mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-19 20:28:00 +00:00
Merge branch 'eachplyrcounters' into 'master'
Placing counters fixes See merge request core-developers/forge!2785
This commit is contained in:
@@ -2,7 +2,7 @@ Name:Ley Line
|
||||
ManaCost:3 G
|
||||
Types:Enchantment
|
||||
T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | OptionalDecider$ TriggeredPlayer | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
|
||||
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | TargetingPlayer$ TriggeredPlayer
|
||||
SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | TargetingPlayer$ TriggeredPlayer | Placer$ TriggeredPlayer
|
||||
AI:RemoveDeck:Random
|
||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/ley_line.jpg
|
||||
Oracle:At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
|
||||
|
||||
@@ -2,7 +2,7 @@ Name:Quicksilver Fountain
|
||||
ManaCost:3
|
||||
Types:Artifact
|
||||
T:Mode$ Phase | Phase$ Upkeep | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.
|
||||
SVar:TrigPutCounter:DB$ PutCounter | TargetingPlayer$ TriggeredPlayer | ValidTgts$ Land.nonIsland+ActivePlayerCtrl | TgtPrompt$ Select target non-Island land you control | CounterType$ FLOOD | CounterNum$ 1 | Placer$ TriggeredPlayer | SubAbility$ DBEffect
|
||||
SVar:TrigPutCounter:DB$ PutCounter | TargetingPlayer$ TriggeredPlayer | ValidTgts$ Land.ActivePlayerCtrl+nonIsland | TgtPrompt$ Select target non-Island land you control | CounterType$ FLOOD | CounterNum$ 1 | Placer$ TriggeredPlayer | SubAbility$ DBEffect
|
||||
SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ FountainStatic | ForgetOnMoved$ Battlefield | ForgetCounter$ FLOOD | Duration$ Permanent
|
||||
SVar:FountainStatic:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | AddType$ Island | RemoveLandTypes$ True | RemoveIntrinsicAbilities$ True | Description$ That land is an Island for as long as it has a flood counter on it.
|
||||
T:Mode$ Phase | Phase$ End of Turn | IsPresent$ Land.nonIsland | PresentCompare$ EQ0 | TriggerZones$ Battlefield | Execute$ TrigRemoveAll | TriggerDescription$ At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
|
||||
|
||||
Reference in New Issue
Block a user