forked from external-repos/LifeTrinket
281 lines
6.9 KiB
TypeScript
281 lines
6.9 KiB
TypeScript
import { useEffect, useState } from 'react';
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import styled, { css, keyframes } from 'styled-components';
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import { Player, Rotation } from '../../Types/Player';
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import LifeCounterButton from '../Buttons/LifeCounterButton';
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import SettingsButton from '../Buttons/SettingsButton';
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import CommanderDamageBar from '../Counters/CommanderDamageBar';
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import ExtraCountersBar from '../Counters/ExtraCountersBar';
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import { OutlinedText } from '../Misc/OutlinedText';
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import PlayerMenu from '../PlayerMenu/PlayerMenu';
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const LifeCounterContentWrapper = styled.div<{
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backgroundColor: string;
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}>`
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position: relative;
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display: flex;
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flex-grow: 1;
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flex-direction: column;
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align-items: center;
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height: 100%;
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width: 100%;
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background-color: ${(props) => props.backgroundColor || 'antiquewhite'};
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@media (orientation: landscape) {
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max-width: 100vmax;
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max-height: 100vmin;
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}
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`;
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const LifeCounterWrapper = styled.div<{
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rotation: Rotation;
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}>`
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position: relative;
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display: flex;
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flex-direction: column;
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align-items: center;
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width: 100%;
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height: 100%;
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z-index: 1;
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${(props) => {
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if (
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props.rotation === Rotation.SideFlipped ||
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props.rotation === Rotation.Side
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) {
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return css`
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flex-direction: row;
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rotate: ${props.rotation - 90}deg;
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`;
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}
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return css`
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flex-direction: column;
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rotate: ${props.rotation}deg;
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`;
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}}
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`;
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const LifeCountainer = styled.div<{
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rotation: Rotation;
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}>`
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display: flex;
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flex-direction: row;
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flex-grow: 1;
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width: 100%;
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height: 100%;
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justify-content: space-between;
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align-items: center;
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${(props) => {
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if (
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props.rotation === Rotation.SideFlipped ||
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props.rotation === Rotation.Side
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) {
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return css`
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flex-direction: column-reverse;
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`;
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}
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}}
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`;
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const StartingPlayer = styled.div<{
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rotation: Rotation;
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}>`
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z-index: 1;
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display: flex;
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position: absolute;
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width: 100%;
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height: 100%;
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justify-content: center;
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align-items: center;
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font-size: 8vmin;
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background: turquoise;
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pointer-events: none;
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-webkit-touch-callout: none;
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-webkit-tap-highlight-color: transparent;
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user-select: none;
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-moz-user-select: -moz-none;
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-webkit-user-select: none;
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-ms-user-select: none;
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${(props) => {
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if (
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props.rotation === Rotation.SideFlipped ||
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props.rotation === Rotation.Side
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) {
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return css`
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flex-direction: column-reverse;
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`;
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}
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}}
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`;
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const LifeCounterTextContainer = styled.p<{
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rotation: Rotation;
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}>`
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margin: 0;
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padding: 0;
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pointer-events: none;
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-webkit-touch-callout: none;
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-webkit-tap-highlight-color: transparent;
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user-select: none;
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-moz-user-select: -moz-none;
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-webkit-user-select: none;
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-ms-user-select: none;
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${(props) => {
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if (
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props.rotation === Rotation.SideFlipped ||
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props.rotation === Rotation.Side
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) {
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return css`
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rotate: 270deg;
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margin-right: 25%;
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`;
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}
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}}
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`;
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const fadeOut = keyframes`
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0% {
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opacity: 1;
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}
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33% {
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opacity: 0.6;
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}
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100% {
