Files
LifeTrinket/src/Components/Views/Play.tsx
Viktor Rådberg 38e4cb8e8c dvh
2024-01-13 15:02:33 +01:00

68 lines
2.2 KiB
TypeScript

import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { usePlayers } from '../../Hooks/usePlayers';
import { Orientation } from '../../Types/Settings';
import { Player } from '../Player/Player';
import { twc } from 'react-twc';
const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden`;
export const Play = () => {
const { players } = usePlayers();
const { initialGameSettings } = useGlobalSettings();
let Layout: JSX.Element;
switch (players.length) {
case 1:
if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Player(players, 'grid-areas-onePlayerPortrait');
}
Layout = Player(players, 'grid-areas-onePlayerLandscape');
break;
case 2:
switch (initialGameSettings?.orientation) {
case Orientation.Portrait:
Layout = Player(players, 'grid-areas-twoPlayersOppositePortrait');
break;
default:
case Orientation.Landscape:
Layout = Player(players, 'grid-areas-twoPlayersSameSideLandscape');
break;
case Orientation.OppositeLandscape:
Layout = Player(players, 'grid-areas-twoPlayersOppositeLandscape');
break;
}
break;
case 3:
if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Player(players, 'grid-areas-threePlayersSide');
break;
}
Layout = Player(players, 'grid-areas-threePlayers');
break;
default:
case 4:
if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Player(players, 'grid-areas-fourPlayerPortrait');
break;
}
Layout = Player(players, 'grid-areas-fourPlayer');
break;
case 5:
if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Player(players, 'grid-areas-fivePlayersSide');
break;
}
Layout = Player(players, 'grid-areas-fivePlayers');
break;
case 6:
if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Player(players, 'grid-areas-sixPlayersSide');
break;
}
Layout = Player(players, 'grid-areas-sixPlayers');
break;
}
return <MainWrapper>{Layout}</MainWrapper>;
};