Files
LifeTrinket/src/Components/Players/PlayerMenu.tsx
Viktor Rådberg 623aec29f8 Remove MUI (#36)
* remove mui from layouts

* remove button

* remove switch

* remove mui
2024-05-01 14:24:38 +02:00

490 lines
15 KiB
TypeScript

import { useRef } from 'react';
import { twc } from 'react-twc';
import { useAnalytics } from '../../Hooks/useAnalytics';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { usePlayers } from '../../Hooks/usePlayers';
import { useSafeRotate } from '../../Hooks/useSafeRotate';
import {
Cross,
Energy,
Exit,
Experience,
FullscreenOff,
FullscreenOn,
PartnerTax,
Poison,
ResetGame,
} from '../../Icons/generated';
import { Player, Rotation } from '../../Types/Player';
import { PreStartMode } from '../../Types/Settings';
import { RotationDivProps } from '../Buttons/CommanderDamage';
import { IconCheckbox } from '../Misc/IconCheckbox';
const PlayerMenuWrapper = twc.div`
flex
flex-col
absolute
w-full
h-full
bg-background-settings
backdrop-blur-[3px]
items-center
justify-center
z-[2]
webkit-user-select-none
transition-all
`;
const BetterRowContainer = twc.div`
flex
flex-col
flex-grow
w-full
h-full
justify-between
items-stretch
`;
const TogglesSection = twc.div`
flex
flex-row
flex-wrap
relative
h-full
justify-evenly
items-center
`;
const ButtonsSections = twc.div`
flex
max-w-full
justify-evenly
items-center
flex-wrap
mt-0
px-2
`;
const ColorPickerButton = twc.div`
h-[8vmax]
w-[8vmax]
relative
max-h-12
max-w-12
rounded-full
cursor-pointer
overflow-hidden
`;
const SettingsContainer = twc.div<RotationDivProps>((props) => [
'flex flex-wrap h-full w-full overflow-y-scroll',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'flex-col'
: 'flex-row',
]);
type PlayerMenuProps = {
player: Player;
setShowPlayerMenu: (showPlayerMenu: boolean) => void;
isShown: boolean;
};
const PlayerMenu = ({
player,
setShowPlayerMenu,
isShown,
}: PlayerMenuProps) => {
const settingsContainerRef = useRef<HTMLDivElement | null>(null);
const resetGameDialogRef = useRef<HTMLDialogElement | null>(null);
const endGameDialogRef = useRef<HTMLDialogElement | null>(null);
const { isSide } = useSafeRotate({
rotation: player.settings.rotation,
containerRef: settingsContainerRef,
});
const {
fullscreen,
wakeLock,
goToStart,
settings,
setPlaying,
setRandomizingPlayer,
saveCurrentGame,
initialGameSettings,
setPreStartCompleted,
} = useGlobalSettings();
const analytics = useAnalytics();
const { updatePlayer, resetCurrentGame, players } = usePlayers();
const handleColorChange = (event: React.ChangeEvent<HTMLInputElement>) => {
const updatedPlayer = { ...player, color: event.target.value };
updatePlayer(updatedPlayer);
};
const handleSettingsChange = (event: React.ChangeEvent<HTMLInputElement>) => {
const { name, checked } = event.target;
const updatedSettings = { ...player.settings, [name]: checked };
const updatedPlayer = { ...player, settings: updatedSettings };
updatePlayer(updatedPlayer);
};
const handleResetGame = () => {
resetCurrentGame();
setShowPlayerMenu(false);
setPlaying(false);
if (settings.preStartMode === PreStartMode.RandomKing) {
setRandomizingPlayer(true);
setPreStartCompleted(false);
}
analytics.trackEvent('reset_game');
};
const handleGoToStart = () => {
saveCurrentGame({ players, initialGameSettings });
goToStart();
setRandomizingPlayer(true);
};
const toggleFullscreen = () => {
if (fullscreen.isFullscreen) {
fullscreen.disableFullscreen();
} else {
fullscreen.enableFullscreen();
}
};
const buttonFontSize = isSide ? '1.5vmax' : '3vmin';
const iconSize = isSide ? '6vmin' : '3vmax';
const extraCountersSize = isSide ? '8vmin' : '4vmax';
const calcRotation =
player.settings.rotation === Rotation.Side
? `${player.settings.rotation - 180}deg`
: player.settings.rotation === Rotation.SideFlipped
? `${player.settings.rotation - 180}deg`
: '';
return (
<PlayerMenuWrapper
//TODO: Fix hacky solution to rotation for SideFlipped
style={{
rotate:
player.settings.rotation === Rotation.SideFlipped ? `180deg` : '',
translate: isShown ? '' : player.isSide ? `-100%` : `0 -100%`,
}}
>
<SettingsContainer
$rotation={player.settings.rotation}
style={{
rotate: calcRotation,
}}
ref={settingsContainerRef}
>
<button
onClick={() => {
analytics.trackEvent('close_player_menu_button');
setShowPlayerMenu(false);
}}
className="flex absolute top-0 right-2 z-10 bg-transparent items-center justify-center rounded-full border-solid border-primary-main border-2 p-[0.2rem]"
>
<Cross size={buttonFontSize} className="text-primary-main " />
</button>
<BetterRowContainer>
<TogglesSection>
<ColorPickerButton aria-label="Color picker">
<input
onChange={handleColorChange}
type="color"
className="size-[200%] absolute -left-2 -top-2"
value={player.color}
onClick={() => {
analytics.trackEvent('color_picker_opened', {
player: player.index,
});
}}
/>
</ColorPickerButton>
{player.settings.useCommanderDamage && (
<div className="flex flex-col items-center">
<IconCheckbox
name="usePartner"
checked={player.settings.usePartner}
icon={
<PartnerTax
