage("btnNextGame"));
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btnContinue.setFont(FSkinFont.get(22));
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btnRestart.setText("Start New Match");
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btnRestart.setText(localizer.getMessage("btnStartNewMatch"));
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btnRestart.setFont(btnContinue.getFont());
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btnQuit.setText("Quit Match");
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btnQuit.setText(localizer.getMessage("btnQuitMatch"));
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btnQuit.setFont(btnContinue.getFont());
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btnContinue.setEnabled(!game0.isMatchOver());
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lblLog = add(new FLabel.Builder().text("Game Log").align(Align.center).font(FSkinFont.get(18)).build());
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lblLog = add(new FLabel.Builder().text(localizer.getMessage("lblGameLog")).align(Align.center).font(FSkinFont.get(18)).build());
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txtLog = add(new FTextArea(true, StringUtils.join(game.getGameLog().getLogEntries(null), "\r\n").replace("[COMPUTER]", "[AI]")) {
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@Override
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public boolean tap(float x, float y, int count) {
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@@ -106,7 +108,7 @@ public class ViewWinLose extends FOverlay implements IWinLoseView<FButton> {
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});
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txtLog.setFont(FSkinFont.get(12));
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btnCopyLog = add(new FLabel.ButtonBuilder().text("Copy to clipboard").command(new FEventHandler() {
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btnCopyLog = add(new FLabel.ButtonBuilder().text(localizer.getMessage("btnCopyToClipboard")).command(new FEventHandler() {
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@Override
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public void handleEvent(FEvent e) {
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Forge.getClipboard().setContents(txtLog.getText());
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@@ -123,12 +125,13 @@ public class ViewWinLose extends FOverlay implements IWinLoseView<FButton> {
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private String composeTitle(final GameView game) {
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final String winner = game.getWinningPlayerName();
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final int winningTeam = game.getWinningTeam();
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final Localizer localizer = Localizer.getInstance();
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if (winner == null) {
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return "It's a draw!";
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return localizer.getMessage("lblItsADraw");
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} else if (winningTeam != -1) {
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return TextUtil.concatNoSpace("Team ", String.valueOf(winningTeam), " won!");
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return localizer.getMessage("lblTeamWon").replace("%s", String.valueOf(winningTeam));
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} else {
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return TextUtil.concatNoSpace(winner, " won!");
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return localizer.getMessage("lblWinnerWon").replace("%s", winner);
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}
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}
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@@ -1140,3 +1140,35 @@ lblArrangeCardsToBePutOnTopOfYourLibrary=Ordne Karten, welche unter die Biblioth
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lblTopOfLibrary=Oben auf Bibliothek
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lblSelectCardsToBePutIntoTheGraveyard=Wähle Karten, welche auf den Friedhof gelegt werden sollen
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lblCardsToPutInTheGraveyard=Karten, welche auf den Friedhof gelegt werden sollen
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#AbstractGuiGame.java
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lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway?
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lblConcedeTitle=Concede Game?
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lblConcede=Concede
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lblCloseGameSpectator=This will close this game and you will not be able to resume watching it.\n\nClose anyway?
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lblCloseGame=Close Game?
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lblWaitingForOpponent=Waiting for opponent...
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lblYieldingUntilEndOfTurn=Yielding until end of turn.\nYou may cancel this yield to take an action.
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lblStopWatching=Stop Watching
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lblEnterNumberBetweenMinAndMax=Enter a number between %min and %max:
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lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to %min:
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lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to %max:
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#PlayerOutcome.java
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lblWonBecauseAllOpponentsHaveLost=has won because all opponents have lost
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lblWonDueToEffectOf=has won due to effect of '%s'
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lblConceded=has conceded
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lblLostTryingToDrawCardsFromEmptyLibrary=has lost trying to draw cards from empty library
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lblLostBecauseLifeTotalReachedZero=has lost because life total reached 0
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lblLostBecauseOfObtainingTenPoisonCounters=has lost because of obtaining 10 poison counters
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lblLostBecauseAnOpponentHasWonBySpell=has lost because an opponent has won by spell '%s'
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lblLostDueToEffectOfSpell=has lost due to effect of spell '%s'
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lblLostDueToAccumulationOf21DamageFromGenerals=has lost due to accumulation of 21 damage from generals
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lblAcceptedThatTheGameIsADraw=has accepted that the game is a draw
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lblLostForUnknownReasonBug=has lost for unknown reason (this is a bug)
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#ViewWinLose.java
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btnNextGame=Next Game
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btnStartNewMatch=Start New Match
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btnQuitMatch=Quit Match
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lblItsADraw=It's a draw!
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lblTeamWon=Team %s won!
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lblWinnerWon=%s won!
