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- Fixed possibility of getting stuck with Sea Drake and only one land.
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@@ -5,7 +5,7 @@ Text:no text
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PT:4/3
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PT:4/3
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K:Flying
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K:Flying
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T:Mode$ ChangesZone$ | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBounce | TriggerDescription$ When CARDNAME enters the battlefield, return two target lands you control to their owner's hand.
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T:Mode$ ChangesZone$ | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBounce | TriggerDescription$ When CARDNAME enters the battlefield, return two target lands you control to their owner's hand.
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SVar:TrigBounce:AB$ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | TargetMin$ 2 | TargetMax$ 2
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SVar:TrigBounce:AB$ ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | TargetMin$ 2 | TargetMax$ 2
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SVar:RemAIDeck:True
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SVar:RemAIDeck:True
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SVar:Rarity:Uncommon
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/sea_drake.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/sea_drake.jpg
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@@ -716,7 +716,8 @@ public class Target {
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} else {
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} else {
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for (final Card c : AllZoneUtil.getCardsIn(this.tgtZone)) {
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for (final Card c : AllZoneUtil.getCardsIn(this.tgtZone)) {
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if (c.isValid(this.validTgts, this.srcCard.getController(), this.srcCard)
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if (c.isValid(this.validTgts, this.srcCard.getController(), this.srcCard)
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&& (!isTargeted || c.canBeTargetedBy(sa))) {
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&& (!isTargeted || c.canBeTargetedBy(sa))
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&& !this.getTargetCards().contains(c)) {
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return true;
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return true;
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}
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}
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}
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}
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