- Fixed some Auras not triggering because of their TriggerZones.

This commit is contained in:
Sloth
2013-02-24 21:40:10 +00:00
parent cad05a27de
commit 0b92d9e12f
21 changed files with 25 additions and 25 deletions

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@@ -6,8 +6,8 @@ K:Enchant creature
A:SP$ Attach | Cost$ 2 U U | ValidTgts$ Creature | AILogic$ GainControl A:SP$ Attach | Cost$ 2 U U | ValidTgts$ Creature | AILogic$ GainControl
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigUntap | TriggerDescription$ When CARDNAME enters the battlefield, untap enchanted creature. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigUntap | TriggerDescription$ When CARDNAME enters the battlefield, untap enchanted creature.
SVar:TrigUntap:AB$Untap | Cost$ 0 | Defined$ Enchanted SVar:TrigUntap:AB$Untap | Cost$ 0 | Defined$ Enchanted
T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigReturnOwner | TriggerDescription$ When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control. T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigReturnOwner | TriggerDescription$ When enchanted creature dies, return that card to the battlefield under its owner's control.
SVar:TrigReturnOwner:AB$ChangeZone | Cost$ 0 | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Battlefield SVar:TrigReturnOwner:AB$ ChangeZone | Cost$ 0 | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Battlefield
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/abduction.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/abduction.jpg

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@@ -3,7 +3,7 @@ ManaCost:1 B
Types:Enchantment Aura Types:Enchantment Aura
Text:no text Text:no text
A:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse A:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse
T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigLose | TriggerDescription$ When enchanted creature dies, that creature's controller loses life equal to its toughness. T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigLose | TriggerDescription$ When enchanted creature dies, that creature's controller loses life equal to its toughness.
SVar:TrigLose:AB$ LoseLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ X | References$ X SVar:TrigLose:AB$ LoseLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ X | References$ X
SVar:X:TriggeredCard$CardToughness SVar:X:TriggeredCard$CardToughness
SVar:Rarity:Common SVar:Rarity:Common

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text Text:no text
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ G | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ G | ValidTgts$ Creature | AILogic$ Pump
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigDraw | TriggerDescription$ When enchanted creature is put into a graveyard, draw two cards. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigDraw | TriggerDescription$ When enchanted creature dies, draw two cards.
SVar:TrigDraw:AB$Draw | Cost$ 0 | NumCards$ 2 SVar:TrigDraw:AB$Draw | Cost$ 0 | NumCards$ 2
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/bequeathal.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/bequeathal.jpg

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text Text:no text
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse A:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse
T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ When enchanted creature dies, CARDNAME deals damage equal to that creature's toughness to the creature's controller. T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDamage | TriggerDescription$ When enchanted creature dies, CARDNAME deals damage equal to that creature's toughness to the creature's controller.
SVar:TrigDamage:AB$ DealDamage | Cost$ 0 | Defined$ TriggeredCardController | NumDmg$ Y | References$ Y SVar:TrigDamage:AB$ DealDamage | Cost$ 0 | Defined$ TriggeredCardController | NumDmg$ Y | References$ Y
SVar:Y:TriggeredCard$CardToughness SVar:Y:TriggeredCard$CardToughness
SVar:Rarity:Common SVar:Rarity:Common

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text Text:no text
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ B | ValidTgts$ Creature | AILogic$ Curse A:SP$ Attach | Cost$ B | ValidTgts$ Creature | AILogic$ Curse
T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigLose | TriggerDescription$ When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness. T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigLose | TriggerDescription$ When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
SVar:TrigLose:AB$ LoseLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ X | SubAbility$ DBGainLife SVar:TrigLose:AB$ LoseLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ X | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | Cost$ 0 | Defined$ You | LifeAmount$ Y SVar:DBGainLife:DB$ GainLife | Cost$ 0 | Defined$ You | LifeAmount$ Y
SVar:X:TriggeredCard$CardPower SVar:X:TriggeredCard$CardPower