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lblGameLog=Game Log
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@@ -1139,4 +1139,36 @@ lblCardsToPutOnTheBottom=Cards to put on the bottom
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lblArrangeCardsToBePutOnTopOfYourLibrary=Arrange cards to be put on top of your library
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lblTopOfLibrary=Top of Library
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lblSelectCardsToBePutIntoTheGraveyard=Select cards to be put into the graveyard
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lblCardsToPutInTheGraveyard=Cards to put in the graveyard
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lblCardsToPutInTheGraveyard=Cards to put in the graveyard
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#AbstractGuiGame.java
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lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway?
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lblConcedeTitle=Concede Game?
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lblConcede=Concede
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lblCloseGameSpectator=This will close this game and you will not be able to resume watching it.\n\nClose anyway?
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lblCloseGame=Close Game?
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lblWaitingForOpponent=Waiting for opponent...
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lblYieldingUntilEndOfTurn=Yielding until end of turn.\nYou may cancel this yield to take an action.
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lblStopWatching=Stop Watching
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lblEnterNumberBetweenMinAndMax=Enter a number between %min and %max:
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lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to %min:
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lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to %max:
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#PlayerOutcome.java
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lblWonBecauseAllOpponentsHaveLost=has won because all opponents have lost
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lblWonDueToEffectOf=has won due to effect of '%s'
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lblConceded=has conceded
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lblLostTryingToDrawCardsFromEmptyLibrary=has lost trying to draw cards from empty library
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lblLostBecauseLifeTotalReachedZero=has lost because life total reached 0
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lblLostBecauseOfObtainingTenPoisonCounters=has lost because of obtaining 10 poison counters
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lblLostBecauseAnOpponentHasWonBySpell=has lost because an opponent has won by spell '%s'
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lblLostDueToEffectOfSpell=has lost due to effect of spell '%s'
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lblLostDueToAccumulationOf21DamageFromGenerals=has lost due to accumulation of 21 damage from generals
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lblAcceptedThatTheGameIsADraw=has accepted that the game is a draw
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lblLostForUnknownReasonBug=has lost for unknown reason (this is a bug)
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#ViewWinLose.java
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btnNextGame=Next Game
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btnStartNewMatch=Start New Match
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btnQuitMatch=Quit Match
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lblItsADraw=It's a draw!
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lblTeamWon=Team %s won!
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lblWinnerWon=%s won!
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lblGameLog=Game Log
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@@ -983,9 +983,9 @@ lblCollection=Colección
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lblCommanders=Commanders
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lblOathbreakers=Oathbreakers
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#Forge.java
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lblLoadingFonts=Loading fonts...
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lblLoadingCardTranslations=Loading card translations...
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lblFinishingStartup=Finishing startup...
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lblLoadingFonts=Cargando fuentes...
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lblLoadingCardTranslations=Cargando traducciones de cartas...
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lblFinishingStartup=Finalizando el arranque...
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#LobbyScreen.java
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lblMore=Más...
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lblLoadingNewGame=Cargando nueva partida...
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@@ -1139,4 +1139,36 @@ lblCardsToPutOnTheBottom=Cartas para poner en la parte inferior
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lblArrangeCardsToBePutOnTopOfYourLibrary=Organizar las cartas para colocarlas en la parte superior de la biblioteca
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lblTopOfLibrary=Parte Superior de la Biblioteca
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lblSelectCardsToBePutIntoTheGraveyard=Selecciona las cartas para ponerlas en el Cementerio
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lblCardsToPutInTheGraveyard=Cartas para poner en el Cementerio
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lblCardsToPutInTheGraveyard=Cartas para poner en el Cementerio
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#AbstractGuiGame.java
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lblConcedeCurrentGame=Esto concederá la partida actual y perderás.\n\n¿Conceder de todos modos?
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lblConcedeTitle=¿Conceder Partida?
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lblConcede=Conceder
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lblCloseGameSpectator=Esto cerrará la partida y no podrás volver a verla.\n\n¿Cerrar de todos modos?
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lblCloseGame=¿Cerrar Partida?
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lblWaitingForOpponent=Esperando al oponente...
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lblYieldingUntilEndOfTurn=Cediendo hasta el final del turno.\nPuedes cancelar esta cesión para realizar una acción.
