From 114df41b1c29d58eabfa8390613d2c72bfd4b7c8 Mon Sep 17 00:00:00 2001 From: John Date: Thu, 4 Feb 2021 01:34:33 +0000 Subject: [PATCH] KHM fixes --- forge-gui/res/cardsfolder/upcoming/forging_the_tyrite_sword.txt | 2 +- forge-gui/res/cardsfolder/upcoming/raiders_karve.txt | 1 + forge-gui/res/cardsfolder/upcoming/return_upon_the_tide.txt | 2 +- 3 files changed, 3 insertions(+), 2 deletions(-) diff --git a/forge-gui/res/cardsfolder/upcoming/forging_the_tyrite_sword.txt b/forge-gui/res/cardsfolder/upcoming/forging_the_tyrite_sword.txt index c1cdb81e3cc..849b6347228 100644 --- a/forge-gui/res/cardsfolder/upcoming/forging_the_tyrite_sword.txt +++ b/forge-gui/res/cardsfolder/upcoming/forging_the_tyrite_sword.txt @@ -2,7 +2,7 @@ Name:Forging the Tyrite Sword ManaCost:1 R W Types:Enchantment Saga K:Saga:3:DBToken,DBToken,DBChangeZone -SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You $ SpellDescription +SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SpellDescription$ Create a Treasure token. SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedHalvar; God of Battle,Equipment | ChangeNum$ 1 | SpellDescription$ Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle your library. DeckHas:Ability$Token Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II — Create a Treasure token.\nIII — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle your library. diff --git a/forge-gui/res/cardsfolder/upcoming/raiders_karve.txt b/forge-gui/res/cardsfolder/upcoming/raiders_karve.txt index 8636c65742c..9eae1df775e 100644 --- a/forge-gui/res/cardsfolder/upcoming/raiders_karve.txt +++ b/forge-gui/res/cardsfolder/upcoming/raiders_karve.txt @@ -4,4 +4,5 @@ Types:Artifact Vehicle PT:4/4 T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. SVar:TrigDig:DB$Dig | DigNum$ 1 | ChangeNum$ All | ForceRevealToController$ True | Optional$ True | PromptToSkipOptionalAbility$ True | OptionalAbilityPrompt$ Would you like to put the land onto the battlefield tapped? | ChangeValid$ Land | DestinationZone$ Battlefield | Tapped$ True | LibraryPosition2$ 0 +K:Crew:3 Oracle:Whenever Raiders’ Karve attacks, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) diff --git a/forge-gui/res/cardsfolder/upcoming/return_upon_the_tide.txt b/forge-gui/res/cardsfolder/upcoming/return_upon_the_tide.txt index 1bbf9714bd6..93f4cd3fe3e 100644 --- a/forge-gui/res/cardsfolder/upcoming/return_upon_the_tide.txt +++ b/forge-gui/res/cardsfolder/upcoming/return_upon_the_tide.txt @@ -4,6 +4,6 @@ Types:Sorcery A:SP$ ChangeZone | Cost$ 4 B | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SubAbility$ DBToken | SpellDescription$ Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. SVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ g_1_1_elf_warrior | LegacyImage$ g 1 1 elf warrior khm | TokenOwner$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X SVar:X:Targeted$Valid Elf -K:ForeTell:3 B +K:Foretell:3 B DeckHas:Ability$Token Oracle:Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.\nForetell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)