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@@ -5,7 +5,7 @@ Text:no text
K:Enchant black creature K:Enchant black creature
A:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature.Black | AILogic$ Curse A:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature.Black | AILogic$ Curse
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Cumulative upkeep:PayLife<1>:Pay 1 life. | Description$ Enchanted creature has "Cumulative upkeep-Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Cumulative upkeep:PayLife<1>:Pay 1 life. | Description$ Enchanted creature has "Cumulative upkeep-Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigLose | TriggerDescription$ When enchanted creature dies, its controller loses 2 life. T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigLose | TriggerDescription$ When enchanted creature dies, its controller loses 2 life.
SVar:TrigLose:AB$ LoseLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ 2 SVar:TrigLose:AB$ LoseLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ 2
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text Text:no text
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse A:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse
T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDiscard | TriggerDescription$ When enchanted creature is put into a graveyard, target player discards two cards. T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDiscard | TriggerDescription$ When enchanted creature dies, target player discards two cards.
SVar:TrigDiscard:AB$ Discard | Cost$ 0 | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ 2 | Mode$ TgtChoose SVar:TrigDiscard:AB$ Discard | Cost$ 0 | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ 2 | Mode$ TgtChoose
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/dying_wail.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/dying_wail.jpg

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text Text:no text
K:Enchant creature you control K:Enchant creature you control
A:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump A:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump
T:Mode$ ChangesZone | ValidCard$ Card.EnchantedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigLose | TriggerDescription$ When enchanted creature dies, target player loses X life and you gain X life, where X is its power. T:Mode$ ChangesZone | ValidCard$ Card.EnchantedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigLose | TriggerDescription$ When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
SVar:TrigLose:AB$ LoseLife | Cost$ 0 | ValidTgts$ Player | LifeAmount$ X | References$ X | SubAbility$ DBGainLife SVar:TrigLose:AB$ LoseLife | Cost$ 0 | ValidTgts$ Player | LifeAmount$ X | References$ X | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | Cost$ 0 | Defined$ You | LifeAmount$ X | References$ X SVar:DBGainLife:DB$ GainLife | Cost$ 0 | Defined$ You | LifeAmount$ X | References$ X
SVar:X:TriggeredCard$CardPower SVar:X:TriggeredCard$CardPower

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@@ -5,7 +5,7 @@ Text:no text
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | Description$ Enchanted creature gets +3/+3. S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | Description$ Enchanted creature gets +3/+3.
T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token onto the battlefield. T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigToken | TriggerDescription$ When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Elephant | TokenTypes$ Creature,Elephant | TokenOwner$ You | TokenColors$ Green | TokenPower$ 3 | TokenToughness$ 3 SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Elephant | TokenTypes$ Creature,Elephant | TokenOwner$ You | TokenColors$ Green | TokenPower$ 3 | TokenToughness$ 3
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/elephant_guide.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/elephant_guide.jpg

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text Text:no text
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Pump
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChange | TriggerDescription$ When enchanted creature is put into a graveyard, return that card to the battlefield under your control. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChange | TriggerDescription$ When enchanted creature dies, return that card to the battlefield under your control.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredCard SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredCard
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/false_demise.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/false_demise.jpg

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text Text:no text
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ 4 U | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ 4 U | ValidTgts$ Creature | AILogic$ Pump
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChange | TriggerDescription$ When enchanted creature is put into a graveyard, return that card to the battlefield under your control. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChange | TriggerDescription$ When enchanted creature dies, return that card to the battlefield under your control.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredCard SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredCard
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.
SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Hand SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Hand

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@@ -5,7 +5,7 @@ Text:no text
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying | Description$ Enchanted creature gets +2/+2 and has flying. S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying | Description$ Enchanted creature gets +2/+2 and has flying.
T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying onto the battlefield. T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigToken | TriggerDescription$ When enchanted creature dies, put a 2/2 white Griffin creature token with flying onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Griffin | TokenTypes$ Creature,Griffin | TokenOwner$ You | TokenColors$ White | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Flying SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Griffin | TokenTypes$ Creature,Griffin | TokenOwner$ You | TokenColors$ White | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Flying
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/griffin_guide.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/griffin_guide.jpg

