Compare commits

...

23 Commits
0.6.6 ... 0.9.1

Author SHA1 Message Date
Viktor Rådberg
28c2ff536f bump 2024-03-30 10:28:49 +01:00
Viktor Rådberg
6beddf06e2 better invalid settings handling 2024-03-30 10:27:16 +01:00
Viktor Rådberg
2a885f9a43 bump 2024-03-29 23:25:50 +01:00
Viktor Rådberg
9c27f34261 More Pre-Start modes. (#34)
* do

* parse settings before setting
2024-03-29 23:24:35 +01:00
Viktor Rådberg
fa5829b402 fix keep away state 2024-03-23 16:23:03 +01:00
Viktor Rådberg
71f26d0dc5 fix keep awake toggle and layout styling 2024-03-23 16:22:48 +01:00
Viktor Rådberg
3a568fc3ab Better scaling on small devices 2024-03-23 16:05:29 +01:00
Viktor Rådberg
355f4bd4cd track only on prod, and add life changed amount tracking 2024-03-23 12:39:07 +01:00
Viktor Rådberg
17e174bfe1 new deploy 2024-03-23 11:24:14 +01:00
Viktor Rådberg
e1e8da858b remove prod check 2024-03-23 11:23:46 +01:00
Viktor Rådberg
e02f071415 new deploy 2024-03-23 11:23:06 +01:00
Viktor Rådberg
e04f31bb67 prod log 2024-03-23 11:22:12 +01:00
Viktor Rådberg
e5386d08a4 fix settings cog color 2024-03-17 19:01:15 +01:00
Viktor Rådberg
d6cd678e9f fix random interval wrapper showing if enabled but show player is disabled 2024-03-17 18:41:58 +01:00
Viktor Rådberg
334b46db6e bump 2024-03-16 22:29:25 +01:00
Viktor Rådberg
e03ecc6f51 Merge pull request #33 from Vikeo/random-player-interval
random player interval
2024-03-16 22:28:49 +01:00
Viktor Rådberg
d4dc44076d fix lint 2024-03-16 22:28:37 +01:00
Viktor Rådberg
a1b5cfd871 fix tsc 2024-03-16 22:26:06 +01:00
Viktor Rådberg
f11eea5e53 better styling 2024-03-16 22:23:03 +01:00
Viktor Rådberg
905912a7fd fix random interval 2024-03-16 21:59:24 +01:00
Viktor Rådberg
a90dd7c9ea wip 2024-03-16 14:40:18 +01:00
Viktor Rådberg
ef1310d674 bump 2024-03-16 13:22:47 +01:00
Viktor Rådberg
fe3bb6c78c show starting player untill press 2024-03-16 13:22:03 +01:00
27 changed files with 1129 additions and 381 deletions

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@@ -1,8 +1,12 @@
index.html,1705225256081,6ef0d7e2de82bf64addbb9294fb28845fd06daaa544b010a47422c12ae3ad97f index.html,1711189442688,fa2549e32940c356ac5cee88c8db61076ad62fb4e599858c8e45cfc68cd901c4
robots.txt,1705225255906,391d14b3c2f8c9143a27a28c7399585142228d4d1bdbe2c87ac946de411fa9a2 manifest.json,1711189442512,7ff5111aa04a42adff3b38924ec467b6f345ed0309dba1486dc9b783b60c2a9d
manifest.json,1705225255906,91ce94afb71f33a477f5d8d48c3f98bd7de422279c74f17b6500eec72003ac1a registerSW.js,1711189442688,5b6445b5215737c53ef0d379c151d57de165a056de2d1c5812ed614f158ebcbd
assets/index-08359bdb.css,1705225256081,d2766260d28230d960d75362810713efaddf40687205e697432b52869f162af7 sw.js,1711189443521,9c09d33ea573bb818864bfad526fa911839637171773eca8e31905458679846d
logo192.png,1705225255905,3b0fcf91fe2128f493de0bce2f6e2d35520a4260a04e05b8d855181359b3d3fe robots.txt,1711189442512,391d14b3c2f8c9143a27a28c7399585142228d4d1bdbe2c87ac946de411fa9a2
favicon.ico,1705225255905,75661e6187b524767554b4f28ec09a64bc72b0bb102a0b453aaead88519d9ed3 manifest.webmanifest,1711189442688,f2bf253209f6e292a6b0dbfa06fb4ac188eb5f2dba568c3ad5511b9ed52c1f51
logo512.png,1705225255906,cf49739c9e6890bbfcd4157f299dde425df60759b7320ae9188d7ab9dc51e8ca workbox-3e911b1d.js,1711189443521,d5dbc868a5c07af633d29de7ba3ffe37542aaaabdf33713b4298df31f92f11ff
assets/index-20658f4b.js,1705225256081,742f2c10740beea3a23f269aa6266b3c288d1fd9c7e20b6829034e8a898bf1e1 assets/index-WLCHZTqE.css,1711189442688,877e5ea9bfd3a1ca0e6449e8213da8a3c7717e530370f12669bb5c70dd21e700
favicon.ico,1711189442511,8cefe5adbf00d337d8633fb744b9f2c4914f769b319be4bb7e184b7a4aa17160
logo192.png,1711189442511,3d1e2e6f064d4fd325828f21bb6493ff0dbf2390b0e7d2aba9f2b6def4829799
logo512.png,1711189442511,892a4da1cc5434929a83a71fcbcb0d0d80aa82f44e3c21e9b20ffe9267197133
assets/index-OHs0lOr7.js,1711189442688,aa0dca732cd5b6f621ecb7c6dbcbfdbccde78941cfad954f6626d4ff83040c7f

