From 076b87ab32251253f33ed7fd28dfe7cc19ffdcef Mon Sep 17 00:00:00 2001 From: drdev Date: Thu, 18 Sep 2014 14:58:07 +0000 Subject: [PATCH] Fix achievement order --- .../main/java/forge/achievement/ConstructedAchievements.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-gui/src/main/java/forge/achievement/ConstructedAchievements.java b/forge-gui/src/main/java/forge/achievement/ConstructedAchievements.java index 9eb0ba30efe..c6c07e612e3 100644 --- a/forge-gui/src/main/java/forge/achievement/ConstructedAchievements.java +++ b/forge-gui/src/main/java/forge/achievement/ConstructedAchievements.java @@ -19,10 +19,10 @@ public class ConstructedAchievements extends AchievementCollection { protected void buildBottomShelf() { add("Poisoned", new Poisoned(15, 25, 40)); add("DeckedOut", new DeckedOut(8, 4, 2)); + add("Blackjack", new Blackjack(30, 50, 100)); add("Vanguard", new VariantWins(GameType.Vanguard, 25, 50, 100, FSkinProp.IMG_VANGUARD)); add("MomirBasic", new VariantWins(GameType.MomirBasic, 25, 50, 100, FSkinProp.IMG_MOMIR_BASIC)); add("Commander", new VariantWins(GameType.Commander, 25, 50, 100, FSkinProp.IMG_COMMANDER)); - add("Blackjack", new Blackjack(30, 50, 100)); add("Planechase", new VariantWins(GameType.Planechase, 25, 50, 100, FSkinProp.IMG_PLANECHASE)); add("Archenemy", new VariantWins(GameType.Archenemy, 25, 50, 100, FSkinProp.IMG_ARCHENEMY)); }