Cleanup: "During your turn" Oracle update, living metal (#7446)

This commit is contained in:
Renato Filipe Vidal Santos
2025-04-23 15:39:30 +01:00
committed by GitHub
parent 28ae7fa729
commit 1071089879
14 changed files with 14 additions and 14 deletions

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@@ -114,7 +114,7 @@ public enum Keyword {
LANDWALK("Landwalk", KeywordWithType.class, true, "This creature is unblockable as long as defending player controls {1:%s}."),
LEVEL_UP("Level up", KeywordWithCost.class, false, "%s: Put a level counter on this. Level up only as a sorcery."),
LIFELINK("Lifelink", SimpleKeyword.class, true, "Damage dealt by this creature also causes its controller to gain that much life."),
LIVING_METAL("Living metal", SimpleKeyword.class, true, "As long as it's your turn, this Vehicle is also a creature."),
LIVING_METAL("Living metal", SimpleKeyword.class, true, "During your turn, this Vehicle is also a creature."),
LIVING_WEAPON("Living Weapon", SimpleKeyword.class, true, "When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it."),
MADNESS("Madness", KeywordWithCost.class, false, "If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard."),
MELEE("Melee", SimpleKeyword.class, false, "Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat."),

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@@ -24,4 +24,4 @@ SVar:TrigPutCounters:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ X | SubAbi
SVar:DBConvert:DB$ SetState | Mode$ Transform
SVar:X:TriggerObjectsSpellAbilityTargets$Valid Creature.YouCtrl,Vehicle.YouCtrl
DeckHas:Ability$Counters
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nWhenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.
Oracle:Living metal (During your turn, this Vehicle is also a creature.)\nWhenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.

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@@ -26,4 +26,4 @@ T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage
SVar:TrigConvert:DB$ SetState | Mode$ Transform
SVar:HasAttackEffect:TRUE
DeckHas:Keyword$Flying|Indestructible
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nAt the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.\nWhenever Blitzwing deals combat damage to a player, convert it.
Oracle:Living metal (During your turn, this Vehicle is also a creature.)\nAt the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.\nWhenever Blitzwing deals combat damage to a player, convert it.

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@@ -26,4 +26,4 @@ SVar:TrigConvert:DB$ SetState | Mode$ Transform | SubAbility$ ExtraBeginningPhas
SVar:ExtraBeginningPhase:DB$ AddPhase | ExtraPhase$ Beginning | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:HasAttackEffect:TRUE
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nFlying\nWhenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Oracle:Living metal (During your turn, this Vehicle is also a creature.)\nFlying\nWhenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

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@@ -26,4 +26,4 @@ SVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | Exi
SVar:DBConvert:DB$ SetState | Mode$ Transform
SVar:X:TriggerCount$DamageAmount
SVar:HasAttackEffect:TRUE
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nMenace, deathtouch\nWhenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.
Oracle:Living metal (During your turn, this Vehicle is also a creature.)\nMenace, deathtouch\nWhenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.

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@@ -24,4 +24,4 @@ T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$
SVar:TrigDraw:DB$ Draw | SubAbility$ DBConvert
SVar:DBConvert:DB$ SetState | Mode$ Transform
DeckNeeds:Type$Human
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nHuman spells you control can't be countered\nWhenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
Oracle:Living metal (During your turn, this Vehicle is also a creature.)\nHuman spells you control can't be countered\nWhenever Goldbug and at least one Human attack, draw a card and convert Goldbug.

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@@ -24,4 +24,4 @@ K:Flying
A:AB$ SetState | Cost$ U U U | Mode$ Transform | SubAbility$ DBAdapt | StackDescription$ Convert NICKNAME, | SpellDescription$ Convert NICKNAME, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.)
SVar:DBAdapt:DB$ PutCounter | Adapt$ True | CounterNum$ 3 | CounterType$ P1P1 | StackDescription$ then adapt 3.
DeckHas:Ability$Counters
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nFlying\n{U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.)
Oracle:Living metal (During your turn, this Vehicle is also a creature.)\nFlying\n{U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.)

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@@ -28,4 +28,4 @@ SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:TriggerRemembered$CardManaCost
SVar:HasAttackEffect:TRUE
DeckHas:Ability$Sacrifice
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nWhenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron.
Oracle:Living metal (During your turn, this Vehicle is also a creature.)\nWhenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron.

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@@ -26,4 +26,4 @@ SVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ Trample | SubAbility$ DBDelayed
SVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ DamageDone | RememberObjects$ Remembered | ValidSource$ Card.IsTriggerRemembered | ValidTarget$ Player | CombatDamage$ True | ThisTurn$ True | Execute$ TrigConvert | TriggerDescription$ When that creature deals combat damage to a player this turn, convert NICKNAME.
SVar:TrigConvert:DB$ SetState | Mode$ Transform | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nTrample\nWhenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
Oracle:Living metal (During your turn, this Vehicle is also a creature.)\nTrample\nWhenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.

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@@ -27,4 +27,4 @@ SVar:TrigCounter:DB$ PutCounter | CounterType$ P1P1 | SubAbility$ DBConvert
SVar:DBConvert:DB$ SetState | Mode$ Transform | ConditionCheckSVar$ TrigAmount | ConditionSVarCompare$ EQ2
SVar:TrigAmount:Count$ResolvedThisTurn
DeckHas:Ability$Counters
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nWhenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
Oracle:Living metal (During your turn, this Vehicle is also a creature.)\nWhenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.

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@@ -27,4 +27,4 @@ T:Mode$ ChangesZoneAll | ValidCards$ Artifact.YouCtrl+!token | Origin$ Battlefie
SVar:TrigConvert:DB$ SetState | Mode$ Transform
DeckHas:Ability$LifeGain
DeckHints:Type$Artifact
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nLifelink\nWhenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.
Oracle:Living metal (During your turn, this Vehicle is also a creature.)\nLifelink\nWhenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.

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@@ -28,4 +28,4 @@ K:Haste
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigDelTrig | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, convert it at end of combat.
SVar:TrigDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigConvert | TriggerDescription$ Convert NICKNAME at end of combat.
SVar:TrigConvert:DB$ SetState | Mode$ Transform
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nFirst strike, haste\nWhenever Slicer deals combat damage to a player, convert it at end of combat.
Oracle:Living metal (During your turn, this Vehicle is also a creature.)\nFirst strike, haste\nWhenever Slicer deals combat damage to a player, convert it at end of combat.

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@@ -27,4 +27,4 @@ SVar:TrigMonarch:DB$ BecomeMonarch | Defined$ TriggeredTarget
T:Mode$ BecomeMonarch | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigConvert | TriggerDescription$ Whenever you become the monarch, convert NICKNAME.
SVar:TrigConvert:DB$ SetState | Mode$ Transform
SVar:Monarch:PlayerCountPlayers$HasPropertyisMonarch
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nFlying, menace, haste\nWhenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.\nWhenever you become the monarch, convert Starscream.
Oracle:Living metal (During your turn, this Vehicle is also a creature.)\nFlying, menace, haste\nWhenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.\nWhenever you become the monarch, convert Starscream.

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@@ -27,4 +27,4 @@ SVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.attacking+YouCtrl | KW$ Indestr
SVar:DBConvert:DB$ SetState | Mode$ Transform | ConditionCheckSVar$ FormidableTest | ConditionSVarCompare$ GE8
SVar:FormidableTest:Count$SumPower_Creature.attacking+YouCtrl
SVar:HasAttackEffect:TRUE
Oracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nHaste\nFormidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
Oracle:Living metal (During your turn, this Vehicle is also a creature.)\nHaste\nFormidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.