View File

@@ -1,7 +1,7 @@
{ {
"name": "life-trinket", "name": "life-trinket",
"private": true, "private": true,
"version": "0.6.6", "version": "0.9.1",
"type": "commonjs", "type": "commonjs",
"engines": { "engines": {
"node": ">=18", "node": ">=18",

View File

@@ -21,9 +21,9 @@ const Container = twc.div<RotationDivProps>((props) => [
]); ]);
export const ExtraCountersGrid = twc.div<RotationDivProps>((props) => [ export const ExtraCountersGrid = twc.div<RotationDivProps>((props) => [
'flex absolute flex-row flex-grow pointer-events-none', 'flex absolute flex-row flex-grow pointer-events-none overflow-x-scroll overflow-y-hidden',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'flex-col-reverse h-full w-auto bottom-auto' ? 'flex-col-reverse h-full w-auto bottom-auto right-0'
: 'w-full bottom-0', : 'w-full bottom-0',
]); ]);

View File

@@ -53,23 +53,9 @@ const Health = ({
differenceKey, differenceKey,
recentDifference, recentDifference,
}: HealthProps) => { }: HealthProps) => {
const [showStartingPlayer, setShowStartingPlayer] = useState(
localStorage.getItem('playing') === 'true'
);
const [fontSize, setFontSize] = useState(16); const [fontSize, setFontSize] = useState(16);
const textContainerRef = useRef<HTMLDivElement | null>(null); const textContainerRef = useRef<HTMLDivElement | null>(null);
useEffect(() => {
if (!showStartingPlayer) {
const playingTimer = setTimeout(() => {
localStorage.setItem('playing', 'true');
setShowStartingPlayer(localStorage.getItem('playing') === 'true');
}, 3_000);
return () => clearTimeout(playingTimer);
}
}, [showStartingPlayer]);
useEffect(() => { useEffect(() => {
if (!textContainerRef.current) { if (!textContainerRef.current) {
return; return;