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lblStopWatching=Dejar de Observar
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lblEnterNumberBetweenMinAndMax=Introduce un número entre %min y %max:
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lblEnterNumberGreaterThanOrEqualsToMin=Introduce un número mayor o igual a %min:
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lblEnterNumberLessThanOrEqualsToMax=Introduce un número menor o igual a %max:
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#PlayerOutcome.java
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lblWonBecauseAllOpponentsHaveLost=ha ganado porque todos los oponentes han perdido
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lblWonDueToEffectOf=ha ganado debido al efecto de '%s'
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lblConceded=ha concedido
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lblLostTryingToDrawCardsFromEmptyLibrary=ha perdido intentando robar cartas de una biblioteca vacía
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lblLostBecauseLifeTotalReachedZero=ha perdido porque el total de la vida llegó a 0
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lblLostBecauseOfObtainingTenPoisonCounters=ha perdido debido a la obtención de 10 contadores de veneno
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lblLostBecauseAnOpponentHasWonBySpell=ha perdido porque un oponente ha ganado por el hechizo '%s'
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lblLostDueToEffectOfSpell=ha perdido debido al efecto del hechizo '%s'
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lblLostDueToAccumulationOf21DamageFromGenerals=ha perdido debido a la acumulación de 21 de daño de los generales
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lblAcceptedThatTheGameIsADraw=ha aceptado que la partida es un empate
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lblLostForUnknownReasonBug=ha perdido por una razón desconocida (esto es un error)
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#ViewWinLose.java
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btnNextGame=Siguiente Juego
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btnStartNewMatch=Iniciar Nueva Partida
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btnQuitMatch=Salir de la Partida
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lblItsADraw=¡Es un empate!
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lblTeamWon=¡El equipo %s ha ganado!
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lblWinnerWon=¡%s ha ganado!
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lblGameLog=Registro del Juego
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@@ -1139,4 +1139,36 @@ lblCardsToPutOnTheBottom=放到底部的牌张
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lblArrangeCardsToBePutOnTopOfYourLibrary=为放于牌库顶的牌张排序
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lblTopOfLibrary=牌库顶
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lblSelectCardsToBePutIntoTheGraveyard=选择要放于坟场的牌张
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lblCardsToPutInTheGraveyard=放于坟场的牌张
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lblCardsToPutInTheGraveyard=放于坟场的牌张
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#AbstractGuiGame.java
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lblConcedeCurrentGame=This will concede the current game and you will lose.\n\nConcede anyway?
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lblConcedeTitle=Concede Game?
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lblConcede=Concede
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lblCloseGameSpectator=This will close this game and you will not be able to resume watching it.\n\nClose anyway?
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lblCloseGame=Close Game?
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lblWaitingForOpponent=Waiting for opponent...
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lblYieldingUntilEndOfTurn=Yielding until end of turn.\nYou may cancel this yield to take an action.
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lblStopWatching=Stop Watching
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lblEnterNumberBetweenMinAndMax=Enter a number between %min and %max:
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lblEnterNumberGreaterThanOrEqualsToMin=Enter a number greater than or equal to %min:
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lblEnterNumberLessThanOrEqualsToMax=Enter a number less than or equal to %max:
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#PlayerOutcome.java
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lblWonBecauseAllOpponentsHaveLost=has won because all opponents have lost
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lblWonDueToEffectOf=has won due to effect of '%s'
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lblConceded=has conceded
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lblLostTryingToDrawCardsFromEmptyLibrary=has lost trying to draw cards from empty library
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lblLostBecauseLifeTotalReachedZero=has lost because life total reached 0
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lblLostBecauseOfObtainingTenPoisonCounters=has lost because of obtaining 10 poison counters
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lblLostBecauseAnOpponentHasWonBySpell=has lost because an opponent has won by spell '%s'
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lblLostDueToEffectOfSpell=has lost due to effect of spell '%s'
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lblLostDueToAccumulationOf21DamageFromGenerals=has lost due to accumulation of 21 damage from generals
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lblAcceptedThatTheGameIsADraw=has accepted that the game is a draw
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lblLostForUnknownReasonBug=has lost for unknown reason (this is a bug)
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#ViewWinLose.java
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btnNextGame=Next Game
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btnStartNewMatch=Start New Match
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btnQuitMatch=Quit Match
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||||
lblItsADraw=It's a draw!
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||||
lblTeamWon=Team %s won!
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lblWinnerWon=%s won!
