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- AI: always evaluate creatures via evaluateCreature when deciding priority (better approach)
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@@ -1087,9 +1087,9 @@ public class AiController {
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int evalA = ComputerUtilCard.evaluateCreature(a);
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int evalA = ComputerUtilCard.evaluateCreature(a);
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int evalB = ComputerUtilCard.evaluateCreature(b);
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int evalB = ComputerUtilCard.evaluateCreature(b);
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if (evalA > evalB) {
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if (evalA > evalB) {
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a1++;
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a1 = b1 + 1;
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} else if (evalB > evalA) {
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} else if (evalB > evalA) {
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b1++;
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b1 = a1 + 1;
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}
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}
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}
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}
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