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@@ -6,8 +6,8 @@ K:Enchant creature
A:SP$ Attach | Cost$ R | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ R | ValidTgts$ Creature | AILogic$ Pump
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a fuse counter on CARDNAME. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a fuse counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ FUSE | CounterNum$ 1 SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ FUSE | CounterNum$ 1
T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Any | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ When enchanted creature is put into a graveyard, CARDNAME deals X damage to target creature or player, where X is the number of fuse counters on CARDNAME. T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Any | Destination$ Graveyard | Execute$ TrigDamage | TriggerDescription$ When enchanted creature dies, CARDNAME deals X damage to target creature or player, where X is the number of fuse counters on CARDNAME.
SVar:TrigDamage:AB$DealDamage | Cost$ 0 | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ X | References$ X SVar:TrigDamage:AB$ DealDamage | Cost$ 0 | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ X | References$ X
SVar:X:Count$CardCounters.FUSE SVar:X:Count$CardCounters.FUSE
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/incendiary.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/incendiary.jpg

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text Text:no text
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump
T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power. T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigToken | TriggerDescription$ When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ X | References$ X | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ X | References$ X | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1
SVar:X:TriggeredCard$CardPower SVar:X:TriggeredCard$CardPower
SVar:Picture:http://www.wizards.com/global/images/magic/general/murder_investigation.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/murder_investigation.jpg

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text Text:no text
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ 3 G | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ 3 G | ValidTgts$ Creature | AILogic$ Pump
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigSearch | TriggerDescription$ When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigSearch | TriggerDescription$ When enchanted creature dies, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library.
SVar:TrigSearch:AB$ChangeZone | Cost$ 0 | DefinedPlayer$ TriggeredCardController | ChangeType$ Creature | ChangeNum$ 1 | Hidden$ True | Origin$ Library | Destination$ Battlefield | Shuffle$ True SVar:TrigSearch:AB$ChangeZone | Cost$ 0 | DefinedPlayer$ TriggeredCardController | ChangeType$ Creature | ChangeNum$ 1 | Hidden$ True | Origin$ Library | Destination$ Battlefield | Shuffle$ True
S:Mode$ Continuous | Affected$ Creature.AttachedBy | AddSVar$ Sac S:Mode$ Continuous | Affected$ Creature.AttachedBy | AddSVar$ Sac
SVar:Sac:SVar:SacMe:5 SVar:Sac:SVar:SacMe:5

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@@ -6,7 +6,7 @@ K:Enchant creature
A:SP$ Attach | Cost$ U | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ U | ValidTgts$ Creature | AILogic$ Pump
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPrivateResearchPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a page counter on CARDNAME. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPrivateResearchPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a page counter on CARDNAME.
SVar:TrigPrivateResearchPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ PAGE | CounterNum$ 1 SVar:TrigPrivateResearchPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ PAGE | CounterNum$ 1
T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Any | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigPrivateResearchDraw | TriggerDescription$ When enchanted creature dies, draw a card for each page counter on CARDNAME. T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Any | Destination$ Graveyard | Execute$ TrigPrivateResearchDraw | TriggerDescription$ When enchanted creature dies, draw a card for each page counter on CARDNAME.
SVar:TrigPrivateResearchDraw:AB$Draw | Cost$ 0 | NumCards$ PrivateResearchX | References$ PrivateResearchX SVar:TrigPrivateResearchDraw:AB$Draw | Cost$ 0 | NumCards$ PrivateResearchX | References$ PrivateResearchX
SVar:PrivateResearchX:Count$CardCounters.PAGE SVar:PrivateResearchX:Count$CardCounters.PAGE
SVar:Rarity:Uncommon SVar:Rarity:Uncommon

