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Add forgescribed cards by Austinio7116
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forge-gui/res/cardsfolder/upcoming/agonizing_syphon.txt
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forge-gui/res/cardsfolder/upcoming/agonizing_syphon.txt
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Name:Agonizing Syphon
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ManaCost:3 B
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Types:Sorcery
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A:SP$ DealDamage | Cost$ 3 B | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ 3 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 3 damage to any target and you gain 3 life.
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SVar:DBGainLife:DB$ GainLife | LifeAmount$ 3
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Oracle:Agonizing Syphon deals 3 damage to any target and you gain 3 life.
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forge-gui/res/cardsfolder/upcoming/boreal_elemental.txt
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forge-gui/res/cardsfolder/upcoming/boreal_elemental.txt
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Name:Boreal Elemental
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ManaCost:4 U
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Types:Creature Elemental
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PT:3/4
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K:Flying
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S:Mode$ RaiseCost | ValidTarget$ Card.Self | Activator$ Opponent | Type$ Spell | Amount$ 2 | Description$ Spells your opponents cast that target CARDNAME cost {2} more to cast.
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Oracle:Flying\nSpells your opponents cast that target Boreal Elemental cost {2} more to cast.
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Name:Brightwood Tracker
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ManaCost:3 G
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Types:Creature Elf Scout
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PT:2/4
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A:AB$ Dig | Cost$ 5 G T | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature | RestRandomOrder$ True | SpellDescription$ Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Oracle:{5}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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forge-gui/res/cardsfolder/upcoming/dawning_angel.txt
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forge-gui/res/cardsfolder/upcoming/dawning_angel.txt
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Name:Dawning Angel
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ManaCost:4 W
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Types:Creature Angel
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PT:3/2
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K:Flying
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 4 life.
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SVar:TrigGainLife:DB$GainLife | LifeAmount$ 4
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Oracle:Flying\nWhen Dawning Angel enters the battlefield, you gain 4 life.
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Name:Gauntlets of Light
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ManaCost:2 W
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Types:Enchantment Aura
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K:Enchant creature
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A:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump
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S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 2 | AddHiddenKeyword$ CARDNAME assigns combat damage equal to its toughness rather than its power. | Description$ Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
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S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ GauntletsUntap | Description$ Enchanted creature has "{2}{W}: Untap this creature."
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SVar:GauntletsUntap:AB$ Untap | Cost$ 2 W | Defined$ Self | SpellDescription$ Untap this creature.
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Oracle:Enchant creature\nEnchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.\nEnchanted creature has "{2}{W}: Untap this creature."
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Name:Healer of the Glade
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ManaCost:G
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Types:Creature Elemental
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PT:1/2
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.
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SVar:TrigGainLife:DB$GainLife | LifeAmount$ 3
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Oracle:When Healer of the Glade enters the battlefield, you gain 3 life.
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forge-gui/res/cardsfolder/upcoming/howling_giant.txt
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forge-gui/res/cardsfolder/upcoming/howling_giant.txt
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Name:Howling Giant
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ManaCost:5 G G
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Types:Creature Giant Druid
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PT:5/5
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K:Reach
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 2/2 green Wolf creature tokens.
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SVar:TrigToken:DB$ Token | LegacyImage$ g 2 2 wolf m20 | TokenAmount$ 2 | TokenScript$ g_2_2_wolf | TokenOwner$ You
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Oracle:Reach (This creature can block creatures with flying.)\nWhen Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens.
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forge-gui/res/cardsfolder/upcoming/inspiring_captain.txt
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forge-gui/res/cardsfolder/upcoming/inspiring_captain.txt
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Name:Inspiring Captain
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ManaCost:3 W
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Types:Creature Human Knight
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PT:3/3
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control get +1/+1 until end of turn.
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SVar:TrigPumpAll:DB$PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1
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SVar:PlayMain1:TRUE
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Oracle:When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
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forge-gui/res/cardsfolder/upcoming/skynight_vanguard.txt
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forge-gui/res/cardsfolder/upcoming/skynight_vanguard.txt
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Name:Skynight Vanguard
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ManaCost:R W
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Types:Creature Human Knight
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PT:1/2
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K:Flying
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_soldier | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True | LegacyImage$ w 1 1 soldier m20
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SVar:HasAttackEffect:TRUE
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Oracle:Flying\nWhenever Skynight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
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forge-gui/res/cardsfolder/upcoming/steadfast_sentry.txt
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forge-gui/res/cardsfolder/upcoming/steadfast_sentry.txt
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Name:Steadfast Sentry
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ManaCost:2 W
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Types:Creature Human Soldier
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PT:3/2
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K:Vigilance
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T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, put a +1/+1 counter on target creature you control.
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SVar:TrigPutCounter:DB$PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1
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Oracle:Vigilance (Attacking doesn't cause this creature to tap.)\nWhen Steadfast Sentry dies, put a +1/+1 counter on target creature you control.
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