- Finish promoting the life in danger AI profile options from experimental to general use.

This commit is contained in:
Agetian
2018-11-10 07:30:30 +03:00
parent ddd7651ba0
commit 02cca3b8c8
4 changed files with 25 additions and 7 deletions

View File

@@ -74,6 +74,12 @@ AVOID_TARGETING_CREATS_THAT_WILL_DIE=true
# since the current AI is not smart enough to predict whether a kill spell on stack is countered or not.
DONT_EVAL_KILLSPELLS_ON_STACK_WITH_PERMISSION=true
# If AI would drop to this amount of life in combat, it'll try to defend itself more actively
AI_IN_DANGER_THRESHOLD=4
# If set to the same value, AI will be predictable. If set to higher, AI will randomly pick a value between the two
# for each evaluation, introducing some unpredictability.
AI_IN_DANGER_MAX_THRESHOLD=6
# Only works when AI cheating is enabled in preferences, otherwise does nothing
CHEAT_WITH_MANA_ON_SHUFFLE=true

View File

@@ -74,6 +74,12 @@ AVOID_TARGETING_CREATS_THAT_WILL_DIE=true
# since the current AI is not smart enough to predict whether a kill spell on stack is countered or not.
DONT_EVAL_KILLSPELLS_ON_STACK_WITH_PERMISSION=true
# If AI would drop to this amount of life in combat, it'll try to defend itself more actively
AI_IN_DANGER_THRESHOLD=4
# If set to the same value, AI will be predictable. If set to higher, AI will randomly pick a value between the two
# for each evaluation, introducing some unpredictability.
AI_IN_DANGER_MAX_THRESHOLD=4
# Only works when AI cheating is enabled in preferences, otherwise does nothing
CHEAT_WITH_MANA_ON_SHUFFLE=true

View File

@@ -74,6 +74,12 @@ AVOID_TARGETING_CREATS_THAT_WILL_DIE=true
# since the current AI is not smart enough to predict whether a kill spell on stack is countered or not.
DONT_EVAL_KILLSPELLS_ON_STACK_WITH_PERMISSION=false
# If AI would drop to this amount of life in combat, it'll try to defend itself more actively
AI_IN_DANGER_THRESHOLD=3
# If set to the same value, AI will be predictable. If set to higher, AI will randomly pick a value between the two
# for each evaluation, introducing some unpredictability.
AI_IN_DANGER_MAX_THRESHOLD=12
# Only works when AI cheating is enabled in preferences, otherwise does nothing
CHEAT_WITH_MANA_ON_SHUFFLE=true
@@ -231,10 +237,4 @@ MOJHOSTO_CHANCE_TO_USE_JHOIRA_COPY_INSTANT=20
# -- features is over. These toggles will be removed later, or may be reintroduced under a --
# -- different name if necessary --
# If AI would drop to this amount of life in combat, it'll try to defend itself more actively
AI_IN_DANGER_THRESHOLD=3
# If set to the same value, AI will be predictable. If set to higher, AI will randomly pick a value between the two
# for each evaluation, introducing some unpredictability.
AI_IN_DANGER_MAX_THRESHOLD=12
# <-- there are no other experimental options here at the moment -->
# <-- there are no experimental options here at the moment -->

View File

@@ -74,6 +74,12 @@ AVOID_TARGETING_CREATS_THAT_WILL_DIE=true
# since the current AI is not smart enough to predict whether a kill spell on stack is countered or not.
DONT_EVAL_KILLSPELLS_ON_STACK_WITH_PERMISSION=true
# If AI would drop to this amount of life in combat, it'll try to defend itself more actively
AI_IN_DANGER_THRESHOLD=4
# If set to the same value, AI will be predictable. If set to higher, AI will randomly pick a value between the two
# for each evaluation, introducing some unpredictability.
AI_IN_DANGER_MAX_THRESHOLD=4
# Only works when AI cheating is enabled in preferences, otherwise does nothing
CHEAT_WITH_MANA_ON_SHUFFLE=true