forked from external-repos/squoosh
Fix for loading SVG in Safari. (#212)
* Fix for loading SVG in Safari. * Tidier code
This commit is contained in:
2
src/lib/missing-types.d.ts
vendored
2
src/lib/missing-types.d.ts
vendored
@@ -1,5 +1,5 @@
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interface HTMLImageElement {
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interface HTMLImageElement {
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decode: () => Promise<void> | undefined;
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decode: (() => Promise<void>) | undefined;
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}
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}
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interface CanvasRenderingContext2D {
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interface CanvasRenderingContext2D {
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@@ -90,18 +90,20 @@ export async function blobToImg(blob: Blob): Promise<HTMLImageElement> {
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const img = new Image();
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const img = new Image();
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img.decoding = 'async';
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img.decoding = 'async';
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img.src = url;
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img.src = url;
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const loaded = new Promise((resolve, reject) => {
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img.onload = () => resolve();
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img.onerror = () => reject(Error('Image loading error'));
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});
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if (img.decode) {
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if (img.decode) {
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// Nice off-thread way supported in at least Safari.
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// Nice off-thread way supported in Safari/Chrome.
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await img.decode();
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// Safari throws on decode if the source is SVG.
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} else {
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// https://bugs.webkit.org/show_bug.cgi?id=188347
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// Main thread decoding :(
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await img.decode().catch(() => null);
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await new Promise((resolve, reject) => {
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img.onload = () => resolve();
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img.onerror = () => reject(Error('Image loading error'));
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});
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}
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}
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// Always await loaded, as we may have bailed due to the Safari bug above.
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await loaded;
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return img;
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return img;
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} finally {
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} finally {
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URL.revokeObjectURL(url);
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URL.revokeObjectURL(url);
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