Merge pull request #23 from Vikeo/develop

Just another small release
This commit is contained in:
Viktor Rådberg
2023-09-26 17:31:25 +02:00
committed by GitHub
8 changed files with 508 additions and 370 deletions

View File

@@ -30,7 +30,7 @@ const Container = styled.div<{ $rotation: Rotation }>`
}}
`;
const ExtraCountersGrid = styled.div<{ $rotation: Rotation }>`
export const ExtraCountersGrid = styled.div<{ $rotation: Rotation }>`
display: flex;
position: absolute;
width: 100%;

View File

@@ -1,7 +1,111 @@
import { Button } from '@mui/material';
import { Button, Checkbox } from '@mui/material';
import styled, { css } from 'styled-components';
import { Player, Rotation } from '../../Types/Player';
import Settings from './Settings';
import { theme } from '../../Data/theme';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { usePlayers } from '../../Hooks/usePlayers';
import {
PartnerTax,
Poison,
Energy,
Experience,
Exit,
FullscreenOff,
FullscreenOn,
Cross,
ResetGame,
} from '../../Icons/generated';
import { useEffect, useRef } from 'react';
import { Spacer } from '../Misc/Spacer';
const SettingsContainer = styled.div<{
$rotation: Rotation;
}>`
display: flex;
flex-direction: row;
flex-wrap: wrap;
height: 100%;
width: 100%;
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
flex-direction: column-reverse;
height: 100%;
width: 100%;
`;
}
}}
${(props) => {
if (props.$rotation === Rotation.Side) {
return css`
rotate: ${props.$rotation - 180}deg;
`;
} else if (props.$rotation === Rotation.SideFlipped) {
return css`
rotate: ${props.$rotation - 180}deg;
`;
}
}}
`;
const BetterRowContainer = styled.div`
display: flex;
flex-direction: column;
flex-grow: 1;
width: 100%;
height: 100%;
justify-content: end;
align-items: stretch;
`;
const TogglesSection = styled.div`
display: flex;
position: relative;
flex-direction: row;
gap: 0.5rem;
justify-content: space-evenly;
`;
const ButtonsSections = styled.div`
position: relative;
display: flex;
gap: 1rem;
justify-content: space-between;
padding: 3% 3%;
align-items: center;
`;
const ColorPicker = styled.input`
position: absolute;
top: 5%;
left: 5%;
height: 8vmax;
width: 8vmax;
border: none;
outline: none;
cursor: pointer;
background-color: transparent;
user-select: none;
color: #ffffff;
`;
const CheckboxContainer = styled.div<{ $rotation: Rotation }>`
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
/* rotate: ${props.$rotation - 180}deg; */
`;
}
}}
`;
const PlayerMenuWrapper = styled.div<{
$rotation: Rotation;
@@ -66,26 +170,303 @@ type PlayerMenuProps = {
};
const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
const settingsContainerRef = useRef<HTMLDivElement | null>(null);
const dialogRef = useRef<HTMLDialogElement | null>(null);
const isSide =
player.settings.rotation === Rotation.Side ||
player.settings.rotation === Rotation.SideFlipped;
useEffect(() => {
if (!settingsContainerRef.current) {
return;
}
if (isSide) {
//set height to 100% of the width of the parent
settingsContainerRef.current.style.height = `${settingsContainerRef.current.parentElement?.clientWidth}px`;
//set width to 100% of the height of the parent
settingsContainerRef.current.style.width = `${settingsContainerRef.current.parentElement?.clientHeight}px`;
}
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [settingsContainerRef]);
const handleOnClick = () => {
setShowPlayerMenu(false);
};
const { fullscreen, wakeLock, goToStart } = useGlobalSettings();
const { updatePlayer, resetCurrentGame } = usePlayers();
const handleColorChange = (event: React.ChangeEvent<HTMLInputElement>) => {
const updatedPlayer = { ...player, color: event.target.value };
updatePlayer(updatedPlayer);
};
const handleSettingsChange = (event: React.ChangeEvent<HTMLInputElement>) => {
const { name, checked } = event.target;
const updatedSettings = { ...player.settings, [name]: checked };
const updatedPlayer = { ...player, settings: updatedSettings };
updatePlayer(updatedPlayer);
};
const handleResetGame = () => {
resetCurrentGame();
setShowPlayerMenu(false);
};
const toggleFullscreen = () => {
if (fullscreen.isFullscreen) {
fullscreen.disableFullscreen();
} else {
fullscreen.enableFullscreen();
}
};
const buttonFontSize = isSide ? '1.5vmax' : '3vmin';
const iconSize = isSide ? '6vmin' : '3vmax';
const extraCountersSize = isSide ? '8vmin' : '4vmax';