View File

@@ -1,9 +1,12 @@
import { useEffect, useState } from 'react'; import { useEffect, useRef, useState } from 'react';
import { useSwipeable } from 'react-swipeable'; import { useSwipeable } from 'react-swipeable';
import { twc } from 'react-twc'; import { twc } from 'react-twc';
import { useAnalytics } from '../../Hooks/useAnalytics';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings'; import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { usePlayers } from '../../Hooks/usePlayers'; import { usePlayers } from '../../Hooks/usePlayers';
import { Cog } from '../../Icons/generated';
import { Player, Rotation } from '../../Types/Player'; import { Player, Rotation } from '../../Types/Player';
import { checkContrast } from '../../Utils/checkContrast';
import { import {
RotationButtonProps, RotationButtonProps,
RotationDivProps, RotationDivProps,
@@ -11,9 +14,9 @@ import {
import { LoseGameButton } from '../Buttons/LoseButton'; import { LoseGameButton } from '../Buttons/LoseButton';
import CommanderDamageBar from '../Counters/CommanderDamageBar'; import CommanderDamageBar from '../Counters/CommanderDamageBar';
import ExtraCountersBar from '../Counters/ExtraCountersBar'; import ExtraCountersBar from '../Counters/ExtraCountersBar';
import PlayerMenu from '../Player/PlayerMenu'; import PlayerMenu from '../Players/PlayerMenu';
import { StartingPlayerCard } from '../PreStartGame/StartingPlayerCard';
import Health from './Health'; import Health from './Health';
import { Cog } from '../../Icons/generated';
const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [ const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
'absolute flex-grow border-none outline-none cursor-pointer bg-transparent z-[1] select-none webkit-user-select-none', 'absolute flex-grow border-none outline-none cursor-pointer bg-transparent z-[1] select-none webkit-user-select-none',
@@ -25,16 +28,33 @@ const SettingsButtonTwc = twc.button<RotationButtonProps>((props) => [
type SettingsButtonProps = { type SettingsButtonProps = {
onClick: () => void; onClick: () => void;
rotation: Rotation; rotation: Rotation;
color: string;
}; };
const SettingsButton = ({ onClick, rotation }: SettingsButtonProps) => { const SettingsButton = ({ onClick, rotation, color }: SettingsButtonProps) => {
const [iconColor, setIconColor] = useState<'dark' | 'light'>('dark');
useEffect(() => {
const contrast = checkContrast(color, '#00000080');
if (contrast === 'Fail') {
setIconColor('light');
} else {
setIconColor('dark');
}
}, [color]);
return ( return (
<SettingsButtonTwc <SettingsButtonTwc
onClick={onClick} onClick={onClick}
$rotation={rotation} $rotation={rotation}
aria-label={`Settings`} aria-label={`Settings`}
> >
<Cog size="5vmin" color="black" opacity="0.3" /> <Cog
size="5vmin"
data-contrast={iconColor}
className="data-[contrast=dark]:text-icons-dark data-[contrast=light]:text-icons-light"
/>
</SettingsButtonTwc> </SettingsButtonTwc>
); );
}; };
@@ -49,8 +69,6 @@ const LifeCounterWrapper = twc.div<RotationDivProps>((props) => [
: `flex-col`, : `flex-col`,
]); ]);
const StartingPlayerNoticeWrapper = twc.div`z-10 flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-primary-main`;
const PlayerLostWrapper = twc.div<RotationDivProps>((props) => [ const PlayerLostWrapper = twc.div<RotationDivProps>((props) => [
'z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-lifeCounter-lostWrapper opacity-75', 'z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-lifeCounter-lostWrapper opacity-75',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
@@ -58,8 +76,6 @@ const PlayerLostWrapper = twc.div<RotationDivProps>((props) => [
: '', : '',
]); ]);
const DynamicText = twc.div`text-[8vmin] whitespace-nowrap`;
const hasCommanderDamageReached21 = (player: Player) => { const hasCommanderDamageReached21 = (player: Player) => {
const commanderDamageTotals = player.commanderDamage.map( const commanderDamageTotals = player.commanderDamage.map(
(commanderDamage) => commanderDamage.damageTotal (commanderDamage) => commanderDamage.damageTotal
@@ -90,13 +106,17 @@ const playerCanLose = (player: Player) => {
type LifeCounterProps = { type LifeCounterProps = {
player: Player; player: Player;
opponents: Player[]; opponents: Player[];
isStartingPlayer?: boolean;
}; };
const RECENT_DIFFERENCE_TTL = 3_000; const RECENT_DIFFERENCE_TTL = 3_000;
const LifeCounter = ({ player, opponents }: LifeCounterProps) => { const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
const { updatePlayer, updateLifeTotal } = usePlayers(); const { updatePlayer, updateLifeTotal } = usePlayers();
const { settings } = useGlobalSettings(); const { settings, playing } = useGlobalSettings();
const recentDifferenceTimerRef = useRef<NodeJS.Timeout | undefined>(
undefined
);
const [showPlayerMenu, setShowPlayerMenu] = useState(false); const [showPlayerMenu, setShowPlayerMenu] = useState(false);
const [recentDifference, setRecentDifference] = useState(0); const [recentDifference, setRecentDifference] = useState(0);
@@ -113,12 +133,10 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
trackMouse: true, trackMouse: true,
onSwipedDown: (e) => { onSwipedDown: (e) => {
e.event.stopPropagation(); e.event.stopPropagation();
console.log(`User DOWN Swiped on player ${player.index}`);
setShowPlayerMenu(true); setShowPlayerMenu(true);
}, },
onSwipedUp: (e) => { onSwipedUp: (e) => {
e.event.stopPropagation(); e.event.stopPropagation();
console.log(`User UP Swiped on player ${player.index}`);
setShowPlayerMenu(false); setShowPlayerMenu(false);
}, },
@@ -126,41 +144,41 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
onSwiping: (e) => e.event.stopPropagation(), onSwiping: (e) => e.event.stopPropagation(),
rotationAngle, rotationAngle,
}); });
const analytics = useAnalytics();
useEffect(() => { useEffect(() => {
const timer = setTimeout(() => { if (recentDifference === 0) {
clearTimeout(recentDifferenceTimerRef.current);
return;
}
recentDifferenceTimerRef.current = setTimeout(() => {
analytics.trackEvent('life_changed', {
lifeChangedAmount: recentDifference,
});
setRecentDifference(0); setRecentDifference(0);
}, RECENT_DIFFERENCE_TTL); }, RECENT_DIFFERENCE_TTL);
return () => {
clearTimeout(recentDifferenceTimerRef.current);
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [recentDifference]);
useEffect(() => {
const resizeObserver = new ResizeObserver(() => { const resizeObserver = new ResizeObserver(() => {
if (document.body.clientWidth > document.body.clientHeight) if (document.body.clientWidth > document.body.clientHeight)
setIsLandscape(true); setIsLandscape(true);
else setIsLandscape(false); else setIsLandscape(false);
return;
});
resizeObserver.observe(document.body);
return () => { return () => {
clearTimeout(timer);
// Cleanup: disconnect the ResizeObserver when the component unmounts. // Cleanup: disconnect the ResizeObserver when the component unmounts.
resizeObserver.disconnect(); resizeObserver.disconnect();
}; };
// eslint-disable-next-line react-hooks/exhaustive-deps });
}, [recentDifference, document.body.clientHeight, document.body.clientWidth]);
useEffect(() => { resizeObserver.observe(document.body);
if (player.showStartingPlayer) {
const playingTimer = setTimeout(() => {
localStorage.setItem('playing', 'true');
player.showStartingPlayer = false;
updatePlayer(player);
}, 3_000);
return () => clearTimeout(playingTimer);
}
// eslint-disable-next-line react-hooks/exhaustive-deps // eslint-disable-next-line react-hooks/exhaustive-deps
}, [player.showStartingPlayer]); }, [document.body.clientHeight, document.body.clientWidth]);
player.settings.rotation === Rotation.SideFlipped || player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side; player.settings.rotation === Rotation.Side;
@@ -182,11 +200,7 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
? player.settings.rotation - 90 ? player.settings.rotation - 90
: player.settings.rotation; : player.settings.rotation;
const calcTextRotation = const amountOfPlayers = opponents.length + 1;
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side
? player.settings.rotation - 180
: player.settings.rotation;
return ( return (
<LifeCounterContentWrapper style={{ background: player.color }}> <LifeCounterContentWrapper style={{ background: player.color }}>
@@ -195,25 +209,15 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
style={{ rotate: `${calcRotation}deg` }} style={{ rotate: `${calcRotation}deg` }}
{...handlers} {...handlers}
> >
{settings.showStartingPlayer && {amountOfPlayers > 1 &&
player.isStartingPlayer && !playing &&
player.showStartingPlayer && ( settings.showStartingPlayer &&
<StartingPlayerNoticeWrapper player.isStartingPlayer && <StartingPlayerCard player={player} />}
style={{ rotate: `${calcRotation}deg` }}
>
<DynamicText
style={{
rotate: `${calcTextRotation}deg`,
}}
>
You start!
</DynamicText>
</StartingPlayerNoticeWrapper>
)}
{player.hasLost && ( {player.hasLost && (
<PlayerLostWrapper $rotation={player.settings.rotation} /> <PlayerLostWrapper $rotation={player.settings.rotation} />
)} )}
<CommanderDamageBar <CommanderDamageBar
opponents={opponents} opponents={opponents}
player={player} player={player}
@@ -226,6 +230,7 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
setShowPlayerMenu(!showPlayerMenu); setShowPlayerMenu(!showPlayerMenu);
}} }}
rotation={player.settings.rotation} rotation={player.settings.rotation}
color={player.color}
/> />
)} )}
{playerCanLose(player) && ( {playerCanLose(player) && (

