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KHM fixes
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@@ -2,7 +2,7 @@ Name:Forging the Tyrite Sword
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ManaCost:1 R W
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ManaCost:1 R W
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Types:Enchantment Saga
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Types:Enchantment Saga
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K:Saga:3:DBToken,DBToken,DBChangeZone
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K:Saga:3:DBToken,DBToken,DBChangeZone
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SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You $ SpellDescription
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SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SpellDescription$ Create a Treasure token.
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SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedHalvar; God of Battle,Equipment | ChangeNum$ 1 | SpellDescription$ Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle your library.
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SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedHalvar; God of Battle,Equipment | ChangeNum$ 1 | SpellDescription$ Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle your library.
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DeckHas:Ability$Token
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DeckHas:Ability$Token
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Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Create a Treasure token.\nIII — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle your library.
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Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Create a Treasure token.\nIII — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle your library.
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@@ -4,4 +4,5 @@ Types:Artifact Vehicle
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PT:4/4
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PT:4/4
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
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SVar:TrigDig:DB$Dig | DigNum$ 1 | ChangeNum$ All | ForceRevealToController$ True | Optional$ True | PromptToSkipOptionalAbility$ True | OptionalAbilityPrompt$ Would you like to put the land onto the battlefield tapped? | ChangeValid$ Land | DestinationZone$ Battlefield | Tapped$ True | LibraryPosition2$ 0
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SVar:TrigDig:DB$Dig | DigNum$ 1 | ChangeNum$ All | ForceRevealToController$ True | Optional$ True | PromptToSkipOptionalAbility$ True | OptionalAbilityPrompt$ Would you like to put the land onto the battlefield tapped? | ChangeValid$ Land | DestinationZone$ Battlefield | Tapped$ True | LibraryPosition2$ 0
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K:Crew:3
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Oracle:Whenever Raiders’ Karve attacks, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Oracle:Whenever Raiders’ Karve attacks, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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@@ -4,6 +4,6 @@ Types:Sorcery
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A:SP$ ChangeZone | Cost$ 4 B | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SubAbility$ DBToken | SpellDescription$ Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.
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A:SP$ ChangeZone | Cost$ 4 B | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SubAbility$ DBToken | SpellDescription$ Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.
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SVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ g_1_1_elf_warrior | LegacyImage$ g 1 1 elf warrior khm | TokenOwner$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X
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SVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ g_1_1_elf_warrior | LegacyImage$ g 1 1 elf warrior khm | TokenOwner$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X
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SVar:X:Targeted$Valid Elf
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SVar:X:Targeted$Valid Elf
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K:ForeTell:3 B
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K:Foretell:3 B
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DeckHas:Ability$Token
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DeckHas:Ability$Token
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Oracle:Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.\nForetell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Oracle:Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.\nForetell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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