const closeButtonSize = isSide ? '6vmin' : '3vmax';
return (
<PlayerMenuWrapper $rotation={player.settings.rotation}>
<CloseButton $rotation={player.settings.rotation}>
<Button
style={{
padding: '0 8px',
minWidth: '0',
}}
variant="outlined"
onClick={handleOnClick}
<>
<PlayerMenuWrapper $rotation={player.settings.rotation}>
<CloseButton $rotation={player.settings.rotation}>
<Button
variant="text"
onClick={handleOnClick}
style={{
margin: 0,
padding: 0,
height: closeButtonSize,
width: closeButtonSize,
}}
>
<Cross size={closeButtonSize} />
</Button>
</CloseButton>
<SettingsContainer
$rotation={player.settings.rotation}
ref={settingsContainerRef}
>
X
</Button>
</CloseButton>
<Settings player={player} setShowPlayerMenu={setShowPlayerMenu} />
</PlayerMenuWrapper>
<ColorPicker
type="color"
value={player.color}
onChange={handleColorChange}
role="button"
aria-label="Color picker"
/>
<BetterRowContainer>
<TogglesSection>
{player.settings.useCommanderDamage && (
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="usePartner"
checked={player.settings.usePartner}
icon={
<PartnerTax
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="30"
/>
}
checkedIcon={
<PartnerTax
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="30"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.usePartner}
aria-label="Partner"
/>
</CheckboxContainer>
)}
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="usePoison"
checked={player.settings.usePoison}
icon={
<Poison
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="30"
/>
}
checkedIcon={
<Poison
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="30"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.usePoison}
aria-label="Poison"
/>
</CheckboxContainer>
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="useEnergy"
checked={player.settings.useEnergy}
icon={
<Energy
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="15"
/>
}
checkedIcon={
<Energy
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="15"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.useEnergy}
aria-label="Energy"
/>
</CheckboxContainer>
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="useExperience"
checked={player.settings.useExperience}
icon={
<Experience
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="15"
/>
}
checkedIcon={
<Experience
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="15"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.useExperience}
aria-label="Experience"
/>
</CheckboxContainer>
</TogglesSection>
<Spacer height="1rem" />
<ButtonsSections>
<Button
variant="text"
style={{
cursor: 'pointer',
userSelect: 'none',
}}
onClick={goToStart}
aria-label="Back to start"
>
<Exit size={iconSize} style={{ rotate: '180deg' }} />
</Button>
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="fullscreen"
checked={document.fullscreenElement ? true : false}
icon={
<FullscreenOff
size={iconSize}
color={theme.palette.primary.main}
/>
}
checkedIcon={<FullscreenOn size={iconSize} />}
onChange={toggleFullscreen}
role="checkbox"
aria-checked={document.fullscreenElement ? true : false}
aria-label="Fullscreen"
/>
</CheckboxContainer>
<Button
variant={wakeLock.active ? 'contained' : 'outlined'}
style={{
cursor: 'pointer',
userSelect: 'none',
fontSize: buttonFontSize,
padding: '0 4px 0 4px',
}}
onClick={wakeLock.toggleWakeLock}
role="checkbox"
aria-checked={wakeLock.active}
aria-label="Keep awake"
>
Keep Awake
</Button>
<Button
style={{
cursor: 'pointer',
userSelect: 'none',
fontSize: buttonFontSize,
padding: '4px',
}}
onClick={() => dialogRef.current?.show()}
role="checkbox"
aria-checked={wakeLock.active}
aria-label="Reset Game"
>
<ResetGame size={iconSize} />
</Button>
</ButtonsSections>
</BetterRowContainer>
<dialog
ref={dialogRef}
style={{
zIndex: 9999,
background: theme.palette.background.default,
color: theme.palette.text.primary,
borderRadius: '1rem',
border: 'none',
position: 'absolute',
top: '10%',
}}
>
<h1>Reset Game?</h1>
<div style={{ display: 'flex', justifyContent: 'space-evenly' }}>
<Button
variant="contained"
onClick={() => dialogRef.current?.close()}
>
No
</Button>
<Button
variant="contained"
onClick={() => {
handleResetGame();
dialogRef.current?.close();
}}
>
Yes
</Button>
</div>
</dialog>
</SettingsContainer>
</PlayerMenuWrapper>
</>
);
};

