forked from external-repos/squoosh
Implement sRGB color conversion (#510)
* Add sRGB -> RGB conversion before resize * Add clamping for color space conversions * Clip for demultiplication as well * Fixing linear <-> srgb conversion * Update benchmark * Decouple srgb calculations * Generate lookup tables * Update src/codecs/resize/options.tsx * Defaulting on, renaming, removing redundant state
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@@ -9,6 +9,9 @@ use resize::Pixel::RGBA;
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use resize::Type;
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use wasm_bindgen::prelude::*;
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mod srgb;
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use srgb::Clamp;
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cfg_if! {
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// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global
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// allocator.
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@@ -19,6 +22,39 @@ cfg_if! {
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}
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}
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include!("./lut.inc");
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// If `with_space_conversion` is true, this function returns 2 functions that
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// convert from sRGB to linear RGB and vice versa. If `with_space_conversion` is
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// false, the 2 functions returned do nothing.
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fn converter_funcs(with_space_conversion: bool) -> ((fn(u8) -> f32), (fn(f32) -> u8)) {
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if with_space_conversion {
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(
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|v| SRGB_TO_LINEAR_LUT[v as usize] * 255.0,
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|v| (LINEAR_TO_SRGB_LUT[v as usize] * 255.0) as u8,
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)
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} else {
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(|v| v as f32, |v| v as u8)
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}
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}
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// If `with_alpha_premultiplication` is true, this function returns a function
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// that premultiply the alpha channel with the given channel value and another
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// function that reverses that process. If `with_alpha_premultiplication` is
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// false, the functions just return the channel value.
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fn alpha_multiplier_funcs(
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with_alpha_premultiplication: bool,
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) -> ((fn(f32, u8) -> u8), (fn(u8, u8) -> f32)) {
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if with_alpha_premultiplication {
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(
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|v, a| (v * (a as f32) / 255.0) as u8,
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|v, a| (v as f32) * 255.0 / (a as f32).clamp(0.0, 255.0),
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)
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} else {
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(|v, _a| v as u8, |v, _a| v as f32)
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}
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}
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#[wasm_bindgen]
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#[no_mangle]
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pub fn resize(
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@@ -29,6 +65,7 @@ pub fn resize(
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output_height: usize,
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typ_idx: usize,
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premultiply: bool,
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color_space_conversion: bool,
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) -> Vec<u8> {
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let typ = match typ_idx {
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0 => Type::Triangle,
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@@ -40,12 +77,16 @@ pub fn resize(
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let num_input_pixels = input_width * input_height;
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let num_output_pixels = output_width * output_height;
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if premultiply {
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let (to_linear, to_color_space) = converter_funcs(color_space_conversion);
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let (premultiplier, demultiplier) = alpha_multiplier_funcs(premultiply);
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// If both options are false, there is no preprocessing on the pixel valus
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// and we can skip the loop.
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if premultiply || color_space_conversion {
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for i in 0..num_input_pixels {
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for j in 0..3 {
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input_image[4 * i + j] = ((input_image[4 * i + j] as f32)
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* (input_image[4 * i + 3] as f32)
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/ 255.0) as u8;
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input_image[4 * i + j] =
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premultiplier(to_linear(input_image[4 * i + j]), input_image[4 * i + 3]);
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}
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}
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}
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@@ -62,15 +103,16 @@ pub fn resize(
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output_image.resize(num_output_pixels * 4, 0);
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resizer.resize(input_image.as_slice(), output_image.as_mut_slice());
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if premultiply {
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if premultiply || color_space_conversion {
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for i in 0..num_output_pixels {
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for j in 0..3 {
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// We don’t need to worry about division by zero, as division by zero
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// is well-defined on floats to return `±Inf`. ±Inf is converted to 0
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// is well-defined on floats to return ±Inf. ±Inf is converted to 0
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// when casting to integers.
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output_image[4 * i + j] = ((output_image[4 * i + j] as f32) * 255.0
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/ (output_image[4 * i + 3] as f32))
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as u8;
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output_image[4 * i + j] = to_color_space(demultiplier(
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output_image[4 * i + j],
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output_image[4 * i + 3],
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));
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}
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}
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}
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