- Updated some cards starting with "S" to have spell text descriptions with line breaks.

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jendave
2011-08-06 06:11:10 +00:00
parent c892486357
commit 01e66b94b6

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@@ -1,3 +1,132 @@
Safehold Duo
3 GW
Creature Elf Warrior Shaman
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.\r\nWhenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
2/4
SVar:BuffedBy:Spell.Green,Spell.White
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/safehold_duo.jpg
Sejiri Refuge
no cost
Land
Sejiri Refuge enters the battlefield tapped.\r\nWhen Seijiri Refuge enters the battlefield, you gain 1 life.
tap: add W
tap: add U
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/sejiri_refuge.jpg
Sengir Autocrat
3 B
Creature Human
When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play.\r\nWhen Sengir Autocrat leaves play, remove all Serf tokens from the game.
2/2
SVar:Rarity:Uncommon
SVar:Picture:http://resources.wizards.com/magic/cards/tsb/en-us/card106638.jpg
Skullclamp
1
Artifact Equipment
Equipped creature gets +1/-1.\r\nWhen equipped creature is put into a graveyard, draw two cards.
eqPump 1:+1/-1
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/skullclamp.jpg
Sleeper Agent
B
Creature Minion
When Sleeper Agent comes into play, target opponent gains control of it.\r\nAt the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
3/3
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/sleeper_agent.jpg
Slith Strider
1 U U
Creature Slith
Whenever Slith Strider becomes blocked, draw a card.\r\nWhenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
1/1
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/slith_strider.jpg
Solemn Simulacrum
4
Artifact Creature Golem
When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.\r\nWhen Solemn Simulacrum is put into a graveyard from play, you may draw a card.
2/2
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/solemn_simulacrum.jpg
Steely Resolve
1 G
Enchantment
As Steely Resolve comes into play, choose a creature type.\r\nCreatures of the chosen type have shroud.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/steely_resolve.jpg
Stitch Together
B B
Sorcery
Return target creature card from your graveyard to your hand.\r\nThreshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/stitch_together.jpg
Stonecloaker
2 W
Creature Gargoyle
When Stonecloaker comes into play, return a creature you control to its owner's hand.\r\nWhen Stonecloaker comes into play, remove target card in a graveyard from the game.
3/2
Flash
Flying
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/stonecloaker.jpg
Sturdy Hatchling
3 GU
Creature Elemental
Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.\r\nWhenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.\r\nWhenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
6/6
abPump GU:Shroud
SVar:BuffedBy:Spell.Blue,Spell.Green
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/Sturdy_Hatchling.jpg
Sutured Ghoul
4 B B B
Creature Zombie
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.\r\nSutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
1/1
Trample
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/sutured_ghoul.jpg
Sword of Body and Mind
3
Artifact Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.\r\nWhenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.
SVar:Rarity:Rare
SVar:Picture:http://serv1.tcgimages.eu/img/cards/From_the_Vault_Relics/sword_of_body_and_mind.jpg
Sword of Fire and Ice
3
Artifact Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.\r\nWhenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/sword_of_fire_and_ice.jpg
Sword of Light and Shadow
3
Artifact Equipment
Equipped creature gets +2/+2 and has protection from white and from black.\r\nWhenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/sword_of_light_and_shadow.jpg
Sword of the Meek
2
Artifact Equipment
Equipped creature gets +1/+2.\r\nWhenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/sword_of_the_meek.jpg
Reach of Branches
4 G
Tribal Instant Treefolk
@@ -25693,15 +25822,6 @@ CARDNAME can't be the target of spells or abilities your opponents control.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/sacred_wolf.jpg
Safehold Duo
3 GW
Creature Elf Warrior Shaman
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
2/4
SVar:BuffedBy:Spell.Green,Spell.White
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/safehold_duo.jpg
Safehold Elite
1 GW
Creature Elf Scout
@@ -26604,15 +26724,6 @@ As long as you control a plains, Sejiri Merfolk has first strike and lifelink.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/sejiri_merfolk.jpg
Sejiri Refuge
no cost
Land
Sejiri Refuge enters the battlefield tapped. When Seijiri Refuge enters the battlefield, you gain 1 life.
tap: add W
tap: add U
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/sejiri_refuge.jpg
Sejiri Steppe
no cost
Land
@@ -26651,14 +26762,6 @@ SVar:RemAIDeck:True
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/selesnya_signet.jpg
Sengir Autocrat
3 B
Creature Human
When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from the game.