View File

@@ -1,353 +0,0 @@
import { Button, Checkbox } from '@mui/material';
import styled, { css } from 'styled-components';
import { theme } from '../../Data/theme';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import {
Energy,
Exit,
Experience,
FullscreenOff,
FullscreenOn,
PartnerTax,
Poison,
} from '../../Icons/generated';
import { Player, Rotation } from '../../Types/Player';
import { usePlayers } from '../../Hooks/usePlayers';
const SettingsContainer = styled.div<{
$rotation: Rotation;
}>`
display: flex;
position: relative;
flex-direction: row;
justify-content: space-evenly;
align-items: center;
height: 100%;
width: 80%;
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
flex-direction: column-reverse;
height: 100%;
width: 100%;
`;
}
}}
`;
const TogglesSection = styled.div<{ $rotation: Rotation }>`
display: flex;
position: absolute;
flex-direction: row;
justify-content: space-evenly;
gap: 0.5rem;
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
flex-direction: column-reverse;
`;
}
}}
`;
const ButtonsSections = styled.div<{ $rotation: Rotation }>`
position: absolute;
display: flex;
gap: 1rem;
bottom: 16px;
${(props) => {
if (props.$rotation === Rotation.Side) {
return css`
bottom: auto;
right: -6rem;
rotate: ${props.$rotation - 180}deg;
`;
} else if (props.$rotation === Rotation.SideFlipped) {
return css`
bottom: auto;
left: -6rem;
rotate: ${props.$rotation - 180}deg;
`;
}
}}
`;
const ColorPicker = styled.input<{
$rotation: Rotation;
}>`
position: absolute;
top: 5%;
left: 5%;
height: 8vmax;
width: 8vmax;
border: none;
outline: none;
cursor: pointer;
background-color: transparent;
user-select: none;
color: #ffffff;
${(props) => {
if (props.$rotation === Rotation.Side) {
return css`
rotate: ${props.$rotation - 180}deg;
bottom: 5%;
top: auto;
`;
} else if (props.$rotation === Rotation.SideFlipped) {
return css`
rotate: ${props.$rotation - 180}deg;
top: 5%;
left: auto;
right: 5%;
`;
}
}}
`;
const CheckboxContainer = styled.div<{ $rotation: Rotation }>`
${(props) => {
if (
props.$rotation === Rotation.SideFlipped ||
props.$rotation === Rotation.Side
) {
return css`
rotate: ${props.$rotation - 180}deg;
`;
}
}}
`;
type SettingsProps = {
player: Player;
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
};
const Settings = ({ player, setShowPlayerMenu }: SettingsProps) => {
const { fullscreen, wakeLock, goToStart } = useGlobalSettings();
const { updatePlayer, resetCurrentGame } = usePlayers();
const isSide =
player.settings.rotation === Rotation.Side ||
player.settings.rotation === Rotation.SideFlipped;
const handleColorChange = (event: React.ChangeEvent<HTMLInputElement>) => {
const updatedPlayer = { ...player, color: event.target.value };
updatePlayer(updatedPlayer);
};
const handleSettingsChange = (event: React.ChangeEvent<HTMLInputElement>) => {
const { name, checked } = event.target;
const updatedSettings = { ...player.settings, [name]: checked };
const updatedPlayer = { ...player, settings: updatedSettings };
updatePlayer(updatedPlayer);
};
const handleResetGame = () => {
resetCurrentGame();
setShowPlayerMenu(false);
};
const toggleFullscreen = () => {
if (fullscreen.isFullscreen) {
fullscreen.disableFullscreen();
} else {
fullscreen.enableFullscreen();
}
};
const buttonFontSize = isSide ? '1.5vmax' : '3vmin';
return (
<SettingsContainer $rotation={player.settings.rotation}>
<ColorPicker
$rotation={player.settings.rotation}
type="color"
value={player.color}
onChange={handleColorChange}
role="button"
aria-label="Color picker"
/>
<TogglesSection $rotation={player.settings.rotation}>
{player.settings.useCommanderDamage && (
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="usePartner"
checked={player.settings.usePartner}
icon={
<PartnerTax
size="6vmax"
color="black"
stroke="white"
strokeWidth="30"
/>
}
checkedIcon={
<PartnerTax
size="6vmax"
color={player.color}
stroke="white"
strokeWidth="30"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.usePartner}
aria-label="Partner"
/>
</CheckboxContainer>
)}
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="usePoison"
checked={player.settings.usePoison}
icon={
<Poison
size="6vmax"
color="black"
stroke="white"
strokeWidth="30"
/>
}
checkedIcon={
<Poison
size="6vmax"
color={player.color}
stroke="white"
strokeWidth="30"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.usePoison}
aria-label="Poison"
/>
</CheckboxContainer>
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="useEnergy"
checked={player.settings.useEnergy}
icon={
<Energy
size="6vmax"
color="black"
stroke="white"
strokeWidth="15"
/>
}
checkedIcon={
<Energy
size="6vmax"
color={player.color}
stroke="white"
strokeWidth="15"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.useEnergy}
aria-label="Energy"
/>
</CheckboxContainer>
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="useExperience"
checked={player.settings.useExperience}
icon={
<Experience
size="6vmax"
color="black"
stroke="white"
strokeWidth="15"
/>
}
checkedIcon={
<Experience
size="6vmax"
color={player.color}
stroke="white"
strokeWidth="15"
/>
}
onChange={handleSettingsChange}
role="checkbox"
aria-checked={player.settings.useExperience}
aria-label="Experience"
/>
</CheckboxContainer>
</TogglesSection>
<ButtonsSections $rotation={player.settings.rotation}>
<Button
variant="text"
style={{
cursor: 'pointer',
userSelect: 'none',
}}
onClick={goToStart}
aria-label="Back to start"
>
<Exit size="4vmax" style={{ rotate: '180deg' }} />
</Button>
<CheckboxContainer $rotation={player.settings.rotation}>
<Checkbox
name="fullscreen"
checked={document.fullscreenElement ? true : false}
icon={
<FullscreenOff size="4vmax" color={theme.palette.primary.main} />
}
checkedIcon={<FullscreenOn size="4vmax" />}
onChange={toggleFullscreen}
role="checkbox"
aria-checked={document.fullscreenElement ? true : false}
aria-label="Fullscreen"
/>
</CheckboxContainer>
<Button
variant={wakeLock.active ? 'contained' : 'outlined'}
style={{
cursor: 'pointer',
userSelect: 'none',
fontSize: buttonFontSize,
padding: '0 4px 0 4px',
}}
onClick={wakeLock.toggleWakeLock}
role="checkbox"
aria-checked={wakeLock.active}
aria-label="Keep awake"
>
Keep Awake
</Button>
<Button
variant="contained"
style={{
cursor: 'pointer',
userSelect: 'none',
fontSize: buttonFontSize,
padding: '0 4px 0 4px',
}}
onClick={handleResetGame}
role="checkbox"
aria-checked={wakeLock.active}
aria-label="Reset Game"
>
Reset Game
</Button>
</ButtonsSections>
</SettingsContainer>
);
};
export default Settings;

