- Minor code tweak.

This commit is contained in:
Agetian
2018-06-22 12:07:20 +03:00
parent 4498547824
commit 07383f7c4c

View File

@@ -693,7 +693,7 @@ public class DamageDealAi extends DamageAiBase {
else if (sa.canTarget(enemy)) {
if (((phase.is(PhaseType.END_OF_TURN) && phase.getNextTurn().equals(ai))
|| (SpellAbilityAi.isSorcerySpeed(sa) && phase.is(PhaseType.MAIN2))
|| ("PingAfterAttack".equals(sa.getParam("AILogic")) && phase.getPhase().isAfter(PhaseType.COMBAT_DECLARE_ATTACKERS))
|| ("PingAfterAttack".equals(sa.getParam("AILogic")) && phase.getPhase().isAfter(PhaseType.COMBAT_DECLARE_ATTACKERS) && phase.isPlayerTurn(ai))
|| sa.getPayCosts() == null || immediately
|| this.shouldTgtP(ai, sa, dmg, noPrevention)) &&
(!avoidTargetP(ai, sa))) {