mirror of
https://github.com/Vikeo/LifeTrinket.git
synced 2025-11-17 00:08:01 +00:00
rename resetGame
This commit is contained in:
@@ -80,7 +80,7 @@ const App = () => {
|
|||||||
setPlayers(updatedPlayers);
|
setPlayers(updatedPlayers);
|
||||||
};
|
};
|
||||||
|
|
||||||
const resetCurrentGame = async () => {
|
const goToStart = async () => {
|
||||||
const currentPlayers = localStorage.getItem('players');
|
const currentPlayers = localStorage.getItem('players');
|
||||||
if (currentPlayers) {
|
if (currentPlayers) {
|
||||||
analytics.trackEvent('go_to_start', {
|
analytics.trackEvent('go_to_start', {
|
||||||
@@ -102,7 +102,7 @@ const App = () => {
|
|||||||
players={players}
|
players={players}
|
||||||
onPlayerChange={handlePlayerChange}
|
onPlayerChange={handlePlayerChange}
|
||||||
gridAreas={initialGameSettings?.gridAreas}
|
gridAreas={initialGameSettings?.gridAreas}
|
||||||
resetCurrentGame={resetCurrentGame}
|
goToStart={goToStart}
|
||||||
wakeLock={wakeLock}
|
wakeLock={wakeLock}
|
||||||
/>
|
/>
|
||||||
</PlayWrapper>
|
</PlayWrapper>
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ type CountersProps = {
|
|||||||
players: Player[];
|
players: Player[];
|
||||||
onPlayerChange: (updatedPlayer: Player) => void;
|
onPlayerChange: (updatedPlayer: Player) => void;
|
||||||
gridAreas: string;
|
gridAreas: string;
|
||||||
resetCurrentGame: () => void;
|
goToStart: () => void;
|
||||||
wakeLock: WakeLock;
|
wakeLock: WakeLock;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -48,7 +48,7 @@ const Counters = ({
|
|||||||
players,
|
players,
|
||||||
onPlayerChange,
|
onPlayerChange,
|
||||||
gridAreas,
|
gridAreas,
|
||||||
resetCurrentGame,
|
goToStart,
|
||||||
wakeLock,
|
wakeLock,
|
||||||
}: CountersProps) => {
|
}: CountersProps) => {
|
||||||
return (
|
return (
|
||||||
@@ -67,7 +67,7 @@ const Counters = ({
|
|||||||
(opponent) => opponent.index !== player.index
|
(opponent) => opponent.index !== player.index
|
||||||
)}
|
)}
|
||||||
onPlayerChange={onPlayerChange}
|
onPlayerChange={onPlayerChange}
|
||||||
resetCurrentGame={resetCurrentGame}
|
goToStart={goToStart}
|
||||||
wakeLock={wakeLock}
|
wakeLock={wakeLock}
|
||||||
/>
|
/>
|
||||||
</GridItemContainer>
|
</GridItemContainer>
|
||||||
|
|||||||
@@ -164,7 +164,7 @@ type LifeCounterProps = {
|
|||||||
player: Player;
|
player: Player;
|
||||||
opponents: Player[];
|
opponents: Player[];
|
||||||
onPlayerChange: (updatedPlayer: Player) => void;
|
onPlayerChange: (updatedPlayer: Player) => void;
|
||||||
resetCurrentGame: () => void;
|
goToStart: () => void;
|
||||||
wakeLock: WakeLock;
|
wakeLock: WakeLock;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -173,7 +173,7 @@ const LifeCounter = ({
|
|||||||
player,
|
player,
|
||||||
opponents,
|
opponents,
|
||||||
onPlayerChange,
|
onPlayerChange,
|
||||||
resetCurrentGame,
|
goToStart,
|
||||||
wakeLock,
|
wakeLock,
|
||||||
}: LifeCounterProps) => {
|
}: LifeCounterProps) => {
|
||||||
const handleLifeChange = (updatedLifeTotal: number) => {
|
const handleLifeChange = (updatedLifeTotal: number) => {
|
||||||
@@ -277,7 +277,7 @@ const LifeCounter = ({
|
|||||||
opponents={opponents}
|
opponents={opponents}
|
||||||
onPlayerChange={onPlayerChange}
|
onPlayerChange={onPlayerChange}
|
||||||
setShowPlayerMenu={setShowPlayerMenu}
|
setShowPlayerMenu={setShowPlayerMenu}
|
||||||
resetCurrentGame={resetCurrentGame}
|
goToStart={goToStart}
|
||||||
wakeLock={wakeLock}
|
wakeLock={wakeLock}
|
||||||
/>
|
/>
|
||||||
)}
|
)}
|
||||||
|
|||||||
@@ -68,7 +68,7 @@ type PlayerMenuProps = {
|
|||||||
opponents: Player[];
|
opponents: Player[];
|
||||||
onPlayerChange: (updatedPlayer: Player) => void;
|
onPlayerChange: (updatedPlayer: Player) => void;
|
||||||
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
|
