import { useGlobalSettings } from '../../Hooks/useGlobalSettings'; import { usePlayers } from '../../Hooks/usePlayers'; import { Orientation } from '../../Types/Settings'; import { Player } from '../Player/Player'; import { twc } from 'react-twc'; const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden`; export const Play = () => { const { players } = usePlayers(); const { initialGameSettings } = useGlobalSettings(); let Layout: JSX.Element; switch (players.length) { case 1: if (initialGameSettings?.orientation === Orientation.Portrait) { Layout = Player(players, 'grid-areas-onePlayerPortrait'); } Layout = Player(players, 'grid-areas-onePlayerLandscape'); break; case 2: switch (initialGameSettings?.orientation) { case Orientation.Portrait: Layout = Player(players, 'grid-areas-twoPlayersOppositePortrait'); break; default: case Orientation.Landscape: Layout = Player(players, 'grid-areas-twoPlayersSameSideLandscape'); break; case Orientation.OppositeLandscape: Layout = Player(players, 'grid-areas-twoPlayersOppositeLandscape'); break; } break; case 3: if (initialGameSettings?.orientation === Orientation.Portrait) { Layout = Player(players, 'grid-areas-threePlayersSide'); break; } Layout = Player(players, 'grid-areas-threePlayers'); break; default: case 4: if (initialGameSettings?.orientation === Orientation.Portrait) { Layout = Player(players, 'grid-areas-fourPlayerPortrait'); break; } Layout = Player(players, 'grid-areas-fourPlayer'); break; case 5: if (initialGameSettings?.orientation === Orientation.Portrait) { Layout = Player(players, 'grid-areas-fivePlayersSide'); break; } Layout = Player(players, 'grid-areas-fivePlayers'); break; case 6: if (initialGameSettings?.orientation === Orientation.Portrait) { Layout = Player(players, 'grid-areas-sixPlayersSide'); break; } Layout = Player(players, 'grid-areas-sixPlayers'); break; } return {Layout}; };