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AI improvements
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@@ -7,5 +7,5 @@ SVar:TrigSlug:DB$ DamageAll | ValidPlayers$ OppNonTriggeredTarget | NumDmg$ X |
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SVar:X:TriggerCount$DamageAmount
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K:Partner
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SVar:BuffedBy:Card.IsCommander
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AI:RemoveDeck:Random
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AI:RemoveDeck:NonCommander
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Oracle:Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.\nPartner (You can have two commanders if they both have partner.)
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@@ -6,4 +6,5 @@ T:Mode$ Attacks | ValidCard$ Card.AttachedBy | Attacked$ Player.withMostLife | E
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_4_4_angel_flying | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True
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SVar:HasAttackEffect:TRUE
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K:Equip:4
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DeckHas:Ability$Token
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Oracle:Equipped creature gets +2/+2.\nWhenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.\nEquip {4}
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