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Clean up
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@@ -413,7 +413,7 @@ public class PlayEffect extends SpellAbilityEffect {
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if (sa.hasParam("ReplaceGraveyard")) {
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if (!sa.hasParam("ReplaceGraveyardValid")
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|| tgtSA.isValid(sa.getParam("ReplaceGraveyardValid").split(","), activator, source, sa)) {
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addReplaceGraveyardEffect(tgtCard, sa, sa.getParam("ReplaceGraveyard"), moveParams);
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addReplaceGraveyardEffect(tgtCard, sa, tgtSA, sa.getParam("ReplaceGraveyard"), moveParams);
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}
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}
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@@ -466,7 +466,7 @@ public class PlayEffect extends SpellAbilityEffect {
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}
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} // end resolve
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protected void addReplaceGraveyardEffect(Card c, SpellAbility sa, String zone, Map<AbilityKey, Object> moveParams) {
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protected void addReplaceGraveyardEffect(Card c, SpellAbility sa, SpellAbility tgtSA, String zone, Map<AbilityKey, Object> moveParams) {
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final Card hostCard = sa.getHostCard();
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final Game game = hostCard.getGame();
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final Player controller = sa.getActivatingPlayer();
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@@ -505,6 +505,8 @@ public class PlayEffect extends SpellAbilityEffect {
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game.getEndOfTurn().addUntil(endEffect);
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tgtSA.addRollbackEffect(eff);
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// TODO: Add targeting to the effect so it knows who it's dealing with
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game.getTriggerHandler().suppressMode(TriggerType.ChangesZone);
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game.getAction().moveTo(ZoneType.Command, eff, sa, moveParams);
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@@ -3,8 +3,6 @@ ManaCost:3 R R
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Types:Sorcery
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A:SP$ Charm | Choices$ Wipe,Devils
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SVar:Wipe:DB$ DamageAll | NumDmg$ 5 | ValidCards$ Creature,Planeswalker | ValidDescription$ each creature and planeswalker. | SpellDescription$ CARDNAME deals 5 damage to each creature and each planeswalker.
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SVar:Devils:DB$ Token | TokenAmount$ 3 | TokenScript$ r_1_1_devil_burn | RememberTokens$ True | SubAbility$ DBHaste | SpellDescription$ Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
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SVar:DBHaste:DB$ PumpAll | ValidCards$ Creature.IsRemembered | KW$ Haste | SubAbility$ DBCleanUp | StackDescription$ None
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SVar:DBCleanUp:DB$ Cleanup | ClearRemembered$ True
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SVar:Devils:DB$ Token | TokenAmount$ 3 | TokenScript$ r_1_1_devil_burn | PumpKeywords$ Haste | PumpDuration$ EOT | SpellDescription$ Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
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DeckHas:Ability$Token
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Oracle:Choose one —\n• Burn Down the House deals 5 damage to each creature and each planeswalker.\n• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
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@@ -3,12 +3,7 @@ ManaCost:1 R R
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Types:Legendary Planeswalker Chandra
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Loyalty:4
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A:AB$ PutCounterAll | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | ValidCards$ Planeswalker.YouCtrl+Red | CounterType$ LOYALTY | CounterNum$ 1 | SpellDescription$ Put a loyalty counter on each red planeswalker you control.
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A:AB$ Token | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | TokenAmount$ 2 | TokenScript$ r_1_1_elemental | TokenOwner$ You | AtEOT$ Sacrifice | RememberTokens$ True | SubAbility$ DBPump | SpellDescription$ Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
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SVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ Haste | Duration$ Permanent | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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A:AB$ Play | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Instant.YouCtrl+cmcLE3,Sorcery.YouCtrl+cmcLE3 | TgtZone$ Graveyard | TgtPrompt$ Select target instant or sorcery card with mana cost 3 or less | AILogic$ ReplaySpell | ValidSA$ Spell | Optional$ True | ExileOnMoved$ Graveyard | SubAbility$ DBEffect | SpellDescription$ You may cast target instant or sorcery card with mana cost 3 or less from your graveyard. If that card would be put into your graveyard this turn, exile it instead.
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SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | ExileOnMoved$ Stack | ReplacementEffects$ ReplaceGraveyard
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SVar:ReplaceGraveyard:Event$ Moved | ValidCard$ Card.IsRemembered | Origin$ Stack | Destination$ Graveyard | ReplaceWith$ MoveExile | Description$ If that card would be put into your graveyard this turn, exile it instead.
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SVar:MoveExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Stack | Destination$ Exile
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A:AB$ Token | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | TokenAmount$ 2 | TokenScript$ r_1_1_elemental | TokenOwner$ You | AtEOT$ Sacrifice | PumpKeywords$ Haste | SpellDescription$ Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
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A:AB$ Play | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Instant.YouCtrl+cmcLE3,Sorcery.YouCtrl+cmcLE3 | TgtZone$ Graveyard | TgtPrompt$ Select target instant or sorcery card with mana cost 3 or less | AILogic$ ReplaySpell | ValidSA$ Spell | Optional$ True | ExileOnMoved$ Graveyard | ReplaceGraveyard$ Exile | SpellDescription$ You may cast target instant or sorcery card with mana cost 3 or less from your graveyard. If that card would be put into your graveyard this turn, exile it instead.
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DeckHas:Ability$Token
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Oracle:[0]: Put a loyalty counter on each red planeswalker you control.\n[0]: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.\n[-2]: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.
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