View File

@@ -1,11 +1,12 @@
import { Button, FormLabel, Modal, Switch } from '@mui/material'; import { Button, Modal, Switch } from '@mui/material';
import { useEffect, useState } from 'react';
import { twc } from 'react-twc'; import { twc } from 'react-twc';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings'; import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { Cross } from '../../Icons/generated';
import { PreStartMode } from '../../Types/Settings';
import { ModalWrapper } from './InfoModal'; import { ModalWrapper } from './InfoModal';
import { Separator } from './Separator'; import { Separator } from './Separator';
import { Paragraph } from './TextComponents'; import { Paragraph } from './TextComponents';
import { useEffect, useState } from 'react';
import { Cross } from '../../Icons/generated';
const SettingContainer = twc.div`w-full flex flex-col mb-2`; const SettingContainer = twc.div`w-full flex flex-col mb-2`;
@@ -84,28 +85,35 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
<ModalWrapper> <ModalWrapper>
<Container> <Container>
<h2 className="text-center text-2xl mb-2"> Settings </h2> <h2 className="text-center text-2xl mb-2"> Settings </h2>
<Separator height="1px" />
<SettingContainer> <SettingContainer>
<ToggleContainer> <Paragraph>
<FormLabel>Show Start Player</FormLabel> {/* @ts-expect-error is defined in vite.config.ts*/}
<Switch Current version: {APP_VERSION}{' '}
checked={settings.showStartingPlayer} {isLatestVersion && (
onChange={() => { <span className="text-sm text-text-secondary">(latest)</span>
setSettings({ )}
...settings, </Paragraph>
showStartingPlayer: !settings.showStartingPlayer, {!isLatestVersion && newVersion && (
}); <Paragraph className="text-text-secondary text-lg text-center">
}} New version ({newVersion}) is available!{' '}
/> </Paragraph>
</ToggleContainer> )}
<Description>
On start or reset of game, will pick a random player who will
start first if this is enabled.
</Description>
</SettingContainer> </SettingContainer>
{!isLatestVersion && newVersion && (
<Button
variant="contained"
style={{ marginTop: '0.25rem', marginBottom: '0.25rem' }}
onClick={() => window?.location?.reload()}
>
<span>Update</span>
<span className="text-xs">&nbsp;(reload app)</span>
</Button>
)}
<Separator height="1px" />
<SettingContainer> <SettingContainer>
<ToggleContainer> <ToggleContainer>
<FormLabel>Show Player Menu Cog</FormLabel> <label>Show Player Menu Cog</label>
<Switch <Switch
checked={settings.showPlayerMenuCog} checked={settings.showPlayerMenuCog}
onChange={() => { onChange={() => {
@@ -123,7 +131,73 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
</SettingContainer> </SettingContainer>
<SettingContainer> <SettingContainer>
<ToggleContainer> <ToggleContainer>
<FormLabel>Keep Awake</FormLabel> <label>Show Start Player</label>
<Switch
checked={settings.showStartingPlayer}
onChange={() => {
setSettings({
...settings,
showStartingPlayer: !settings.showStartingPlayer,
});
}}
/>
</ToggleContainer>
<Description>
On start or reset of game, will pick a random starting player,
according to the <b>Pre-Start mode</b>
</Description>
</SettingContainer>
<SettingContainer>
<div className="flex flex-row justify-between items-center mb-1">
<label htmlFor="pre-start-modes">Pre-Start mode</label>
<select
name="pre-start-modes"
id="pre-start-modes"
value={settings.preStartMode}
className="bg-primary-main border-none outline-none text-text-primary rounded-md p-1 text-xs disabled:bg-primary-dark"
onChange={(e) => {
setSettings({
...settings,
preStartMode: e.target.value as PreStartMode,
});
}}
disabled={!settings.showStartingPlayer}
>
<option value={PreStartMode.None}>None</option>
<option value={PreStartMode.RandomKing}>Random King</option>
<option value={PreStartMode.FingerGame}>Finger Game</option>
</select>
</div>
<div className="text-xs text-left text-text-secondary">
Different ways to determine the starting player before the game
starts.
</div>
{settings.preStartMode === PreStartMode.None && (
<div className="text-xs text-left text-text-secondary mt-1">
<span className="text-text-primary">None:</span> The starting
player will simply be shown.
</div>
)}
{settings.preStartMode === PreStartMode.RandomKing && (
<div className="text-xs text-left text-text-secondary mt-1">
<span className="text-text-primary">Random King:</span>{' '}
Randomly pass a crown between all players, press the screen to
stop it. The player who has the crown when it stops gets to
start.
</div>
)}
{settings.preStartMode === PreStartMode.FingerGame && (
<div className="text-xs text-left text-text-secondary mt-1">
<span className="text-text-primary">Finger Game:</span> All
players put a finger on the screen, one will be chosen at
random.
</div>
)}
</SettingContainer>
<SettingContainer>
<ToggleContainer>
<label>Keep Awake</label>
<Switch <Switch
checked={settings.keepAwake} checked={settings.keepAwake}
onChange={() => { onChange={() => {
@@ -141,7 +215,10 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
</SettingContainer> </SettingContainer>
<SettingContainer> <SettingContainer>
<ToggleContainer> <ToggleContainer>
<FormLabel>Go fullscreen on start (Android only)</FormLabel> <label>
Fullscreen on start{' '}
<span className="text-xs">(Android only)</span>
</label>
<Switch <Switch
checked={settings.goFullscreenOnStart} checked={settings.goFullscreenOnStart}
onChange={() => { onChange={() => {
@@ -177,31 +254,6 @@ export const SettingsModal = ({ isOpen, closeModal }: SettingsModalProps) => {
</> </>
)} )}
<Separator height="1px" /> <Separator height="1px" />
<SettingContainer>
<Paragraph>
{/* @ts-expect-error is defined in vite.config.ts*/}
Current version: {APP_VERSION}{' '}
{isLatestVersion && (
<span className="text-sm text-text-secondary">(latest)</span>
)}
</Paragraph>
{!isLatestVersion && newVersion && (
<Paragraph className="text-text-secondary text-lg text-center">
New version ({newVersion}) is available!{' '}
</Paragraph>
)}
</SettingContainer>
{!isLatestVersion && newVersion && (
<Button
variant="contained"
style={{ marginTop: '0.25rem', marginBottom: '0.25rem' }}
onClick={() => window?.location?.reload()}
>
<span>Update</span>
<span className="text-xs">&nbsp;(reload app)</span>
</Button>
)}
<Separator height="1px" />
<Button <Button
variant="contained" variant="contained"

