* Basic rotate & flip

* Flipping resize when orientation changes

* Hack around critters issue.

* Removing generator. Huge perf boost.

* Stable positioning

* Creating input processors

* Allowing rotation to be changed

* Reverting old change

* Adding tooltips

* No more flip

* Removing need for wrapper element boxing

* Adding comment

* Addressing nits

* Bleh
This commit is contained in:
Jake Archibald
2018-11-30 11:00:25 +00:00
committed by GitHub
parent 7723bd3b5f
commit 1b693fb57a
15 changed files with 447 additions and 153 deletions

View File

@@ -5,17 +5,29 @@ import './custom-els/TwoUp';
import * as style from './style.scss';
import { bind, linkRef } from '../../lib/initial-util';
import { shallowEqual, drawDataToCanvas } from '../../lib/util';
import { ToggleIcon, AddIcon, RemoveIcon, BackIcon } from '../../lib/icons';
import {
ToggleBackgroundIcon,
AddIcon,
RemoveIcon,
BackIcon,
ToggleBackgroundActiveIcon,
RotateIcon,
} from '../../lib/icons';
import { twoUpHandle } from './custom-els/TwoUp/styles.css';
import { InputProcessorState } from '../../codecs/input-processors';
import { cleanSet } from '../../lib/clean-modify';
import { SourceImage } from '../compress';
interface Props {
originalImage?: ImageData;
source?: SourceImage;
inputProcessorState?: InputProcessorState;
mobileView: boolean;
leftCompressed?: ImageData;
rightCompressed?: ImageData;
leftImgContain: boolean;
rightImgContain: boolean;
onBack: () => void;
onInputProcessorChange: (newState: InputProcessorState) => void;
}
interface State {
@@ -70,6 +82,38 @@ export default class Output extends Component<Props, State> {
const prevRightDraw = this.rightDrawable(prevProps);
const leftDraw = this.leftDrawable();
const rightDraw = this.rightDrawable();
const sourceFileChanged =
// Has the value become (un)defined?
(!!this.props.source !== !!prevProps.source) ||
// Or has the file changed?
(this.props.source && prevProps.source && this.props.source.file !== prevProps.source.file);
const oldSourceData = prevProps.source && prevProps.source.processed;
const newSourceData = this.props.source && this.props.source.processed;
const pinchZoom = this.pinchZoomLeft!;
if (sourceFileChanged) {
// New image? Reset the pinch-zoom.
pinchZoom.setTransform({
allowChangeEvent: true,
x: 0,
y: 0,
scale: 1,
});
} else if (oldSourceData && newSourceData && oldSourceData !== newSourceData) {
// Since the pinch zoom transform origin is the top-left of the content, we need to flip
// things around a bit when the content size changes, so the new content appears as if it were
// central to the previous content.
const scaleChange = 1 - pinchZoom.scale;
const oldXScaleOffset = oldSourceData.width / 2 * scaleChange;
const oldYScaleOffset = oldSourceData.height / 2 * scaleChange;
pinchZoom.setTransform({
allowChangeEvent: true,
x: pinchZoom.x - oldXScaleOffset + oldYScaleOffset,
y: pinchZoom.y - oldYScaleOffset + oldXScaleOffset,
});
}
if (leftDraw && leftDraw !== prevLeftDraw && this.canvasLeft) {
drawDataToCanvas(this.canvasLeft, leftDraw);
@@ -77,16 +121,6 @@ export default class Output extends Component<Props, State> {
if (rightDraw && rightDraw !== prevRightDraw && this.canvasRight) {
drawDataToCanvas(this.canvasRight, rightDraw);
}
if (this.props.originalImage !== prevProps.originalImage && this.pinchZoomLeft) {
// New image? Reset the pinch-zoom.
this.pinchZoomLeft.setTransform({
allowChangeEvent: true,
x: 0,
y: 0,
scale: 1,
});
}
}
shouldComponentUpdate(nextProps: Props, nextState: State) {
@@ -94,11 +128,11 @@ export default class Output extends Component<Props, State> {
}
private leftDrawable(props: Props = this.props): ImageData | undefined {
return props.leftCompressed || props.originalImage;
return props.leftCompressed || (props.source && props.source.processed);
}
private rightDrawable(props: Props = this.props): ImageData | undefined {
return props.rightCompressed || props.originalImage;
return props.rightCompressed || (props.source && props.source.processed);
}
@bind
@@ -122,6 +156,20 @@ export default class Output extends Component<Props, State> {
this.pinchZoomLeft.scaleTo(this.state.scale / 1.25, scaleToOpts);
}
@bind
private onRotateClick() {
const { inputProcessorState } = this.props;
if (!inputProcessorState) return;
const newState = cleanSet(
inputProcessorState,
'rotate.rotate',
(inputProcessorState.rotate.rotate + 90) % 360,
);
this.props.onInputProcessorChange(newState);
}
@bind
private onScaleValueFocus() {
this.setState({ editingScale: true }, () => {
@@ -201,11 +249,13 @@ export default class Output extends Component<Props, State> {
}
render(
{ mobileView, leftImgContain, rightImgContain, originalImage, onBack }: Props,
{ mobileView, leftImgContain, rightImgContain, source, onBack }: Props,
{ scale, editingScale, altBackground }: State,
) {
const leftDraw = this.leftDrawable();
const rightDraw = this.rightDrawable();
// To keep position stable, the output is put in a square using the longest dimension.
const originalImage = source && source.processed;
return (
<div class={`${style.output} ${altBackground ? style.altBackground : ''}`}>
@@ -227,7 +277,7 @@ export default class Output extends Component<Props, State> {
ref={linkRef(this, 'pinchZoomLeft')}
>
<canvas
class={style.outputCanvas}
class={style.pinchTarget}
ref={linkRef(this, 'canvasLeft')}
width={leftDraw && leftDraw.width}
height={leftDraw && leftDraw.height}
@@ -240,7 +290,7 @@ export default class Output extends Component<Props, State> {
</pinch-zoom>
<pinch-zoom class={style.pinchZoom} ref={linkRef(this, 'pinchZoomRight')}>
<canvas
class={style.outputCanvas}
class={style.pinchTarget}
ref={linkRef(this, 'canvasRight')}
width={rightDraw && rightDraw.width}
height={rightDraw && rightDraw.height}
@@ -286,9 +336,18 @@ export default class Output extends Component<Props, State> {
<AddIcon />
</button>
</div>
<button class={style.button} onClick={this.toggleBackground}>
<ToggleIcon />
Toggle Background
<button class={style.button} onClick={this.onRotateClick} title="Rotate image">
<RotateIcon />
</button>
<button
class={`${style.button} ${altBackground ? style.active : ''}`}
onClick={this.toggleBackground}
title="Change canvas color"
>
{altBackground
? <ToggleBackgroundActiveIcon />
: <ToggleBackgroundIcon />
}
</button>
</div>
</div>