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opacity: 0;
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}
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`;
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export const RecentDifference = styled.span`
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position: absolute;
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top: 40%;
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left: 50%;
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transform: translate(-50%, -50%);
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text-shadow: none;
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background-color: rgba(255, 255, 255, 0.6);
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font-variant-numeric: tabular-nums;
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border-radius: 50%;
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padding: 5px 10px;
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font-size: 8vmin;
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color: #333333;
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animation: ${fadeOut} 3s 1s ease-out forwards;
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`;
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interface LifeCounterProps {
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backgroundColor: string;
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player: Player;
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opponents: Player[];
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onPlayerChange: (updatedPlayer: Player) => void;
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resetCurrentGame: () => void;
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}
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const LifeCounter = ({
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backgroundColor,
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player,
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opponents,
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onPlayerChange,
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resetCurrentGame,
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}: LifeCounterProps) => {
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const handleLifeChange = (updatedLifeTotal: number) => {
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const difference = updatedLifeTotal - player.lifeTotal;
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const updatedPlayer = { ...player, lifeTotal: updatedLifeTotal };
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setRecentDifference(recentDifference + difference);
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onPlayerChange(updatedPlayer);
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setKey(Date.now());
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};
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const [showPlayerMenu, setShowPlayerMenu] = useState(false);
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const [recentDifference, setRecentDifference] = useState(0);
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const [showStartingPlayer, setShowStartingPlayer] = useState(
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localStorage.getItem('playing') === 'true'
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);
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const [key, setKey] = useState(Date.now());
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useEffect(() => {
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const timer = setTimeout(() => {
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setRecentDifference(0);
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}, 3_000);
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return () => clearTimeout(timer);
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}, [recentDifference]);
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useEffect(() => {
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if (!showStartingPlayer) {
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const playingTimer = setTimeout(() => {
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localStorage.setItem('playing', 'true');
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setShowStartingPlayer(localStorage.getItem('playing') === 'true');
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}, 3_000);
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return () => clearTimeout(playingTimer);
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}
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}, [showStartingPlayer]);
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const size = 30;
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const fontSize = `${size}vmin`;
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const strokeWidth = `${size / 20}vmin`;
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return (
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<LifeCounterContentWrapper backgroundColor={backgroundColor}>
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<LifeCounterWrapper rotation={player.settings.rotation}>
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{player.isStartingPlayer && !showStartingPlayer && (
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<StartingPlayer rotation={player.settings.rotation}>
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You start!
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</StartingPlayer>
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)}
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<CommanderDamageBar
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opponents={opponents}
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player={player}
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onPlayerChange={onPlayerChange}
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setLifeTotal={handleLifeChange}
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/>
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<SettingsButton
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onClick={() => {
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setShowPlayerMenu(!showPlayerMenu);
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}}
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rotation={player.settings.rotation}
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/>
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<LifeCountainer rotation={player.settings.rotation}>
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<LifeCounterButton
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lifeTotal={player.lifeTotal}
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setLifeTotal={handleLifeChange}
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rotation={player.settings.rotation}
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operation="subtract"
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increment={-1}
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/>
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<LifeCounterTextContainer rotation={player.settings.rotation}>
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<OutlinedText fontSize={fontSize} strokeWidth={strokeWidth}>
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{player.lifeTotal}
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</OutlinedText>
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{recentDifference !== 0 && (
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<RecentDifference key={key}>
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{recentDifference > 0 ? '+' : ''}
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{recentDifference}
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</RecentDifference>
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)}
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</LifeCounterTextContainer>
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<LifeCounterButton
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lifeTotal={player.lifeTotal}
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setLifeTotal={handleLifeChange}
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rotation={player.settings.rotation}
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operation="add"
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increment={1}
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/>
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</LifeCountainer>
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<ExtraCountersBar player={player} onPlayerChange={onPlayerChange} />
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</LifeCounterWrapper>
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{showPlayerMenu && (
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<PlayerMenu
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player={player}
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opponents={opponents}
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onPlayerChange={onPlayerChange}
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setShowPlayerMenu={setShowPlayerMenu}
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resetCurrentGame={resetCurrentGame}
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/>
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)}
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</LifeCounterContentWrapper>
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);
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};
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export default LifeCounter;
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