View File

@@ -1,4 +1,4 @@
import { Button, Checkbox } from '@mui/material'; import { Checkbox } from '@mui/material';
import { useRef } from 'react'; import { useRef } from 'react';
import { twc } from 'react-twc'; import { twc } from 'react-twc';
import { theme } from '../../Data/theme'; import { theme } from '../../Data/theme';
@@ -19,8 +19,6 @@ import {
import { Player, Rotation } from '../../Types/Player'; import { Player, Rotation } from '../../Types/Player';
import { RotationDivProps } from '../Buttons/CommanderDamage'; import { RotationDivProps } from '../Buttons/CommanderDamage';
const CheckboxContainer = twc.div``;
const PlayerMenuWrapper = twc.div` const PlayerMenuWrapper = twc.div`
flex flex
flex-col flex-col
@@ -51,7 +49,6 @@ const TogglesSection = twc.div`
flex-row flex-row
flex-wrap flex-wrap
relative relative
gap-2
h-full h-full
justify-evenly justify-evenly
items-center items-center
@@ -60,11 +57,11 @@ const TogglesSection = twc.div`
const ButtonsSections = twc.div` const ButtonsSections = twc.div`
flex flex
max-w-full max-w-full
gap-4 justify-evenly
justify-between
p-[3%]
items-center items-center
flex-wrap flex-wrap
mt-0
px-2
`; `;
const ColorPickerButton = twc.div` const ColorPickerButton = twc.div`
@@ -79,7 +76,7 @@ const ColorPickerButton = twc.div`
`; `;
const SettingsContainer = twc.div<RotationDivProps>((props) => [ const SettingsContainer = twc.div<RotationDivProps>((props) => [
'flex flex-wrap h-full w-full', 'flex flex-wrap h-full w-full overflow-y-scroll',
props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
? 'flex-col' ? 'flex-col'
: 'flex-row', : 'flex-row',
@@ -98,13 +95,22 @@ const PlayerMenu = ({
}: PlayerMenuProps) => { }: PlayerMenuProps) => {
const settingsContainerRef = useRef<HTMLDivElement | null>(null); const settingsContainerRef = useRef<HTMLDivElement | null>(null);
const resetGameDialogRef = useRef<HTMLDialogElement | null>(null); const resetGameDialogRef = useRef<HTMLDialogElement | null>(null);
const endGameDialogRef = useRef<HTMLDialogElement | null>(null);
const { isSide } = useSafeRotate({ const { isSide } = useSafeRotate({
rotation: player.settings.rotation, rotation: player.settings.rotation,
containerRef: settingsContainerRef, containerRef: settingsContainerRef,
}); });
const { fullscreen, wakeLock, goToStart, settings } = useGlobalSettings(); const {
fullscreen,
wakeLock,
goToStart,
settings,
setPlaying,
setRandomizingPlayer,
} = useGlobalSettings();
const { updatePlayer, resetCurrentGame } = usePlayers(); const { updatePlayer, resetCurrentGame } = usePlayers();
const handleColorChange = (event: React.ChangeEvent<HTMLInputElement>) => { const handleColorChange = (event: React.ChangeEvent<HTMLInputElement>) => {
@@ -122,6 +128,13 @@ const PlayerMenu = ({
const handleResetGame = () => { const handleResetGame = () => {
resetCurrentGame(); resetCurrentGame();
setShowPlayerMenu(false); setShowPlayerMenu(false);
setPlaying(false);
setRandomizingPlayer(true);
};
const handleGoToStart = () => {
goToStart();
setRandomizingPlayer(true);
}; };
const toggleFullscreen = () => { const toggleFullscreen = () => {
@@ -159,14 +172,13 @@ const PlayerMenu = ({
}} }}
ref={settingsContainerRef} ref={settingsContainerRef}
> >
{settings.showPlayerMenuCog && (
<button <button
onClick={() => setShowPlayerMenu(false)} onClick={() => setShowPlayerMenu(false)}
className="flex absolute top-0 right-2 z-10 w-8 h-8 bg-transparent items-center justify-center rounded-full border-solid border-primary-main border-2" className="flex absolute top-0 right-2 z-10 bg-transparent items-center justify-center rounded-full border-solid border-primary-main border-2 p-[0.2rem]"
> >
<Cross size="16px" className="text-primary-main " /> <Cross size={buttonFontSize} className="text-primary-main " />
</button> </button>
)}
<BetterRowContainer> <BetterRowContainer>
<TogglesSection> <TogglesSection>
<ColorPickerButton aria-label="Color picker"> <ColorPickerButton aria-label="Color picker">
@@ -178,7 +190,7 @@ const PlayerMenu = ({
/> />
</ColorPickerButton> </ColorPickerButton>
{player.settings.useCommanderDamage && ( {player.settings.useCommanderDamage && (
<CheckboxContainer> <div>
<Checkbox <Checkbox
name="usePartner" name="usePartner"
checked={player.settings.usePartner} checked={player.settings.usePartner}
@@ -203,9 +215,9 @@ const PlayerMenu = ({
aria-checked={player.settings.usePartner} aria-checked={player.settings.usePartner}
aria-label="Partner" aria-label="Partner"
/> />
</CheckboxContainer> </div>
)} )}
<CheckboxContainer> <div>
<Checkbox <Checkbox
name="usePoison" name="usePoison"
checked={player.settings.usePoison} checked={player.settings.usePoison}
@@ -230,8 +242,8 @@ const PlayerMenu = ({
aria-checked={player.settings.usePoison} aria-checked={player.settings.usePoison}
aria-label="Poison" aria-label="Poison"
/> />
</CheckboxContainer> </div>
<CheckboxContainer> <div>
<Checkbox <Checkbox
name="useEnergy" name="useEnergy"
checked={player.settings.useEnergy} checked={player.settings.useEnergy}
@@ -256,8 +268,8 @@ const PlayerMenu = ({
aria-checked={player.settings.useEnergy} aria-checked={player.settings.useEnergy}
aria-label="Energy" aria-label="Energy"
/> />
</CheckboxContainer> </div>
