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- Finish promoting the life in danger AI profile options from experimental to general use.
This commit is contained in:
@@ -74,6 +74,12 @@ AVOID_TARGETING_CREATS_THAT_WILL_DIE=true
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# since the current AI is not smart enough to predict whether a kill spell on stack is countered or not.
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# since the current AI is not smart enough to predict whether a kill spell on stack is countered or not.
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DONT_EVAL_KILLSPELLS_ON_STACK_WITH_PERMISSION=true
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DONT_EVAL_KILLSPELLS_ON_STACK_WITH_PERMISSION=true
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# If AI would drop to this amount of life in combat, it'll try to defend itself more actively
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AI_IN_DANGER_THRESHOLD=4
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# If set to the same value, AI will be predictable. If set to higher, AI will randomly pick a value between the two
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# for each evaluation, introducing some unpredictability.
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AI_IN_DANGER_MAX_THRESHOLD=6
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# Only works when AI cheating is enabled in preferences, otherwise does nothing
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# Only works when AI cheating is enabled in preferences, otherwise does nothing
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CHEAT_WITH_MANA_ON_SHUFFLE=true
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CHEAT_WITH_MANA_ON_SHUFFLE=true
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@@ -74,6 +74,12 @@ AVOID_TARGETING_CREATS_THAT_WILL_DIE=true
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# since the current AI is not smart enough to predict whether a kill spell on stack is countered or not.
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# since the current AI is not smart enough to predict whether a kill spell on stack is countered or not.
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DONT_EVAL_KILLSPELLS_ON_STACK_WITH_PERMISSION=true
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DONT_EVAL_KILLSPELLS_ON_STACK_WITH_PERMISSION=true
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# If AI would drop to this amount of life in combat, it'll try to defend itself more actively
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AI_IN_DANGER_THRESHOLD=4
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# If set to the same value, AI will be predictable. If set to higher, AI will randomly pick a value between the two
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# for each evaluation, introducing some unpredictability.
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AI_IN_DANGER_MAX_THRESHOLD=4
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# Only works when AI cheating is enabled in preferences, otherwise does nothing
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# Only works when AI cheating is enabled in preferences, otherwise does nothing
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CHEAT_WITH_MANA_ON_SHUFFLE=true
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CHEAT_WITH_MANA_ON_SHUFFLE=true
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@@ -74,6 +74,12 @@ AVOID_TARGETING_CREATS_THAT_WILL_DIE=true
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# since the current AI is not smart enough to predict whether a kill spell on stack is countered or not.
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# since the current AI is not smart enough to predict whether a kill spell on stack is countered or not.
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DONT_EVAL_KILLSPELLS_ON_STACK_WITH_PERMISSION=false
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DONT_EVAL_KILLSPELLS_ON_STACK_WITH_PERMISSION=false
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# If AI would drop to this amount of life in combat, it'll try to defend itself more actively
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AI_IN_DANGER_THRESHOLD=3
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# If set to the same value, AI will be predictable. If set to higher, AI will randomly pick a value between the two
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# for each evaluation, introducing some unpredictability.
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AI_IN_DANGER_MAX_THRESHOLD=12
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# Only works when AI cheating is enabled in preferences, otherwise does nothing
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# Only works when AI cheating is enabled in preferences, otherwise does nothing
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CHEAT_WITH_MANA_ON_SHUFFLE=true
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CHEAT_WITH_MANA_ON_SHUFFLE=true
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@@ -231,10 +237,4 @@ MOJHOSTO_CHANCE_TO_USE_JHOIRA_COPY_INSTANT=20
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# -- features is over. These toggles will be removed later, or may be reintroduced under a --
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# -- features is over. These toggles will be removed later, or may be reintroduced under a --
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# -- different name if necessary --
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# -- different name if necessary --
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# If AI would drop to this amount of life in combat, it'll try to defend itself more actively
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# <-- there are no experimental options here at the moment -->
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AI_IN_DANGER_THRESHOLD=3
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# If set to the same value, AI will be predictable. If set to higher, AI will randomly pick a value between the two
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# for each evaluation, introducing some unpredictability.
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AI_IN_DANGER_MAX_THRESHOLD=12
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# <-- there are no other experimental options here at the moment -->
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@@ -74,6 +74,12 @@ AVOID_TARGETING_CREATS_THAT_WILL_DIE=true
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# since the current AI is not smart enough to predict whether a kill spell on stack is countered or not.
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# since the current AI is not smart enough to predict whether a kill spell on stack is countered or not.
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DONT_EVAL_KILLSPELLS_ON_STACK_WITH_PERMISSION=true
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DONT_EVAL_KILLSPELLS_ON_STACK_WITH_PERMISSION=true
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# If AI would drop to this amount of life in combat, it'll try to defend itself more actively
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AI_IN_DANGER_THRESHOLD=4
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# If set to the same value, AI will be predictable. If set to higher, AI will randomly pick a value between the two
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# for each evaluation, introducing some unpredictability.
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AI_IN_DANGER_MAX_THRESHOLD=4
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# Only works when AI cheating is enabled in preferences, otherwise does nothing
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# Only works when AI cheating is enabled in preferences, otherwise does nothing
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CHEAT_WITH_MANA_ON_SHUFFLE=true
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CHEAT_WITH_MANA_ON_SHUFFLE=true
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