rename resetGame

This commit is contained in:
Viktor Rådberg
2023-09-18 18:27:42 +02:00
parent e47b685daa
commit 2c964ca4e5
6 changed files with 21 additions and 21 deletions

View File

@@ -80,7 +80,7 @@ const App = () => {
setPlayers(updatedPlayers);
};
const resetCurrentGame = async () => {
const goToStart = async () => {
const currentPlayers = localStorage.getItem('players');
if (currentPlayers) {
analytics.trackEvent('go_to_start', {
@@ -102,7 +102,7 @@ const App = () => {
players={players}
onPlayerChange={handlePlayerChange}
gridAreas={initialGameSettings?.gridAreas}
resetCurrentGame={resetCurrentGame}
goToStart={goToStart}
wakeLock={wakeLock}
/>
</PlayWrapper>

View File

@@ -40,7 +40,7 @@ type CountersProps = {
players: Player[];
onPlayerChange: (updatedPlayer: Player) => void;
gridAreas: string;
resetCurrentGame: () => void;
goToStart: () => void;
wakeLock: WakeLock;
};
@@ -48,7 +48,7 @@ const Counters = ({
players,
onPlayerChange,
gridAreas,
resetCurrentGame,
goToStart,
wakeLock,
}: CountersProps) => {
return (
@@ -67,7 +67,7 @@ const Counters = ({
(opponent) => opponent.index !== player.index
)}
onPlayerChange={onPlayerChange}
resetCurrentGame={resetCurrentGame}
goToStart={goToStart}
wakeLock={wakeLock}
/>
</GridItemContainer>

View File

@@ -164,7 +164,7 @@ type LifeCounterProps = {
player: Player;
opponents: Player[];
onPlayerChange: (updatedPlayer: Player) => void;
resetCurrentGame: () => void;
goToStart: () => void;
wakeLock: WakeLock;
};
@@ -173,7 +173,7 @@ const LifeCounter = ({
player,
opponents,
onPlayerChange,
resetCurrentGame,
goToStart,
wakeLock,
}: LifeCounterProps) => {
const handleLifeChange = (updatedLifeTotal: number) => {
@@ -277,7 +277,7 @@ const LifeCounter = ({
opponents={opponents}
onPlayerChange={onPlayerChange}
setShowPlayerMenu={setShowPlayerMenu}
resetCurrentGame={resetCurrentGame}
goToStart={goToStart}
wakeLock={wakeLock}
/>
)}

View File

@@ -68,7 +68,7 @@ type PlayerMenuProps = {
opponents: Player[];
onPlayerChange: (updatedPlayer: Player) => void;
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
resetCurrentGame: () => void;
goToStart: () => void;
wakeLock: WakeLock;
};
@@ -77,7 +77,7 @@ const PlayerMenu = ({
opponents,
onPlayerChange,
setShowPlayerMenu,
resetCurrentGame,
goToStart,
wakeLock,
}: PlayerMenuProps) => {
const handleOnClick = () => {
@@ -102,7 +102,7 @@ const PlayerMenu = ({
player={player}
onChange={onPlayerChange}
opponents={opponents}
resetCurrentGame={resetCurrentGame}
goToStart={goToStart}
wakeLock={wakeLock}
setShowPlayerMenu={setShowPlayerMenu}
/>

View File

@@ -132,7 +132,7 @@ type SettingsProps = {
player: Player;
opponents: Player[];
onChange: (updatedPlayer: Player) => void;
resetCurrentGame: () => void;
goToStart: () => void;
wakeLock: WakeLock;
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
};
@@ -140,7 +140,7 @@ type SettingsProps = {
const Settings = ({
player,
onChange,
resetCurrentGame,
goToStart,
wakeLock,
opponents,
setShowPlayerMenu,
@@ -179,7 +179,7 @@ const Settings = ({
: null;
if (!initialGameSettings) {
resetCurrentGame();
goToStart();
}
const startingPlayerIndex = Math.floor(
@@ -215,14 +215,14 @@ const Settings = ({
};
const handleNewGame = () => {
resetCurrentGame();
goToStart();
};
const toggleFullscreen = () => {
if (!isFullscreen) {
enableFullscreen();
} else {
if (isFullscreen) {
disableFullscreen();
} else {
enableFullscreen();
}
};

View File

@@ -13,7 +13,7 @@ type PlayProps = {
players: Player[];
onPlayerChange: (updatedPlayer: Player) => void;
gridAreas: string;
resetCurrentGame: () => void;
goToStart: () => void;
wakeLock: WakeLock;
};
@@ -21,7 +21,7 @@ const Play = ({
players,
onPlayerChange,
gridAreas,
resetCurrentGame,
goToStart,
wakeLock,
}: PlayProps) => {
return (
@@ -30,7 +30,7 @@ const Play = ({
players={players}
onPlayerChange={onPlayerChange}
gridAreas={gridAreas}
resetCurrentGame={resetCurrentGame}
goToStart={goToStart}
wakeLock={wakeLock}
/>
</MainWrapper>