<CheckboxContainer> <div>
<Checkbox <Checkbox
name="useExperience" name="useExperience"
checked={player.settings.useExperience} checked={player.settings.useExperience}
@@ -282,21 +294,22 @@ const PlayerMenu = ({
aria-checked={player.settings.useExperience} aria-checked={player.settings.useExperience}
aria-label="Experience" aria-label="Experience"
/> />
</CheckboxContainer> </div>
</TogglesSection> </TogglesSection>
<ButtonsSections className="mt-4"> <ButtonsSections>
<Button <button
variant="text" className="text-primary-main cursor-pointer webkit-user-select-none"
style={{ onClick={() => endGameDialogRef.current?.show()}
cursor: 'pointer',
userSelect: 'none',
}}
onClick={goToStart}
aria-label="Back to start" aria-label="Back to start"
> >
<Exit size={iconSize} style={{ rotate: '180deg' }} /> <Exit size={iconSize} style={{ rotate: '180deg' }} />
</Button> </button>
<CheckboxContainer> <div
data-fullscreen={document.fullscreenElement ? true : false}
className="flex
data-[fullscreen=true]:bg-secondary-dark rounded-lg border border-transparent
data-[fullscreen=true]:border-primary-main"
>
<Checkbox <Checkbox
name="fullscreen" name="fullscreen"
checked={document.fullscreenElement ? true : false} checked={document.fullscreenElement ? true : false}
@@ -311,65 +324,113 @@ const PlayerMenu = ({
role="checkbox" role="checkbox"
aria-checked={document.fullscreenElement ? true : false} aria-checked={document.fullscreenElement ? true : false}
aria-label="Fullscreen" aria-label="Fullscreen"
style={{ padding: '4px' }}
/> />
</CheckboxContainer> </div>
<Button <button
variant={wakeLock.active ? 'contained' : 'outlined'} data-wake-lock-active={settings.keepAwake}
style={{ style={{
cursor: 'pointer',
userSelect: 'none',
fontSize: buttonFontSize, fontSize: buttonFontSize,
padding: '0 4px 0 4px',
}} }}
onClick={wakeLock.toggleWakeLock} className="text-primary-main px-1 webkit-user-select-none cursor-pointer
data-[wake-lock-active=true]:bg-secondary-dark rounded-lg border border-transparent
data-[wake-lock-active=true]:border-primary-main
"
onClick={() => {
wakeLock.toggleWakeLock();
}}
role="checkbox" role="checkbox"
aria-checked={wakeLock.active} aria-checked={settings.keepAwake}
aria-label="Keep awake" aria-label="Keep awake"
> >
Keep Awake Keep Awake
</Button> </button>
<Button <button
style={{ style={{
cursor: 'pointer', cursor: 'pointer',
userSelect: 'none', userSelect: 'none',
fontSize: buttonFontSize, fontSize: buttonFontSize,
padding: '4px', padding: '2px',
}} }}
className="text-primary-main"
onClick={() => resetGameDialogRef.current?.show()} onClick={() => resetGameDialogRef.current?.show()}
role="checkbox" role="checkbox"
aria-checked={wakeLock.active}
aria-label="Reset Game" aria-label="Reset Game"
> >
<ResetGame size={iconSize} /> <ResetGame size={iconSize} />
</Button> </button>
</ButtonsSections> </ButtonsSections>
</BetterRowContainer> </BetterRowContainer>
<dialog <dialog
ref={resetGameDialogRef} ref={resetGameDialogRef}
className="z-[999] size-full bg-background-settings" className="z-[999] size-full bg-background-settings overflow-y-scroll"
onClick={() => resetGameDialogRef.current?.close()} onClick={() => resetGameDialogRef.current?.close()}
> >
<div className="flex size-full items-center justify-center"> <div className="flex size-full items-center justify-center">
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-2xl border-none"> <div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
<h1 className="text-center text-text-primary">Reset Game?</h1> <h1
<div className="flex justify-evenly gap-4"> className="text-center text-text-primary"
<Button style={{ fontSize: extraCountersSize }}
variant="contained" >
Reset Game?
</h1>
<div className="flex justify-evenly gap-2">
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
style={{ fontSize: iconSize }}
onClick={() => resetGameDialogRef.current?.close()} onClick={() => resetGameDialogRef.current?.close()}
> >
No No
</Button> </button>
<Button <button
variant="contained" className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
onClick={() => { onClick={() => {
handleResetGame(); handleResetGame();
resetGameDialogRef.current?.close(); resetGameDialogRef.current?.close();
}} }}
style={{ fontSize: iconSize }}
> >
Yes Yes
</Button> </button>
</div>
</div>
</div>
</dialog>
<dialog
ref={endGameDialogRef}
className="z-[999] size-full bg-background-settings overflow-y-scroll"
onClick={() => endGameDialogRef.current?.close()}
>
<div className="flex size-full items-center justify-center">
<div className="flex flex-col justify-center p-4 gap-2 bg-background-default rounded-xl border-none">
<h1
className="text-center text-text-primary"
style={{ fontSize: extraCountersSize }}
>
End Game?
</h1>
<div className="flex justify-evenly gap-2">
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
style={{ fontSize: iconSize }}
onClick={() => endGameDialogRef.current?.close()}
>
No
</button>
<button
className="bg-primary-main border border-primary-dark text-text-primary rounded-lg flex-grow"
onClick={() => {
handleGoToStart();
endGameDialogRef.current?.close();
}}
style={{ fontSize: iconSize }}
>
Yes
</button>
</div> </div>
</div> </div>
</div> </div>