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lblGameLog=Game Log
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@@ -9,6 +9,7 @@ import java.util.Set;
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||||
import java.util.Timer;
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||||
import java.util.TimerTask;
|
||||
|
||||
import forge.util.Localizer;
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||||
import org.apache.commons.lang3.StringUtils;
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||||
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||||
import com.google.common.collect.ImmutableList;
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||||
@@ -238,7 +239,7 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
|
||||
return true;
|
||||
}
|
||||
if (hasLocalPlayers()) {
|
||||
if (showConfirmDialog("This will concede the current game and you will lose.\n\nConcede anyway?", "Concede Game?", "Concede", "Cancel")) {
|
||||
if (showConfirmDialog(Localizer.getInstance().getMessage("lblConcedeCurrentGame"), Localizer.getInstance().getMessage("lblConcedeTitle"), Localizer.getInstance().getMessage("lblConcede"), Localizer.getInstance().getMessage("lblCancel"))) {
|
||||
for (final IGameController c : getOriginalGameControllers()) {
|
||||
// Concede each player on this Gui (except mind-controlled players)
|
||||
c.concede();
|
||||
@@ -262,7 +263,7 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
|
||||
return true; //if no local players or spectator, just quit
|
||||
}
|
||||
else {
|
||||
if (showConfirmDialog("This will close this game and you will not be able to resume watching it.\n\nClose anyway?", "Close Game?", "Close", "Cancel")) {
|
||||
if (showConfirmDialog(Localizer.getInstance().getMessage("lblCloseGameSpectator"), Localizer.getInstance().getMessage("lblCloseGame"), Localizer.getInstance().getMessage("lblClose"), Localizer.getInstance().getMessage("lblCancel"))) {
|
||||
IGameController controller = spectator;
|
||||
spectator = null; //ensure we don't prompt again, including when calling nextGameDecision below
|
||||
controller.nextGameDecision(NextGameDecision.QUIT);
|
||||
@@ -273,14 +274,14 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
|
||||
|
||||
public String getConcedeCaption() {
|
||||
if (hasLocalPlayers()) {
|
||||
return "Concede";
|
||||
return Localizer.getInstance().getMessage("lblConcede");
|
||||
}
|
||||
return "Stop Watching";
|
||||
return Localizer.getInstance().getMessage("lblStopWatching");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateButtons(final PlayerView owner, final boolean okEnabled, final boolean cancelEnabled, final boolean focusOk) {
|
||||
updateButtons(owner, "OK", "Cancel", okEnabled, cancelEnabled, focusOk);
|
||||
updateButtons(owner, Localizer.getInstance().getMessage("lblOK"), Localizer.getInstance().getMessage("lblCancel"), okEnabled, cancelEnabled, focusOk);
|
||||
}
|
||||
|
||||
// Auto-yield and other input-related code
|
||||
@@ -341,7 +342,7 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
|
||||
}
|
||||
|
||||
protected final void updatePromptForAwait(final PlayerView playerView) {
|
||||
showPromptMessage(playerView, "Waiting for opponent...");
|
||||
showPromptMessage(playerView, Localizer.getInstance().getMessage("lblWaitingForOpponent"));
|
||||
updateButtons(playerView, false, false, false);
|
||||
}
|
||||
|
||||
@@ -362,7 +363,7 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
|
||||
if (!autoPassUntilEndOfTurn.isEmpty()) {
|
||||
//allow user to cancel auto-pass
|
||||
cancelAwaitNextInput(); //don't overwrite prompt with awaiting opponent
|
||||
showPromptMessage(getCurrentPlayer(), "Yielding until end of turn.\nYou may cancel this yield to take an action.");
|
||||
showPromptMessage(getCurrentPlayer(), Localizer.getInstance().getMessage("lblYieldingUntilEndOfTurn"));
|
||||
updateButtons(getCurrentPlayer(), false, true, false);
|
||||
}
|
||||
}
|
||||
@@ -540,17 +541,17 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
|
||||
}
|
||||
|
||||
//if Other option picked, prompt for number input
|
||||
String prompt = "Enter a number";
|
||||
Localizer localizer = Localizer.getInstance();
|
||||
String prompt = "";
|
||||
if (min != Integer.MIN_VALUE) {
|
||||
if (max != Integer.MAX_VALUE) {
|
||||
prompt += " between " + min + " and " + max;
|
||||
prompt = localizer.getMessage("lblEnterNumberBetweenMinAndMax").replace("%min", String.valueOf(min)).replace("%max", String.valueOf(max));
|
||||
} else {
|
||||
prompt += " greater than or equal to " + min;
|
||||
prompt = localizer.getMessage("lblEnterNumberGreaterThanOrEqualsToMin").replace("%min", String.valueOf(min));
|
||||
}
|
||||
} else if (max != Integer.MAX_VALUE) {
|
||||
prompt += " less than or equal to " + max;
|
||||
prompt = localizer.getMessage("lblEnterNumberLessThanOrEqualsToMax").replace("%max", String.valueOf(max));
|
||||
}
|
||||
prompt += ":";
|
||||
|
||||
while (true) {
|
||||
final String str = showInputDialog(prompt, message);
|
||||
@@ -651,7 +652,7 @@ public abstract class AbstractGuiGame implements IGuiGame, IMayViewCards {
|
||||
@Override
|
||||
public boolean showConfirmDialog(final String message, final String title,
|
||||
final boolean defaultYes) {
|
||||
return showConfirmDialog(message, title, "Yes", "No");
|
||||
return showConfirmDialog(message, title, Localizer.getInstance().getMessage("lblYes"), Localizer.getInstance().getMessage("lblNo"));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user