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@@ -0,0 +1,33 @@
import PropTypes from 'prop-types';
import { SVGProps } from 'react';
interface SVGRProps {
title?: string;
titleId?: string;
size?: string;
}
const Cross = ({
title,
titleId,
...props
}: SVGProps<SVGSVGElement> & SVGRProps) => {
return (
<svg
xmlns="http://www.w3.org/2000/svg"
width={props.size || 16}
height={props.size || 16}
viewBox="0 0 524 524"
aria-labelledby={titleId}
{...props}
>
{title ? <title id={titleId}>{title}</title> : null}
<path
fill="currentColor"
d="M85.8 34.4c-5.3 1.9-9.2 5.3-30 26.3C35.9 80.8 33 84.8 33 93c0 2.5.9 6.4 1.9 8.6 1.2 2.7 27.7 32.1 74.5 82.7 39.9 43.3 72.6 79.1 72.6 79.7 0 .6-32.3 35.2-71.7 77-48.5 51.3-72.7 77.7-74.6 81.1-3.4 6.4-3.5 11.7-.3 18.4 3.3 6.8 42 45.5 48.6 48.4 6.4 2.9 12.7 2.7 18.8-.7 3.3-1.7 31.6-27.6 81.3-74.5 42-39.4 76.7-71.6 77.1-71.5.4.2 35.5 32.5 77.9 71.8 42.4 39.3 79.2 72.7 81.8 74.2 3.2 1.9 6 2.8 9.1 2.8 10.1 0 10.9-.6 34.9-24.3 14.2-14.1 23-23.7 24.2-26.2 2.4-5.1 2.4-12.8 0-18.1-1.2-2.6-27.1-30.8-74.5-81.2-40-42.5-72.6-77.6-72.4-78.1.2-.4 32.5-34.7 71.8-76.1 39.3-41.4 72.5-76.7 73.8-78.4 4.5-6.3 4.4-17.9-.1-24.2-5.1-7.2-43.3-46.7-46.9-48.5-2.1-1.1-5.8-2.2-8.2-2.5-9.6-1.4-5.3-5.2-158.3 138.2L262.2 183l-78.4-73.1c-49.6-46.5-79.8-73.9-82.3-75-4.7-2.2-10.5-2.3-15.7-.5z"
/>
</svg>
);
};
Cross.propTypes = {
title: PropTypes.string,
};
export default Cross;