View File

@@ -1,6 +1,8 @@
import LifeCounter from '../LifeCounter/LifeCounter';
import { Player as PlayerType } from '../../Types/Player';
import { twc } from 'react-twc'; import { twc } from 'react-twc';
import { usePlayers } from '../../Hooks/usePlayers';
import { Player as PlayerType } from '../../Types/Player';
import LifeCounter from '../LifeCounter/LifeCounter';
import { GridLayout } from '../Views/Play';
const getGridArea = (player: PlayerType) => { const getGridArea = (player: PlayerType) => {
switch (player.index) { switch (player.index) {
@@ -21,15 +23,16 @@ const getGridArea = (player: PlayerType) => {
} }
}; };
const PlayerWrapper = twc.div`w-full h-full bg-black`; const PlayersWrapper = twc.div`w-full h-full bg-black`;
export const Players = ({ gridLayout }: { gridLayout: GridLayout }) => {
const { players } = usePlayers();
export const Player = (players: PlayerType[], gridClasses: string) => {
return ( return (
<PlayerWrapper> <PlayersWrapper>
<div className={`grid w-full h-full gap-1 box-border ${gridClasses} `}> <div className={`grid w-full h-full gap-1 box-border ${gridLayout} `}>
{players.map((player) => { {players.map((player) => {
const gridArea = getGridArea(player); const gridArea = getGridArea(player);
return ( return (
<div <div
key={player.index} key={player.index}
@@ -45,6 +48,6 @@ export const Player = (players: PlayerType[], gridClasses: string) => {
); );
})} })}
</div> </div>
</PlayerWrapper> </PlayersWrapper>
); );
}; };

