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Fixed context menu in shop and deck editor
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@@ -25,10 +25,7 @@ import forge.model.FModel;
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import forge.screens.FScreen;
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import forge.screens.LoadingOverlay;
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import forge.screens.TabPageScreen;
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import forge.toolbox.FContainer;
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import forge.toolbox.FEvent;
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import forge.toolbox.FLabel;
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import forge.toolbox.GuiChoose;
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import forge.toolbox.*;
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import forge.util.Callback;
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import forge.util.ItemPool;
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import forge.util.Localizer;
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@@ -45,7 +42,6 @@ import java.util.Map;
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private static ItemPool<InventoryItem> decksUsingMyCards=new ItemPool<>(InventoryItem.class);
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@Override
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public void onActivate() {
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decksUsingMyCards = new ItemPool<>(InventoryItem.class);
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@@ -33,7 +33,7 @@ public class DeckEditScene extends ForgeScene {
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}
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@Override
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public FScreen getScreen() {
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return screen==null?screen = new AdventureDeckEditor(true):screen;
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return screen==null?screen = new AdventureDeckEditor(false):screen;
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}
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}
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@@ -71,6 +71,7 @@ public abstract class ForgeScene extends Scene implements IUpdateable {
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@Override
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public void enter() {
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FOverlay.hideAll();
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if(getScreen()!=null)
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getScreen().setSize(AdventureApplicationAdapter.instance.getCurrentWidth(), AdventureApplicationAdapter.instance.getCurrentHeight());
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