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LKI: fix wrong state on stack (#3843)
* fix wrong state on stack * fix typo
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@@ -229,7 +229,7 @@ public final class CardUtil {
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if (in.isTransformed()) {
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newCopy.incrementTransformedTimestamp();
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}
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newCopy.setState(newCopy.getFaceupCardStateName(), false, true);
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newCopy.setState(in.getCurrentStateName(), false, true);
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if (in.isFaceDown()) {
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newCopy.turnFaceDownNoUpdate();
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newCopy.setType(new CardType(in.getFaceDownState().getType()));
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@@ -11,6 +11,6 @@ ALTERNATE
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Name:Carnage
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ManaCost:2 B R
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Types:Sorcery
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A:SP$ DealDamage | Cost$ 2 B R | ValidTgts$ Player.Opponent | NumDmg$ 3 | SubAbility$ DBDiscard | SpellDescription$ CARDNAME deals 3 damage to target player. That player discards two cards.
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A:SP$ DealDamage | Cost$ 2 B R | ValidTgts$ Player.Opponent | NumDmg$ 3 | SubAbility$ DBDiscard | SpellDescription$ CARDNAME deals 3 damage to target opponent. That player discards two cards.
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SVar:DBDiscard:DB$ Discard | Defined$ TargetedPlayer | NumCards$ 2 | Mode$ TgtChoose
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Oracle:Carnage deals 3 damage to target opponent. That player discards two cards.
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@@ -3,7 +3,7 @@ ManaCost:R G
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Types:Legendary Creature Human Scout
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PT:1/2
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K:Haste
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T:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Creature.YouCtrl+powerGE4 | NoResolvingCheck$ True | TriggerZones$ Battlefield | Execute TrigPump | TriggerDescription$ Whenever CARDNAME attacks while you control a creature with power 4 or greater, NICKNAME gets +2/+2 until end of turn.
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T:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Creature.YouCtrl+powerGE4 | NoResolvingCheck$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks while you control a creature with power 4 or greater, NICKNAME gets +2/+2 until end of turn.
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SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2
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A:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}.
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SVar:HasAttackEffect:TRUE
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