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
|
||||||
resetCurrentGame: () => void;
|
goToStart: () => void;
|
||||||
wakeLock: WakeLock;
|
wakeLock: WakeLock;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -77,7 +77,7 @@ const PlayerMenu = ({
|
|||||||
opponents,
|
opponents,
|
||||||
onPlayerChange,
|
onPlayerChange,
|
||||||
setShowPlayerMenu,
|
setShowPlayerMenu,
|
||||||
resetCurrentGame,
|
goToStart,
|
||||||
wakeLock,
|
wakeLock,
|
||||||
}: PlayerMenuProps) => {
|
}: PlayerMenuProps) => {
|
||||||
const handleOnClick = () => {
|
const handleOnClick = () => {
|
||||||
@@ -102,7 +102,7 @@ const PlayerMenu = ({
|
|||||||
player={player}
|
player={player}
|
||||||
onChange={onPlayerChange}
|
onChange={onPlayerChange}
|
||||||
opponents={opponents}
|
opponents={opponents}
|
||||||
resetCurrentGame={resetCurrentGame}
|
goToStart={goToStart}
|
||||||
wakeLock={wakeLock}
|
wakeLock={wakeLock}
|
||||||
setShowPlayerMenu={setShowPlayerMenu}
|
setShowPlayerMenu={setShowPlayerMenu}
|
||||||
/>
|
/>
|
||||||
|
|||||||
@@ -132,7 +132,7 @@ type SettingsProps = {
|
|||||||
player: Player;
|
player: Player;
|
||||||
opponents: Player[];
|
opponents: Player[];
|
||||||
onChange: (updatedPlayer: Player) => void;
|
onChange: (updatedPlayer: Player) => void;
|
||||||
resetCurrentGame: () => void;
|
goToStart: () => void;
|
||||||
wakeLock: WakeLock;
|
wakeLock: WakeLock;
|
||||||
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
|
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
|
||||||
};
|
};
|
||||||
@@ -140,7 +140,7 @@ type SettingsProps = {
|
|||||||
const Settings = ({
|
const Settings = ({
|
||||||
player,
|
player,
|
||||||
onChange,
|
onChange,
|
||||||
resetCurrentGame,
|
goToStart,
|
||||||
wakeLock,
|
wakeLock,
|
||||||
opponents,
|
opponents,
|
||||||
setShowPlayerMenu,
|
setShowPlayerMenu,
|
||||||
@@ -179,7 +179,7 @@ const Settings = ({
|
|||||||
: null;
|
: null;
|
||||||
|
|
||||||
if (!initialGameSettings) {
|
if (!initialGameSettings) {
|
||||||
resetCurrentGame();
|
goToStart();
|
||||||
}
|
}
|
||||||
|
|
||||||
const startingPlayerIndex = Math.floor(
|
const startingPlayerIndex = Math.floor(
|
||||||
@@ -215,14 +215,14 @@ const Settings = ({
|
|||||||
};
|
};
|
||||||
|
|
||||||
const handleNewGame = () => {
|
const handleNewGame = () => {
|
||||||
resetCurrentGame();
|
goToStart();
|
||||||
};
|
};
|
||||||
|
|
||||||
const toggleFullscreen = () => {
|
const toggleFullscreen = () => {
|
||||||
if (!isFullscreen) {
|
if (isFullscreen) {
|
||||||
enableFullscreen();
|
|
||||||
} else {
|
|
||||||
disableFullscreen();
|
disableFullscreen();
|
||||||
|
} else {
|
||||||
|
enableFullscreen();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ type PlayProps = {
|
|||||||
players: Player[];
|
players: Player[];
|
||||||
onPlayerChange: (updatedPlayer: Player) => void;
|
onPlayerChange: (updatedPlayer: Player) => void;
|
||||||
gridAreas: string;
|
gridAreas: string;
|
||||||
resetCurrentGame: () => void;
|
goToStart: () => void;
|
||||||
wakeLock: WakeLock;
|
wakeLock: WakeLock;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -21,7 +21,7 @@ const Play = ({
|
|||||||
players,
|
players,
|
||||||
onPlayerChange,
|
onPlayerChange,
|
||||||
gridAreas,
|
gridAreas,
|
||||||
resetCurrentGame,
|
goToStart,
|
||||||
wakeLock,
|
wakeLock,
|
||||||
}: PlayProps) => {
|
}: PlayProps) => {
|
||||||
return (
|
return (
|
||||||
@@ -30,7 +30,7 @@ const Play = ({
|
|||||||
players={players}
|
players={players}
|
||||||
onPlayerChange={onPlayerChange}
|
onPlayerChange={onPlayerChange}
|
||||||
gridAreas={gridAreas}
|
gridAreas={gridAreas}
|
||||||
resetCurrentGame={resetCurrentGame}
|
goToStart={goToStart}
|
||||||
wakeLock={wakeLock}
|
wakeLock={wakeLock}
|
||||||
/>
|
/>
|
||||||
</MainWrapper>
|
</MainWrapper>
|
||||||
|
|||||||
Reference in New Issue
Block a user