AI improvements

This commit is contained in:
Northmoc
2020-10-30 08:12:32 -04:00
parent a17060bb89
commit 0218aee82a
2 changed files with 2 additions and 1 deletions

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@@ -7,5 +7,5 @@ SVar:TrigSlug:DB$ DamageAll | ValidPlayers$ OppNonTriggeredTarget | NumDmg$ X |
SVar:X:TriggerCount$DamageAmount
K:Partner
SVar:BuffedBy:Card.IsCommander
AI:RemoveDeck:Random
AI:RemoveDeck:NonCommander
Oracle:Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.\nPartner (You can have two commanders if they both have partner.)

View File

@@ -6,4 +6,5 @@ T:Mode$ Attacks | ValidCard$ Card.AttachedBy | Attacked$ Player.withMostLife | E
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_4_4_angel_flying | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True
SVar:HasAttackEffect:TRUE
K:Equip:4
DeckHas:Ability$Token
Oracle:Equipped creature gets +2/+2.\nWhenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.\nEquip {4}