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@@ -0,0 +1,33 @@
import PropTypes from 'prop-types';
import { SVGProps } from 'react';
interface SVGRProps {
title?: string;
titleId?: string;
size?: string;
}
const ResetGame = ({
title,
titleId,
...props
}: SVGProps<SVGSVGElement> & SVGRProps) => {
return (
<svg
xmlns="http://www.w3.org/2000/svg"
width={props.size || 16}
height={props.size || 16}
viewBox="0 0 524 524"
aria-labelledby={titleId}
{...props}
>
{title ? <title id={titleId}>{title}</title> : null}
<path
fill="currentColor"
d="M129.3 50.7C105.7 81.6 95 95.8 82.6 113c-14.3 19.7-16.7 25.2-14.6 33.2 2.5 9.4 9 14.2 21.3 15.8 8.2 1.1 116.4 3.7 117.2 2.8.3-.3-3.3-8.8-8-18.8s-8.8-19.3-9.1-20.5c-.5-2.1-.1-2.3 8.3-3.4 4.9-.6 20.3-1.6 34.2-2.2 65.4-2.7 102.7 6.4 133.2 32.4 31.4 26.8 48.8 75.9 44.9 126.8-6.7 87.6-61.2 133.4-155.3 130.6-45.4-1.3-78.1-13.8-103.7-39.6-23.5-23.8-39-60.5-41.9-99.4-.9-12-2-15.4-6.7-20-5.2-5.2-7.9-5.7-29.3-5.6-24 .1-27.9 1.2-32.1 9.5-1.6 3-2 5.9-2 13.9 0 35.9 12.4 76.8 32.8 108 34.1 52.5 88.1 87.3 152.2 98.2 16.3 2.8 57.2 2.5 73.5-.5 46.1-8.4 84.5-28.3 116.4-60.3 42.5-42.7 65-104 60.3-164.1-4.2-52.8-25-98.7-61.2-134.8-38.8-38.8-87.2-59.7-145-62.6-24.6-1.2-73.1 2.8-99.1 8.2-2.5.5-2.9-.2-10.9-17.1-4.6-9.6-8.7-17.5-9.1-17.5-.3 0-9.1 11.1-19.6 24.7z"
/>
</svg>
);
};
ResetGame.propTypes = {
title: PropTypes.string,
};
export default ResetGame;

View File

@@ -1,5 +1,6 @@
export { default as Cog } from './Cog';
export { default as CommanderTax } from './CommanderTax';
export { default as Cross } from './Cross';
export { default as Energy } from './Energy';
export { default as Exit } from './Exit';
export { default as Experience } from './Experience';
@@ -10,4 +11,5 @@ export { default as LittleGuy } from './LittleGuy';
export { default as Logo } from './Logo';
export { default as PartnerTax } from './PartnerTax';
export { default as Poison } from './Poison';
export { default as ResetGame } from './ResetGame';
export { default as Skull } from './Skull';

21
src/Icons/svgs/Cross.svg Normal file
View File

@@ -0,0 +1,21 @@
<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20010904//EN"
"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">
<svg version="1.0" xmlns="http://www.w3.org/2000/svg"
width="524.000000pt" height="524.000000pt" viewBox="0 0 524.000000 524.000000"
preserveAspectRatio="xMidYMid meet">
<g transform="translate(0.000000,524.000000) scale(0.100000,-0.100000)"
fill="currentColor" stroke="none">
<path d="M858 4896 c-53 -19 -92 -53 -300 -263 -199 -201 -228 -241 -228 -323
0 -25 9 -64 19 -86 12 -27 277 -321 745 -827 399 -433 726 -791 726 -797 0 -6
-323 -352 -717 -770 -485 -513 -727 -777 -746 -811 -34 -64 -35 -117 -3 -184
33 -68 420 -455 486 -484 64 -29 127 -27 188 7 33 17 316 276 813 745 420 394
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