Fixed context menu in shop and deck editor

This commit is contained in:
Grimm
2021-12-08 03:17:07 +01:00
parent 54246b9d36
commit 0f4be415f5
3 changed files with 3 additions and 6 deletions

View File

@@ -25,10 +25,7 @@ import forge.model.FModel;
import forge.screens.FScreen;
import forge.screens.LoadingOverlay;
import forge.screens.TabPageScreen;
import forge.toolbox.FContainer;
import forge.toolbox.FEvent;
import forge.toolbox.FLabel;
import forge.toolbox.GuiChoose;
import forge.toolbox.*;
import forge.util.Callback;
import forge.util.ItemPool;
import forge.util.Localizer;
@@ -45,7 +42,6 @@ import java.util.Map;
private static ItemPool<InventoryItem> decksUsingMyCards=new ItemPool<>(InventoryItem.class);
@Override
public void onActivate() {
decksUsingMyCards = new ItemPool<>(InventoryItem.class);

View File

@@ -33,7 +33,7 @@ public class DeckEditScene extends ForgeScene {
}
@Override
public FScreen getScreen() {
return screen==null?screen = new AdventureDeckEditor(true):screen;
return screen==null?screen = new AdventureDeckEditor(false):screen;
}
}

View File

@@ -71,6 +71,7 @@ public abstract class ForgeScene extends Scene implements IUpdateable {
@Override
public void enter() {
FOverlay.hideAll();
if(getScreen()!=null)
getScreen().setSize(AdventureApplicationAdapter.instance.getCurrentWidth(), AdventureApplicationAdapter.instance.getCurrentHeight());