diff --git a/forge-gui/res/cardsfolder/l/ley_line.txt b/forge-gui/res/cardsfolder/l/ley_line.txt index 0374eea41c6..aa9d1329de9 100644 --- a/forge-gui/res/cardsfolder/l/ley_line.txt +++ b/forge-gui/res/cardsfolder/l/ley_line.txt @@ -2,7 +2,7 @@ Name:Ley Line ManaCost:3 G Types:Enchantment T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | OptionalDecider$ TriggeredPlayer | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice. -SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | TargetingPlayer$ TriggeredPlayer +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | TargetingPlayer$ TriggeredPlayer | Placer$ TriggeredPlayer AI:RemoveDeck:Random SVar:Picture:http://www.wizards.com/global/images/magic/general/ley_line.jpg Oracle:At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice. diff --git a/forge-gui/res/cardsfolder/q/quicksilver_fountain.txt b/forge-gui/res/cardsfolder/q/quicksilver_fountain.txt index 7475b3c069a..e0ad88525bb 100644 --- a/forge-gui/res/cardsfolder/q/quicksilver_fountain.txt +++ b/forge-gui/res/cardsfolder/q/quicksilver_fountain.txt @@ -2,7 +2,7 @@ Name:Quicksilver Fountain ManaCost:3 Types:Artifact T:Mode$ Phase | Phase$ Upkeep | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. -SVar:TrigPutCounter:DB$ PutCounter | TargetingPlayer$ TriggeredPlayer | ValidTgts$ Land.nonIsland+ActivePlayerCtrl | TgtPrompt$ Select target non-Island land you control | CounterType$ FLOOD | CounterNum$ 1 | Placer$ TriggeredPlayer | SubAbility$ DBEffect +SVar:TrigPutCounter:DB$ PutCounter | TargetingPlayer$ TriggeredPlayer | ValidTgts$ Land.ActivePlayerCtrl+nonIsland | TgtPrompt$ Select target non-Island land you control | CounterType$ FLOOD | CounterNum$ 1 | Placer$ TriggeredPlayer | SubAbility$ DBEffect SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ FountainStatic | ForgetOnMoved$ Battlefield | ForgetCounter$ FLOOD | Duration$ Permanent SVar:FountainStatic:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | AddType$ Island | RemoveLandTypes$ True | RemoveIntrinsicAbilities$ True | Description$ That land is an Island for as long as it has a flood counter on it. T:Mode$ Phase | Phase$ End of Turn | IsPresent$ Land.nonIsland | PresentCompare$ EQ0 | TriggerZones$ Battlefield | Execute$ TrigRemoveAll | TriggerDescription$ At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.