Fix so duplicate cards accounted for in symbol count

This commit is contained in:
drdev
2014-06-20 04:52:07 +00:00
parent 53df26d2f8
commit 146a7d260e

View File

@@ -162,38 +162,38 @@ public class AddBasicLandsDialog extends FDialog {
boolean isMonoColor = shard.isMonoColor(); boolean isMonoColor = shard.isMonoColor();
if (shard.isWhite()) { if (shard.isWhite()) {
if (isMonoColor) { if (isMonoColor) {
pnlPlains.symbolCount++; pnlPlains.symbolCount += count;
continue; continue;
} }
halfCountW++; halfCountW += count;
} }
if (shard.isBlue()) { if (shard.isBlue()) {
if (isMonoColor) { if (isMonoColor) {
pnlIsland.symbolCount++; pnlIsland.symbolCount += count;
continue; continue;
} }
halfCountU++; halfCountU += count;
} }
if (shard.isBlack()) { if (shard.isBlack()) {
if (isMonoColor) { if (isMonoColor) {
pnlSwamp.symbolCount++; pnlSwamp.symbolCount += count;
continue; continue;
} }
halfCountB++; halfCountB += count;
} }
if (shard.isRed()) { if (shard.isRed()) {
if (isMonoColor) { if (isMonoColor) {
pnlMountain.symbolCount++; pnlMountain.symbolCount += count;
continue; continue;
} }
halfCountR++; halfCountR += count;
} }
if (shard.isGreen()) { if (shard.isGreen()) {
if (isMonoColor) { if (isMonoColor) {
pnlForest.symbolCount++; pnlForest.symbolCount += count;
continue; continue;
} }
halfCountG++; halfCountG += count;
} }
} }
} }