mirror of
https://github.com/Vikeo/LifeTrinket.git
synced 2025-11-16 07:47:59 +00:00
rename resetGame
This commit is contained in:
@@ -80,7 +80,7 @@ const App = () => {
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setPlayers(updatedPlayers);
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};
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const resetCurrentGame = async () => {
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const goToStart = async () => {
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const currentPlayers = localStorage.getItem('players');
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if (currentPlayers) {
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analytics.trackEvent('go_to_start', {
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@@ -102,7 +102,7 @@ const App = () => {
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players={players}
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onPlayerChange={handlePlayerChange}
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gridAreas={initialGameSettings?.gridAreas}
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resetCurrentGame={resetCurrentGame}
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goToStart={goToStart}
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wakeLock={wakeLock}
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/>
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</PlayWrapper>
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@@ -40,7 +40,7 @@ type CountersProps = {
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players: Player[];
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onPlayerChange: (updatedPlayer: Player) => void;
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gridAreas: string;
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resetCurrentGame: () => void;
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goToStart: () => void;
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wakeLock: WakeLock;
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};
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@@ -48,7 +48,7 @@ const Counters = ({
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players,
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onPlayerChange,
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gridAreas,
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resetCurrentGame,
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goToStart,
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wakeLock,
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}: CountersProps) => {
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return (
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@@ -67,7 +67,7 @@ const Counters = ({
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(opponent) => opponent.index !== player.index
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)}
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onPlayerChange={onPlayerChange}
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resetCurrentGame={resetCurrentGame}
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goToStart={goToStart}
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wakeLock={wakeLock}
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/>
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</GridItemContainer>
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@@ -164,7 +164,7 @@ type LifeCounterProps = {
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player: Player;
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opponents: Player[];
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onPlayerChange: (updatedPlayer: Player) => void;
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resetCurrentGame: () => void;
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goToStart: () => void;
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wakeLock: WakeLock;
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};
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@@ -173,7 +173,7 @@ const LifeCounter = ({
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player,
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opponents,
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onPlayerChange,
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resetCurrentGame,
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goToStart,
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wakeLock,
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}: LifeCounterProps) => {
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const handleLifeChange = (updatedLifeTotal: number) => {
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@@ -277,7 +277,7 @@ const LifeCounter = ({
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opponents={opponents}
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onPlayerChange={onPlayerChange}
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setShowPlayerMenu={setShowPlayerMenu}
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resetCurrentGame={resetCurrentGame}
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goToStart={goToStart}
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wakeLock={wakeLock}
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/>
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)}
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@@ -68,7 +68,7 @@ type PlayerMenuProps = {
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opponents: Player[];
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onPlayerChange: (updatedPlayer: Player) => void;
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setShowPlayerMenu: (showPlayerMenu: boolean) => void;
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resetCurrentGame: () => void;
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goToStart: () => void;
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wakeLock: WakeLock;
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};
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@@ -77,7 +77,7 @@ const PlayerMenu = ({
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opponents,
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onPlayerChange,
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setShowPlayerMenu,
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resetCurrentGame,
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goToStart,
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wakeLock,
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}: PlayerMenuProps) => {
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const handleOnClick = () => {
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@@ -102,7 +102,7 @@ const PlayerMenu = ({
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player={player}
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onChange={onPlayerChange}
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opponents={opponents}
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resetCurrentGame={resetCurrentGame}
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goToStart={goToStart}
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wakeLock={wakeLock}
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setShowPlayerMenu={setShowPlayerMenu}
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/>
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@@ -132,7 +132,7 @@ type SettingsProps = {
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player: Player;
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opponents: Player[];
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onChange: (updatedPlayer: Player) => void;
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resetCurrentGame: () => void;
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goToStart: () => void;
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wakeLock: WakeLock;
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setShowPlayerMenu: (showPlayerMenu: boolean) => void;
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};
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@@ -140,7 +140,7 @@ type SettingsProps = {
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const Settings = ({
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player,
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onChange,
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resetCurrentGame,
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goToStart,
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wakeLock,
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opponents,
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setShowPlayerMenu,
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@@ -179,7 +179,7 @@ const Settings = ({
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: null;
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if (!initialGameSettings) {
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resetCurrentGame();
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goToStart();
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}
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const startingPlayerIndex = Math.floor(
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@@ -215,14 +215,14 @@ const Settings = ({
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};
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const handleNewGame = () => {
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resetCurrentGame();
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goToStart();
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};
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const toggleFullscreen = () => {
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if (!isFullscreen) {
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enableFullscreen();
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} else {
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if (isFullscreen) {
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disableFullscreen();
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} else {
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enableFullscreen();
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}
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};
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@@ -13,7 +13,7 @@ type PlayProps = {
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players: Player[];
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onPlayerChange: (updatedPlayer: Player) => void;
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gridAreas: string;
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resetCurrentGame: () => void;
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goToStart: () => void;
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wakeLock: WakeLock;
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};
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@@ -21,7 +21,7 @@ const Play = ({
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players,
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onPlayerChange,
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gridAreas,
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resetCurrentGame,
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goToStart,
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wakeLock,
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}: PlayProps) => {
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return (
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@@ -30,7 +30,7 @@ const Play = ({
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players={players}
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onPlayerChange={onPlayerChange}
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gridAreas={gridAreas}
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resetCurrentGame={resetCurrentGame}
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goToStart={goToStart}
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wakeLock={wakeLock}
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/>
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</MainWrapper>
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