Files
squoosh/src/lib/util.ts
Jake Archibald a09ec269b8 Adding native encoders (#71)
* Adding browser png

* Adding native JPEG & file size output

* Removing log

* Fixing blob typing

* Fix timing issue
2018-07-02 15:14:09 +01:00

67 lines
2.1 KiB
TypeScript

/**
* A decorator that binds values to their class instance.
* @example
* class C {
* @bind
* foo () {
* return this;
* }
* }
* let f = new C().foo;
* f() instanceof C; // true
*/
export function bind(target: any, propertyKey: string, descriptor: PropertyDescriptor) {
return {
// the first time the prototype property is accessed for an instance,
// define an instance property pointing to the bound function.
// This effectively "caches" the bound prototype method as an instance property.
get() {
const bound = descriptor.value.bind(this);
Object.defineProperty(this, propertyKey, {
value: bound,
});
return bound;
},
};
}
/**
* Turns a given `ImageBitmap` into `ImageData`.
*/
export async function bitmapToImageData(bitmap: ImageBitmap): Promise<ImageData> {
// Make canvas same size as image
// TODO: Move this off-thread if possible with `OffscreenCanvas` or iFrames?
const canvas = document.createElement('canvas');
canvas.width = bitmap.width;
canvas.height = bitmap.height;
// Draw image onto canvas
const ctx = canvas.getContext('2d');
if (!ctx) {
throw new Error('Could not create canvas context');
}
ctx.drawImage(bitmap, 0, 0);
return ctx.getImageData(0, 0, bitmap.width, bitmap.height);
}
/** Replace the contents of a canvas with the given bitmap */
export function drawBitmapToCanvas(canvas: HTMLCanvasElement, bitmap: ImageBitmap) {
const ctx = canvas.getContext('2d');
if (!ctx) throw Error('Canvas not initialized');
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(bitmap, 0, 0);
}
export async function canvasEncode(data: ImageData, type: string, quality?: number) {
const canvas = document.createElement('canvas');
canvas.width = data.width;
canvas.height = data.height;
const ctx = canvas.getContext('2d');
if (!ctx) throw Error('Canvas not initialized');
ctx.putImageData(data, 0, 0);
const blob = await new Promise<Blob | null>(r => canvas.toBlob(r, type, quality));
if (!blob) throw Error('Encoding failed');
return blob;
}