rename resetGame

This commit is contained in:
Viktor Rådberg
2023-09-18 18:27:42 +02:00
parent e47b685daa
commit 2c964ca4e5
6 changed files with 21 additions and 21 deletions

View File

@@ -80,7 +80,7 @@ const App = () => {
setPlayers(updatedPlayers); setPlayers(updatedPlayers);
}; };
const resetCurrentGame = async () => { const goToStart = async () => {
const currentPlayers = localStorage.getItem('players'); const currentPlayers = localStorage.getItem('players');
if (currentPlayers) { if (currentPlayers) {
analytics.trackEvent('go_to_start', { analytics.trackEvent('go_to_start', {
@@ -102,7 +102,7 @@ const App = () => {
players={players} players={players}
onPlayerChange={handlePlayerChange} onPlayerChange={handlePlayerChange}
gridAreas={initialGameSettings?.gridAreas} gridAreas={initialGameSettings?.gridAreas}
resetCurrentGame={resetCurrentGame} goToStart={goToStart}
wakeLock={wakeLock} wakeLock={wakeLock}
/> />
</PlayWrapper> </PlayWrapper>

View File

@@ -40,7 +40,7 @@ type CountersProps = {
players: Player[]; players: Player[];
onPlayerChange: (updatedPlayer: Player) => void; onPlayerChange: (updatedPlayer: Player) => void;
gridAreas: string; gridAreas: string;
resetCurrentGame: () => void; goToStart: () => void;
wakeLock: WakeLock; wakeLock: WakeLock;
}; };
@@ -48,7 +48,7 @@ const Counters = ({
players, players,
onPlayerChange, onPlayerChange,
gridAreas, gridAreas,
resetCurrentGame, goToStart,
wakeLock, wakeLock,
}: CountersProps) => { }: CountersProps) => {
return ( return (
@@ -67,7 +67,7 @@ const Counters = ({
(opponent) => opponent.index !== player.index (opponent) => opponent.index !== player.index
)} )}
onPlayerChange={onPlayerChange} onPlayerChange={onPlayerChange}
resetCurrentGame={resetCurrentGame} goToStart={goToStart}
wakeLock={wakeLock} wakeLock={wakeLock}
/> />
</GridItemContainer> </GridItemContainer>

View File

@@ -164,7 +164,7 @@ type LifeCounterProps = {
player: Player; player: Player;
opponents: Player[]; opponents: Player[];
onPlayerChange: (updatedPlayer: Player) => void; onPlayerChange: (updatedPlayer: Player) => void;
resetCurrentGame: () => void; goToStart: () => void;
wakeLock: WakeLock; wakeLock: WakeLock;
}; };
@@ -173,7 +173,7 @@ const LifeCounter = ({
player, player,
opponents, opponents,
onPlayerChange, onPlayerChange,
resetCurrentGame, goToStart,
wakeLock, wakeLock,
}: LifeCounterProps) => { }: LifeCounterProps) => {
const handleLifeChange = (updatedLifeTotal: number) => { const handleLifeChange = (updatedLifeTotal: number) => {
@@ -277,7 +277,7 @@ const LifeCounter = ({
opponents={opponents} opponents={opponents}
onPlayerChange={onPlayerChange} onPlayerChange={onPlayerChange}
setShowPlayerMenu={setShowPlayerMenu} setShowPlayerMenu={setShowPlayerMenu}
resetCurrentGame={resetCurrentGame} goToStart={goToStart}
wakeLock={wakeLock} wakeLock={wakeLock}
/> />
)} )}

View File

@@ -68,7 +68,7 @@ type PlayerMenuProps = {
opponents: Player[]; opponents: Player[];
onPlayerChange: (updatedPlayer: Player) => void; onPlayerChange: (updatedPlayer: Player) => void;
setShowPlayerMenu: (showPlayerMenu: boolean) => void; setShowPlayerMenu: (showPlayerMenu: boolean) => void;
resetCurrentGame: () => void; goToStart: () => void;
wakeLock: WakeLock; wakeLock: WakeLock;
}; };
@@ -77,7 +77,7 @@ const PlayerMenu = ({
opponents, opponents,
onPlayerChange, onPlayerChange,
setShowPlayerMenu, setShowPlayerMenu,
resetCurrentGame, goToStart,
wakeLock, wakeLock,
}: PlayerMenuProps) => { }: PlayerMenuProps) => {
const handleOnClick = () => { const handleOnClick = () => {
@@ -102,7 +102,7 @@ const PlayerMenu = ({
player={player} player={player}
onChange={onPlayerChange} onChange={onPlayerChange}
opponents={opponents} opponents={opponents}
resetCurrentGame={resetCurrentGame} goToStart={goToStart}
wakeLock={wakeLock} wakeLock={wakeLock}
setShowPlayerMenu={setShowPlayerMenu} setShowPlayerMenu={setShowPlayerMenu}
/> />

View File

@@ -132,7 +132,7 @@ type SettingsProps = {
player: Player; player: Player;
opponents: Player[]; opponents: Player[];
onChange: (updatedPlayer: Player) => void; onChange: (updatedPlayer: Player) => void;
resetCurrentGame: () => void; goToStart: () => void;
wakeLock: WakeLock; wakeLock: WakeLock;
setShowPlayerMenu: (showPlayerMenu: boolean) => void; setShowPlayerMenu: (showPlayerMenu: boolean) => void;
}; };
@@ -140,7 +140,7 @@ type SettingsProps = {
const Settings = ({ const Settings = ({
player, player,
onChange, onChange,
resetCurrentGame, goToStart,
wakeLock, wakeLock,
opponents, opponents,
setShowPlayerMenu, setShowPlayerMenu,
@@ -179,7 +179,7 @@ const Settings = ({
: null; : null;
if (!initialGameSettings) { if (!initialGameSettings) {
resetCurrentGame(); goToStart();
} }
const startingPlayerIndex = Math.floor( const startingPlayerIndex = Math.floor(
@@ -215,14 +215,14 @@ const Settings = ({
}; };
const handleNewGame = () => { const handleNewGame = () => {
resetCurrentGame(); goToStart();
}; };
const toggleFullscreen = () => { const toggleFullscreen = () => {
if (!isFullscreen) { if (isFullscreen) {
enableFullscreen();
} else {
disableFullscreen(); disableFullscreen();
} else {
enableFullscreen();
} }
}; };

View File

@@ -13,7 +13,7 @@ type PlayProps = {
players: Player[]; players: Player[];
onPlayerChange: (updatedPlayer: Player) => void; onPlayerChange: (updatedPlayer: Player) => void;
gridAreas: string; gridAreas: string;
resetCurrentGame: () => void; goToStart: () => void;
wakeLock: WakeLock; wakeLock: WakeLock;
}; };
@@ -21,7 +21,7 @@ const Play = ({
players, players,
onPlayerChange, onPlayerChange,
gridAreas, gridAreas,
resetCurrentGame, goToStart,
wakeLock, wakeLock,
}: PlayProps) => { }: PlayProps) => {
return ( return (
@@ -30,7 +30,7 @@ const Play = ({
players={players} players={players}
onPlayerChange={onPlayerChange} onPlayerChange={onPlayerChange}
gridAreas={gridAreas} gridAreas={gridAreas}
resetCurrentGame={resetCurrentGame} goToStart={goToStart}
wakeLock={wakeLock} wakeLock={wakeLock}
/> />
</MainWrapper> </MainWrapper>