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Fix achievement order
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@@ -19,10 +19,10 @@ public class ConstructedAchievements extends AchievementCollection {
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protected void buildBottomShelf() {
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protected void buildBottomShelf() {
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add("Poisoned", new Poisoned(15, 25, 40));
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add("Poisoned", new Poisoned(15, 25, 40));
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add("DeckedOut", new DeckedOut(8, 4, 2));
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add("DeckedOut", new DeckedOut(8, 4, 2));
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add("Blackjack", new Blackjack(30, 50, 100));
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add("Vanguard", new VariantWins(GameType.Vanguard, 25, 50, 100, FSkinProp.IMG_VANGUARD));
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add("Vanguard", new VariantWins(GameType.Vanguard, 25, 50, 100, FSkinProp.IMG_VANGUARD));
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add("MomirBasic", new VariantWins(GameType.MomirBasic, 25, 50, 100, FSkinProp.IMG_MOMIR_BASIC));
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add("MomirBasic", new VariantWins(GameType.MomirBasic, 25, 50, 100, FSkinProp.IMG_MOMIR_BASIC));
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add("Commander", new VariantWins(GameType.Commander, 25, 50, 100, FSkinProp.IMG_COMMANDER));
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add("Commander", new VariantWins(GameType.Commander, 25, 50, 100, FSkinProp.IMG_COMMANDER));
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add("Blackjack", new Blackjack(30, 50, 100));
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add("Planechase", new VariantWins(GameType.Planechase, 25, 50, 100, FSkinProp.IMG_PLANECHASE));
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add("Planechase", new VariantWins(GameType.Planechase, 25, 50, 100, FSkinProp.IMG_PLANECHASE));
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add("Archenemy", new VariantWins(GameType.Archenemy, 25, 50, 100, FSkinProp.IMG_ARCHENEMY));
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add("Archenemy", new VariantWins(GameType.Archenemy, 25, 50, 100, FSkinProp.IMG_ARCHENEMY));
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}
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}
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