import { Player, Rotation } from '../../Types/Player'; import styled, { css } from 'styled-components'; import { CommanderDamage } from '../Buttons/CommanderDamage'; const CommanderDamageGrid = styled.div<{ rotation: number }>` display: flex; flex-direction: row; flex-grow: 1; width: 100%; ${(props) => { if ( props.rotation === Rotation.SideFlipped || props.rotation === Rotation.Side ) { return css` flex-direction: column; height: 100%; width: auto; `; } }} `; type CommanderDamageBarProps = { opponents: Player[]; player: Player; onPlayerChange: (updatedPlayer: Player) => void; setLifeTotal: (lifeTotal: number) => void; }; const CommanderDamageBar = ({ opponents, player, onPlayerChange, setLifeTotal, }: CommanderDamageBarProps) => { return ( {opponents.map((opponent) => { if (!opponent.settings.useCommanderDamage) { return null; } return ( ); })} ); }; export default CommanderDamageBar;