'make iosdmg' now works with 32-bit builds as well

This commit is contained in:
DRC
2012-02-10 01:24:26 +00:00
parent ba12191cc8
commit aad846c416

View File

@@ -644,28 +644,32 @@ make dmg
make udmg [BUILDDIR32={32-bit build directory}]
On 64-bit OS X systems, this creates a version of the Macintosh package and
disk image that contains universal i386/x86-64 binaries. You should first
configure a 32-bit out-of-tree build of libjpeg-turbo, then configure a
64-bit out-of-tree build, then run 'make udmg' from the 64-bit build
directory. The build system will look for the 32-bit build under
{source_directory}/osxx86 by default, but you can override this by setting
the BUILDDIR32 variable on the make command line as shown above.
On 64-bit OS X systems, this creates a Macintosh package and disk image that
contains universal i386/x86-64 binaries. You should first configure a 32-bit
out-of-tree build of libjpeg-turbo, then configure a 64-bit out-of-tree
build, then run 'make udmg' from the 64-bit build directory. The build
system will look for the 32-bit build under {source_directory}/osxx86 by
default, but you can override this by setting the BUILDDIR32 variable on the
make command line as shown above.
make iosdmg [BUILDDIR32={32-bit build directory}] \
[BUILDDIRARMV6={ARM v6 build directory}] \
[BUILDDIRARMV7={ARM v7 build directory}] \
On 64-bit OS X systems, this creates a version of the Macintosh package and
disk image that contains universal i386/x86-64/ARM binaries. You should
first configure 32-bit, ARM v6, and ARM v7 out-of-tree builds of
libjpeg-turbo, then configure a 64-bit out-of-tree build, then run
'make iosdmg' from the 64-bit build directory. The build system will look
for the 32-bit build under {source_directory}/osxx86 by default, the ARM v6
build under {source_directory}/iosarmv6 by default, and the ARM v7 build
under {source_directory}/iosarmv7 by default, but you can override this by
setting the BUILDDIR32, BUILDDIRARMV6, and/or BUILDDIRARMV7 variables on the
make command line as shown above.
On OS X systems, this creates a Macintosh package and disk image in which the
libjpeg-turbo static libraries contain ARM architectures necessary to build
iOS applications. If building on an x86-64 system, the binaries will also
contain the i386 architecture, as with 'make udmg' above. You should first
configure ARM v6 and ARM v7 out-of-tree builds of libjpeg-turbo (see
"Building libjpeg-turbo for iOS" above.) If you are building an x86-64
version of libjpeg-turbo, you should configure a 32-bit out-of-tree build as
well. Next, build libjpeg-turbo as you would normally, using an out-of-tree
build. When it is built, run 'make iosdmg' from the build directory. The
build system will look for the ARM v6 build under {source_directory}/iosarmv6
by default, the ARM v7 build under {source_directory}/iosarmv7 by default,
and (if applicable) the 32-bit build under {source_directory}/osxx86 by
default, but you can override this by setting the BUILDDIR32, BUILDDIRARMV6,
and/or BUILDDIRARMV7 variables on the make command line as shown above.
make sunpkg