- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.

This commit is contained in:
Chris
2012-11-15 11:42:12 +00:00
parent d15a6d8071
commit 03e07ca5c2

View File

@@ -425,6 +425,23 @@ Fixes/Features:
- Added the global rule change: "Mana pools don't empty as steps and phases end.". - Added the global rule change: "Mana pools don't empty as steps and phases end.".
- Converted Upwelling to script. - Converted Upwelling to script.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release. - Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
- Added the global rule change: "Players can't cycle cards.".
- Converted Stabilizer to script.
- Fixed Predatory Rampage.
- Added the global rule change: "Creatures entering the battlefield don't cause abilities to trigger.".
- Converted Torpor Orb to script.
- CheckStyle.
- Initial implementation of "spend only <color> mana when paying X", for the future implementations of Drain Life/Consume Spirit/etc. Currently controlled with SVar:XColor - specify the color of mana to spend on the X cost, e.g. SVar:XColor:B limits the X mana cost to black. Hope it didn't break anything, please test.
- GlobalRuleChanges is now stored as EnumSet.
- Fixed a bug in the "Spend only <color> mana on X" routine that allowed any mana to be spent after the first tapped land.
- Fixed a bug in the "Spend only <color> mana on X" routine that disabled the confirmation button if the wrong type of land was clicked, even if some mana of correct color was already paid before.
- Added the global rule change: "No more than one creature can attack each turn.", "No more than one creature can attack each combat." and "No more than one creature can block each combat.".
- GlobalRuleChange enum now has an associated text.
- Unlocking sets is less expensive now (but still fairly expensive).
- Code simplification (related to "spend only <color> mana on X").
- Typo fixes to the QuestData submenu.
- Sound System: added a previously missed link for the non-combat damage life loss sound.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically): Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
@@ -509,6 +526,8 @@ Krosan Drover
Proteus Machine Proteus Machine
Flaring Pain Flaring Pain
Unstable Footing Unstable Footing
Predatory Focus
Consume Spirit
end end