From 03e07ca5c20b35bf8a8c8313bade0288074556af Mon Sep 17 00:00:00 2001 From: Chris Date: Thu, 15 Nov 2012 11:42:12 +0000 Subject: [PATCH] - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. --- CHANGES.txt | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/CHANGES.txt b/CHANGES.txt index 5f26036c948..7f35efcabbd 100644 --- a/CHANGES.txt +++ b/CHANGES.txt @@ -425,6 +425,23 @@ Fixes/Features: - Added the global rule change: "Mana pools don't empty as steps and phases end.". - Converted Upwelling to script. - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. +- Added the global rule change: "Players can't cycle cards.". +- Converted Stabilizer to script. +- Fixed Predatory Rampage. +- Added the global rule change: "Creatures entering the battlefield don't cause abilities to trigger.". +- Converted Torpor Orb to script. +- CheckStyle. +- Initial implementation of "spend only mana when paying X", for the future implementations of Drain Life/Consume Spirit/etc. Currently controlled with SVar:XColor - specify the color of mana to spend on the X cost, e.g. SVar:XColor:B limits the X mana cost to black. Hope it didn't break anything, please test. +- GlobalRuleChanges is now stored as EnumSet. +- Fixed a bug in the "Spend only mana on X" routine that allowed any mana to be spent after the first tapped land. +- Fixed a bug in the "Spend only mana on X" routine that disabled the confirmation button if the wrong type of land was clicked, even if some mana of correct color was already paid before. +- Added the global rule change: "No more than one creature can attack each turn.", "No more than one creature can attack each combat." and "No more than one creature can block each combat.". +- GlobalRuleChange enum now has an associated text. +- Unlocking sets is less expensive now (but still fairly expensive). +- Code simplification (related to "spend only mana on X"). +- Typo fixes to the QuestData submenu. +- Sound System: added a previously missed link for the non-combat damage life loss sound. +- Added the recent commit logs to changes.txt. Preparing for the snapshot build release. Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically): @@ -509,6 +526,8 @@ Krosan Drover Proteus Machine Flaring Pain Unstable Footing +Predatory Focus +Consume Spirit end