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="30"
/>
}
checkedIcon={
<PartnerTax
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="30"
/>
}
onChange={(e) => {
analytics.trackEvent('toggle_partner', {
checked: e.target.checked,
});
handleSettingsChange(e);
}}
aria-checked={player.settings.usePartner}
aria-label="Partner"
/>
</div>
)}
<div>
<IconCheckbox
name="usePoison"
checked={player.settings.usePoison}
icon={
<Poison
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="30"
/>
}
checkedIcon={
<Poison
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="30"
/>
}
onChange={(e) => {
analytics.trackEvent('toggle_poison', {
checked: e.target.checked,
});
handleSettingsChange(e);
}}
aria-checked={player.settings.usePoison}
aria-label="Poison"
/>
</div>
<div>
<IconCheckbox
name="useEnergy"
checked={player.settings.useEnergy}
icon={
<Energy
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="15"
/>
}
checkedIcon={
<Energy
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="15"
/>
}
onChange={(e) => {
analytics.trackEvent('toggle_energy', {
checked: e.target.checked,
});
handleSettingsChange(e);
}}
aria-checked={player.settings.useEnergy}
aria-label="Energy"
/>
</div>
<div>
<IconCheckbox
name="useExperience"
checked={player.settings.useExperience}
icon={
<Experience
size={extraCountersSize}
color="black"
stroke="white"
strokeWidth="15"
/>
}
checkedIcon={
<Experience
size={extraCountersSize}
color={player.color}
stroke="white"
strokeWidth="15"
/>
}
onChange={(e) => {
analytics.trackEvent('toggle_experience', {
checked: e.target.checked,
});
handleSettingsChange(e);
}}
aria-checked={player.settings.useExperience}
aria-label="Experience"
/>
</div>
</TogglesSection>
<ButtonsSections>
<button
className="text-primary-main cursor-pointer webkit-user-select-none"
onClick={() => endGameDialogRef.current?.show()}
aria-label="Back to start"
>
<Exit size={iconSize} style={{ rotate: '180deg' }} />
</button>
<div
data-fullscreen={document.fullscreenElement ? true : false}
className="flex
data-[fullscreen=true]:bg-secondary-dark rounded-lg border border-transparent
data-[fullscreen=true]:border-primary-main"
>
<IconCheckbox
className="p-1"
name="fullscreen"
checked={document.fullscreenElement ? true : false}
icon={
<FullscreenOff
size={iconSize}
className="text-primary-main"
/>
}
checkedIcon={
<FullscreenOn size={iconSize} className="text-primary-main" />
}
onChange={toggleFullscreen}
aria-checked={document.fullscreenElement ? true : false}
aria-label="Fullscreen"
/>
</div>
<button
data-wake-lock-active={settings.keepAwake}
style={{
fontSize: buttonFontSize,
}}
className="text-primary-main px-1 webkit-user-select-none cursor-pointer
data-[wake-lock-active=true]:bg-secondary-dark rounded-lg border border-transparent
data-[wake-lock-active=true]:border-primary-main
"
onClick={() => {
wakeLock.toggleWakeLock();
}}
role="checkbox"
aria-checked={settings.keepAwake}
aria-label="Keep awake"
>
Keep Awake
</button>
<button
style={{
cursor: 'pointer',
userSelect: 'none',
fontSize: buttonFontSize,
padding: '2px',
}}
className="text-primary-main"
onClick={() => resetGameDialogRef.current?.show()}
role="checkbox"
aria-label="Reset Game"
>
<ResetGame size={iconSize} />
</button>
</ButtonsSections>
</BetterRowContainer>
<dialog
ref={resetGameDialogRef}
className="z-[999] size-full bg-background-settings overflow-y-scroll"
onClick={() => resetGameDialogRef.current?.close()}
>
<div className="flex size-full items-center justify-center">
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
<h1
className="text-center text-text-primary"
style={{ fontSize: extraCountersSize }}
>
Reset Game?
</h1>
<div className="flex justify-evenly gap-2">
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
style={{ fontSize: iconSize }}
onClick={() => resetGameDialogRef.current?.close()}
>
No
</button>
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
onClick={() => {
handleResetGame();
resetGameDialogRef.current?.close();
}}
style={{ fontSize: iconSize }}
>
Yes
</button>
</div>
</div>
</div>
</dialog>
<dialog
ref={endGameDialogRef}
className="z-[999] size-full bg-background-settings overflow-y-scroll"
onClick={() => endGameDialogRef.current?.close()}
>
<div className="flex size-full items-center justify-center">
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
<h1
className="text-center text-text-primary"
style={{ fontSize: extraCountersSize }}
>
Go to start?
</h1>
<div
style={{ fontSize: iconSize }}
className="text-center text-text-primary"
>
(Game will be saved)
</div>
<div className="flex justify-evenly gap-2">
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
style={{ fontSize: iconSize }}
onClick={() => endGameDialogRef.current?.close()}
>
No
</button>
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
onClick={() => {
handleGoToStart();
endGameDialogRef.current?.close();
}}
style={{ fontSize: iconSize }}
>
Yes
</button>
</div>
</div>
</div>
</dialog>
</SettingsContainer>
</PlayerMenuWrapper>
);
};
export default PlayerMenu;