- AI: always evaluate creatures via evaluateCreature when deciding priority (better approach)

This commit is contained in:
Michael Kamensky
2023-05-21 12:48:57 +03:00
parent ecee17cfac
commit 0e4ac8859c

View File

@@ -1087,9 +1087,9 @@ public class AiController {
int evalA = ComputerUtilCard.evaluateCreature(a);
int evalB = ComputerUtilCard.evaluateCreature(b);
if (evalA > evalB) {
a1++;
a1 = b1 + 1;
} else if (evalB > evalA) {
b1++;
b1 = a1 + 1;
}
}