forked from external-repos/LifeTrinket
283 lines
7.2 KiB
TypeScript
283 lines
7.2 KiB
TypeScript
import { Checkbox } from '@mui/material';
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import { Player, Rotation } from '../../Types/Player';
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import ExperienceIcon from '../../Icons/ExperienceIcon';
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import PartnerTaxIcon from '../../Icons/PartnerTaxIcon';
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import EnergyIcon from '../../Icons/EnergyIcon';
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import PoisonIcon from '../../Icons/PoisonIcon';
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import { useWakeLock } from 'react-screen-wake-lock';
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import styled, { css } from 'styled-components';
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type SettingsProps = {
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player: Player;
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opponents: Player[];
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onChange: (updatedPlayer: Player) => void;
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resetCurrentGame: () => void;
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};
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const SettingsContainer = styled.div<{
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rotation: Rotation;
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}>`
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display: flex;
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flex-direction: row;
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flex-wrap: wrap;
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justify-content: space-evenly;
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align-items: center;
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gap: 2vmin;
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height: 100%;
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width: 100%;
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${(props) => {
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if (
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props.rotation === Rotation.SideFlipped ||
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props.rotation === Rotation.Side
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) {
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return css`
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flex-direction: row;
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padding-top: 36px;
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`;
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} else {
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return css`
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padding-top: 36px;
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`;
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}
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}}
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`;
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const SettingsSection = styled.div<{ rotation: Rotation }>`
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display: flex;
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flex-direction: row;
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justify-content: space-evenly;
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flex-wrap: wrap;
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gap: 0.5rem;
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${(props) => {
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if (
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props.rotation === Rotation.SideFlipped ||
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props.rotation === Rotation.Side
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) {
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return css`
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flex-direction: column-reverse;
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`;
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}
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}}
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`;
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const ColorPicker = styled.input<{
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rotation: Rotation;
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}>`
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position: absolute;
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top: 5%;
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left: 5%;
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height: 8vmax;
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width: 8vmax;
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border: none;
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outline: none;
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cursor: pointer;
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background-color: transparent;
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user-select: none;
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color: #ffffff;
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${(props) => {
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if (props.rotation === Rotation.Side) {
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return css`
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rotate: ${props.rotation - 180}deg;
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bottom: 5%;
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top: auto;
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`;
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} else if (props.rotation === Rotation.SideFlipped) {
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return css`
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rotate: ${props.rotation - 180}deg;
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top: 5%;
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left: auto;
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right: 5%;
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`;
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}
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}}
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`;
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const Button = styled.button<{
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rotation: Rotation;
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}>`
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cursor: pointer;
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user-select: none;
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color: #000000;
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${(props) => {
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if (
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props.rotation === Rotation.SideFlipped ||
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props.rotation === Rotation.Side
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) {
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return css`
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rotate: ${props.rotation + 90}deg;
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-webkit-writing-mode: vertical-rl;
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writing-mode: vertical-rl;
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text-orientation: sideways;
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`;
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}
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}}
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`;
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const CheckboxContainer = styled.div<{ rotation: Rotation }>`
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${(props) => {
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if (
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props.rotation === Rotation.SideFlipped ||
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props.rotation === Rotation.Side
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) {
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return css`
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rotate: ${props.rotation - 180}deg;
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`;
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}
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}}
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`;
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const Settings = ({ player, onChange, resetCurrentGame }: SettingsProps) => {
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const { released, request, release } = useWakeLock();
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const handleWakeLock = () => (released === false ? release() : request());
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const handleColorChange = (event: React.ChangeEvent<HTMLInputElement>) => {
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const updatedPlayer = { ...player, color: event.target.value };
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onChange(updatedPlayer);
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};
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const handleSettingsChange = (event: React.ChangeEvent<HTMLInputElement>) => {
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const { name, checked } = event.target;
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const updatedSettings = { ...player.settings, [name]: checked };
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const updatedPlayer = { ...player, settings: updatedSettings };
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onChange(updatedPlayer);
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};
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const handleResetGame = () => {
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resetCurrentGame();
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};
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const handleNewGame = () => {
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localStorage.removeItem('players');
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localStorage.removeItem('initialGameSettings');
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window.location.reload();
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};
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const toggleFullscreen = () => {
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if (!document.fullscreenElement) {
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document.documentElement.requestFullscreen();
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} else if (document.exitFullscreen) {
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document.exitFullscreen();
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}
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};
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return (
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<SettingsContainer rotation={player.settings.rotation}>
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<ColorPicker
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rotation={player.settings.rotation}
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type="color"
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value={player.color}
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onChange={handleColorChange}
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/>
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<SettingsSection rotation={player.settings.rotation}>
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<CheckboxContainer rotation={player.settings.rotation}>
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<Checkbox
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name="usePartner"
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checked={player.settings.usePartner}
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icon={
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<PartnerTaxIcon
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size="4vmax"
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color="black"
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opacity={1}
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showStroke
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/>
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}
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checkedIcon={
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<PartnerTaxIcon
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size="4vmax"
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color={player.color}
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opacity={1}
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showStroke
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/>
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}
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onChange={handleSettingsChange}
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/>
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</CheckboxContainer>
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<CheckboxContainer rotation={player.settings.rotation}>
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<Checkbox
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name="usePoison"
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checked={player.settings.usePoison}
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icon={
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<PoisonIcon size="4vmax" color="black" opacity={1} showStroke />
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}
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checkedIcon={
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<PoisonIcon
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size="4vmax"
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color={player.color}
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opacity={1}
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showStroke
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/>
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}
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onChange={handleSettingsChange}
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/>
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</CheckboxContainer>
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<CheckboxContainer rotation={player.settings.rotation}>
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<Checkbox
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name="useEnergy"
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checked={player.settings.useEnergy}
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icon={
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<EnergyIcon size="4vmax" color="black" opacity={1} showStroke />
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}
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checkedIcon={
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<EnergyIcon
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size="4vmax"
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color={player.color}
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opacity={1}
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showStroke
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/>
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}
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onChange={handleSettingsChange}
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/>
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</CheckboxContainer>
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<CheckboxContainer rotation={player.settings.rotation}>
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<Checkbox
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name="useExperience"
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checked={player.settings.useExperience}
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icon={
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<ExperienceIcon
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size="4vmax"
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color="black"
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opacity={1}
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showStroke
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/>
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}
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checkedIcon={
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<ExperienceIcon
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size="4vmax"
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color={player.color}
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opacity={1}
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showStroke
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/>
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}
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onChange={handleSettingsChange}
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/>
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</CheckboxContainer>
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</SettingsSection>
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<SettingsSection rotation={player.settings.rotation}>
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<Button rotation={player.settings.rotation} onClick={handleResetGame}>
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Reset All
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</Button>
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<Button rotation={player.settings.rotation} onClick={handleNewGame}>
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Back to Start
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</Button>
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<Button rotation={player.settings.rotation} onClick={toggleFullscreen}>
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Fullscreen
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</Button>
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<Button rotation={player.settings.rotation} onClick={handleWakeLock}>
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{released === false ? 'Release' : 'Request'} nosleep
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</Button>
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</SettingsSection>
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</SettingsContainer>
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);
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};
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export default Settings;
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