Merge branch 'eachplyrcounters' into 'master'

Placing counters fixes

See merge request core-developers/forge!2785
This commit is contained in:
swordshine
2020-05-04 02:12:04 +00:00
2 changed files with 2 additions and 2 deletions

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@@ -2,7 +2,7 @@ Name:Ley Line
ManaCost:3 G
Types:Enchantment
T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | OptionalDecider$ TriggeredPlayer | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | TargetingPlayer$ TriggeredPlayer
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | TargetingPlayer$ TriggeredPlayer | Placer$ TriggeredPlayer
AI:RemoveDeck:Random
SVar:Picture:http://www.wizards.com/global/images/magic/general/ley_line.jpg
Oracle:At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.

View File

@@ -2,7 +2,7 @@ Name:Quicksilver Fountain
ManaCost:3
Types:Artifact
T:Mode$ Phase | Phase$ Upkeep | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.
SVar:TrigPutCounter:DB$ PutCounter | TargetingPlayer$ TriggeredPlayer | ValidTgts$ Land.nonIsland+ActivePlayerCtrl | TgtPrompt$ Select target non-Island land you control | CounterType$ FLOOD | CounterNum$ 1 | Placer$ TriggeredPlayer | SubAbility$ DBEffect
SVar:TrigPutCounter:DB$ PutCounter | TargetingPlayer$ TriggeredPlayer | ValidTgts$ Land.ActivePlayerCtrl+nonIsland | TgtPrompt$ Select target non-Island land you control | CounterType$ FLOOD | CounterNum$ 1 | Placer$ TriggeredPlayer | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ FountainStatic | ForgetOnMoved$ Battlefield | ForgetCounter$ FLOOD | Duration$ Permanent
SVar:FountainStatic:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | AddType$ Island | RemoveLandTypes$ True | RemoveIntrinsicAbilities$ True | Description$ That land is an Island for as long as it has a flood counter on it.
T:Mode$ Phase | Phase$ End of Turn | IsPresent$ Land.nonIsland | PresentCompare$ EQ0 | TriggerZones$ Battlefield | Execute$ TrigRemoveAll | TriggerDescription$ At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.