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@@ -5,7 +5,7 @@ Text:no text
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ 3 G | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ 3 G | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2. S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.
T:Mode$ ChangesZone | ValidCard$ Creature.EnchantedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigReturnOwner | TriggerDescription$ When enchanted creature dies, you may return CARDNAME from your graveyard to the battlefield attached to a creature that shares a creature type with that creature. T:Mode$ ChangesZone | ValidCard$ Creature.EnchantedBy | Origin$ Battlefield | Destination$ Graveyard | OptionalDecider$ You | Execute$ TrigReturnOwner | TriggerDescription$ When enchanted creature dies, you may return CARDNAME from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
SVar:TrigReturnOwner:AB$ Pump | Cost$ 0 | RememberObjects$ TriggeredCard | SubAbility$ DBReturnChoose SVar:TrigReturnOwner:AB$ Pump | Cost$ 0 | RememberObjects$ TriggeredCard | SubAbility$ DBReturnChoose
SVar:DBReturnChoose:DB$ ChooseCard | Choices$ Creature.sharesCreatureTypeWith Remembered+CanBeEnchantedBy | ChoiceTitle$ Choose a creature shares a creature type with the former enchanted creature | SubAbility$ DBReturn SVar:DBReturnChoose:DB$ ChooseCard | Choices$ Creature.sharesCreatureTypeWith Remembered+CanBeEnchantedBy | ChoiceTitle$ Choose a creature shares a creature type with the former enchanted creature | SubAbility$ DBReturn
SVar:DBReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | AttachedTo$ ChosenCard | SubAbility$ DBCleanup SVar:DBReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | AttachedTo$ ChosenCard | SubAbility$ DBCleanup

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@@ -5,7 +5,7 @@ Text:no text
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ 1 B B | ValidTgts$ Creature | AILogic$ Curse A:SP$ Attach | Cost$ 1 B B | ValidTgts$ Creature | AILogic$ Curse
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -1 | AddToughness$ -1 | Description$ Enchanted creature gets -1/-1. S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -1 | AddToughness$ -1 | Description$ Enchanted creature gets -1/-1.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChange | TriggerDescription$ When enchanted creature is put into a graveyard, return CARDNAME from your graveyard to the battlefield. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChange | TriggerDescription$ When enchanted creature dies, return CARDNAME from your graveyard to the battlefield.
SVar:TrigChange:AB$ ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Battlefield SVar:TrigChange:AB$ ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Battlefield
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/screams_from_within.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/screams_from_within.jpg

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K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ 1 B B | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ 1 B B | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ Pump | Description$ Enchanted creature has "B: This creature gets +1/+1 until end of turn." S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ Pump | Description$ Enchanted creature has "B: This creature gets +1/+1 until end of turn."
T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ When enchanted creature is put into a graveyard, return that card to the battlefield under your control. T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigReturn | TriggerDescription$ When enchanted creature dies, return that card to the battlefield under your control.
SVar:TrigReturn:AB$ChangeZone | Cost$ 0 | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True
SVar:Pump:AB$Pump | Cost$ B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn. SVar:Pump:AB$Pump | Cost$ B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/shades_form.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/shades_form.jpg

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K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ R W | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ R W | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2. S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChange | TriggerDescription$ When enchanted creature is put into a graveyard from the battlefield, return that card to its owner's hand. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChange | TriggerDescription$ When enchanted creature dies, return that card to its owner's hand.
SVar:TrigChange:AB$ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredCard | Cost$ 0 SVar:TrigChange:AB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredCard | Cost$ 0
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/squees_embrace.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/squees_embrace.jpg
SetInfo:APC|Common|http://magiccards.info/scans/en/ap/122.jpg SetInfo:APC|Common|http://magiccards.info/scans/en/ap/122.jpg

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
Text:no text Text:no text
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse A:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse
T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Creature | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ When a creature is put into a graveyard from the battlefield, destroy enchanted creature. T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Creature | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ When a creature dies, destroy enchanted creature.
SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ Enchanted SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ Enchanted
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/yoke_of_the_damned.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/yoke_of_the_damned.jpg