2/2
SVar:Rarity:Uncommon
SVar:Picture:http://resources.wizards.com/magic/cards/tsb/en-us/card106638.jpg
Sengir Bats
1 B B
Creature Bat
@@ -27862,14 +27965,6 @@ SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/skull_of_ramos.jpg
Skullclamp
1
Artifact Equipment
Equipped creature gets +1/-1. When equipped creature is put into a graveyard, draw two cards.
eqPump 1:+1/-1
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/skullclamp.jpg
Skullmulcher
4 G
Creature Elemental
@@ -28085,14 +28180,6 @@ Draw a card.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/slay.jpg
Sleeper Agent
B
Creature Minion
When Sleeper Agent comes into play, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
3/3
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/sleeper_agent.jpg
Sleeper's Guile
2 B
Enchantment Aura
@@ -28216,14 +28303,6 @@ Trample
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/slith_predator.jpg
Slith Strider
1 U U
Creature Slith
Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
1/1
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/slith_strider.jpg
Sliver Legion
W U B R G
Legendary Creature Sliver
@@ -28433,14 +28512,6 @@ SVar:PlayMain1:TRUE
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/solemn_offering.jpg
Solemn Simulacrum
4
Artifact Creature Golem
When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. When Solemn Simulacrum is put into a graveyard from play, you may draw a card.
2/2
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/solemn_simulacrum.jpg
Solidarity
3 W
Instant
@@ -29550,13 +29621,6 @@ SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://resources.wizards.com/magic/cards/mrd/en-us/card48910.jpg
Steely Resolve
1 G
Enchantment
As Steely Resolve comes into play, choose a creature type. Creatures of the chosen type have shroud.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/steely_resolve.jpg
Steppe Lynx
W
Creature Cat
@@ -29635,13 +29699,6 @@ Comes into play tapped.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/stirring_wildwood.jpg
Stitch Together
B B
Sorcery
Return target creature card from your graveyard to your hand. Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/stitch_together.jpg
Stolen Grain
4 B B
Sorcery
@@ -29730,16 +29787,6 @@ WheneverKeyword:Attacks:No_Initiator:Play:StatsPumpEOT/2/2:Initiating_Card:ASAP:
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/stonebrow_krosan_hero.jpg
Stonecloaker
2 W
Creature Gargoyle
When Stonecloaker comes into play, return a creature you control to its owner's hand. When Stonecloaker comes into play, remove target card in a graveyard from the game.
3/2
Flash
Flying
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/stonecloaker.jpg
Stoneforge Mystic
1 W
Creature Kor Artificer
@@ -30096,16 +30143,6 @@ spDiscardOpp:AtRandom:1:Drawback$OppDiscard/1:Target opponent discards a card at
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/stupor.jpg
Sturdy Hatchling
3 GU
Creature Elemental
Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
6/6
abPump GU:Shroud
SVar:BuffedBy:Spell.Blue,Spell.Green
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/Sturdy_Hatchling.jpg
Subversion
3 B B
Enchantment
@@ -30446,15 +30483,6 @@ SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/sustenance.jpg
Sutured Ghoul
4 B B B
Creature Zombie
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
1/1
Trample
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/sutured_ghoul.jpg
Svogthos, the Restless Tomb
no cost
Land
@@ -30519,34 +30547,6 @@ Cycling:2
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/swat.jpg
Sword of Body and Mind
3
Artifact Equipment
Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.
SVar:Rarity:Rare
SVar:Picture:http://serv1.tcgimages.eu/img/cards/From_the_Vault_Relics/sword_of_body_and_mind.jpg
Sword of Fire and Ice
3
Artifact Equipment
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/sword_of_fire_and_ice.jpg
Sword of Light and Shadow
3
Artifact Equipment
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/sword_of_light_and_shadow.jpg
Sword of the Meek
2
Artifact Equipment
Equipped creature gets +1/+2. Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/sword_of_the_meek.jpg
Sword of Vengeance
3
Artifact Equipment