View File

@@ -0,0 +1,198 @@
import { useEffect, useRef, useState } from 'react';
import { useGlobalSettings } from '../../../Hooks/useGlobalSettings';
import { usePlayers } from '../../../Hooks/usePlayers';
type TouchPoint = {
x: number;
y: number;
id: number;
};
const getOrientation = () => {
return window.matchMedia('(orientation: portrait)').matches
? 'portrait'
: 'landscape';
};
export const FingerGame = () => {
const { players } = usePlayers();
const aboutToStartTimerRef = useRef<NodeJS.Timeout | null>(null);
const selectingPlayerTimerRef = useRef<NodeJS.Timeout | null>(null);
const [touchPoints, setTouchPoints] = useState<TouchPoint[]>([]);
const [selectedTouchPoint, setSelectedTouchPoint] = useState<
TouchPoint | undefined
>();
const [timerStarted, setTimerStarted] = useState(false);
const { setPlaying, goToStart } = useGlobalSettings();
useEffect(() => {
//Start playing when someone is selected and any touch point is released
if (selectedTouchPoint && touchPoints.length !== players.length) {
aboutToStartTimerRef.current = setTimeout(() => {
setSelectedTouchPoint(undefined);
setPlaying(true);
}, 500);
setTimerStarted(true);
return;
}
// If no touch point is selected, select one with a delay
if (touchPoints.length === players.length && !selectedTouchPoint) {
selectingPlayerTimerRef.current = setTimeout(() => {
const randomIndex = Math.floor(Math.random() * touchPoints.length);
const randomTouchPoint = touchPoints[randomIndex];
setSelectedTouchPoint(randomTouchPoint);
}, 250);
return;
}
if (selectingPlayerTimerRef.current) {
clearTimeout(selectingPlayerTimerRef.current);
}
return () => {
if (aboutToStartTimerRef.current) {
clearTimeout(aboutToStartTimerRef.current);
}
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [touchPoints, players.length]);
const handleOnTouchStart = (e: React.TouchEvent) => {
if (selectedTouchPoint) {
return;
}
//Get the first touch point id that isn't already in the touchPoints array
const touch = Array.from(e.changedTouches).find(
(t) => !touchPoints.find((p) => p.id === t.identifier)
);
if (!touch) {
console.error('No touch found');
return;
}
let { clientX, clientY } = touch;
// Adjust coordinates for portrait mode
if (getOrientation() === 'portrait') {
const tempX = clientX;
clientX = clientY;
clientY = window.innerWidth - tempX;
}
const newTouchPoints = {
x: clientX,
y: clientY,
id: touch.identifier,
};
setTouchPoints([...touchPoints, newTouchPoints]);
};
const handleOnTouchEnd = (e: React.TouchEvent) => {
if (selectedTouchPoint) {
aboutToStartTimerRef.current = setTimeout(() => {
setSelectedTouchPoint(undefined);
setPlaying(true);
}, 500);
setTimerStarted(true);
return;
}
// Get the touch point that was just released
const touch = e.changedTouches[e.changedTouches.length - 1];
// Get the index of the touch point that was just released
const index = touchPoints.findIndex((p) => p.id === touch.identifier);
// Remove the touch point that was just released
setTouchPoints([
...touchPoints.slice(0, index),
...touchPoints.slice(index + 1),
]);
};
return (
<div
className="absolute flex justify-center items-center w-full h-full portrait:h-[100dvw] portrait:w-[100dvh] z-50 bg-secondary-main overflow-hidden"
onTouchStart={handleOnTouchStart}
onTouchEnd={handleOnTouchEnd}
// FIXEME: This code is not performant, but updates a touch point's position when it moves
// onTouchMove={(e) => {
// e.preventDefault();
// // Get the touch point that was just moved
// const touch = Array.from(e.changedTouches).find((t) =>
// touchPoints.find((p) => p.id === t.identifier)
// );
// if (!touch) {
// console.error('No touch found');
// return;
// }
// let { clientX, clientY } = touch;
// // Adjust coordinates for portrait mode
// if (getOrientation() === 'portrait') {
// const tempX = clientX;
// clientX = clientY;
// clientY = window.innerWidth - tempX;
// }
// // Get the index of the touch point that was just moved
// const index = touchPoints.findIndex(
// (p) => p.id === touch.identifier
// );
// // Update the touch point that was just moved
// setTouchPoints([
// ...touchPoints.slice(0, index),
// { x: clientX, y: clientY, id: touch.identifier },
// ...touchPoints.slice(index + 1),
// ]);
// }}
>
<button
className="absolute flex top-4 left-4 rounded-lg px-2 py-1 justify-center bg-primary-main text-text-primary text-xs"
onClick={goToStart}
>
<div className="text-xl leading-4">{'<'}&nbsp;</div>
Back
</button>
{touchPoints.length !== players.length && (
<div className="flex flex-col items-center text-[13vmin] whitespace-nowrap pointer-events-none webkit-user-select-none">
Waiting for fingers <br />
<div className="tabular-nums">
{touchPoints.length}/{players.length}
</div>
</div>
)}
{touchPoints.map((point, index) => (
<div
key={`touch-point-${index}`}
data-is-selected={selectedTouchPoint?.id === point.id}
data-unloading={timerStarted}
className="absolute rounded-full translate-x-[-50%] translate-y-[-50%] transition-all duration-1000
h-[75px] w-[75px]
data-[unloading=false]:data-[is-selected=true]:h-[250px] data-[unloading=false]:data-[is-selected=true]:w-[250px]
data-[unloading=true]:h-[0px] data-[unloading=true]:w-[0px] data-[unloading=true]:duration-[400ms]
pointer-events-none
"
style={{
left: point.x,
top: point.y,
backgroundColor: players[index]?.color ?? 'red',
}}
/>
))}
</div>
);
};

View File

@@ -0,0 +1,49 @@
import { usePlayers } from '../../../../Hooks/usePlayers';
import { Player } from '../../../../Types/Player';
import { GridLayout } from '../../../Views/Play';
import { RoulettePlayerCard } from './RoulettePlayerCard';
const getGridArea = (player: Player) => {
switch (player.index) {
case 0:
return 'grid-in-player0';
case 1:
return 'grid-in-player1';
case 2:
return 'grid-in-player2';
case 3:
return 'grid-in-player3';
case 4:
return 'grid-in-player4';
case 5:
return 'grid-in-player5';
default:
throw new Error('Invalid player index');
}
};
export const RandomKingPlayers = ({
gridLayout,
}: {
gridLayout: GridLayout;
}) => {
const { players } = usePlayers();
return (
<div className="w-full h-full bg-black">
<div className={`grid w-full h-full gap-1 box-border ${gridLayout} `}>
{players.map((player) => {
const gridArea = getGridArea(player);
return (
<div
key={player.index}
className={`flex justify-center items-center align-middle ${gridArea}`}
>
<RoulettePlayerCard player={player} />
</div>
);
})}
</div>
</div>
);
};

View File

@@ -0,0 +1,94 @@
import { useEffect, useRef } from 'react';
import { useGlobalSettings } from '../../../../Hooks/useGlobalSettings';
import { usePlayers } from '../../../../Hooks/usePlayers';
export const RandomKingSelectWrapper = () => {
const { setRandomizingPlayer } = useGlobalSettings();
const randomIntervalRef = useRef<NodeJS.Timeout | null>(null);
const prevRandomIndexRef = useRef<number>(-1);
const { settings, randomizingPlayer, setPreStartCompleted } =
useGlobalSettings();
const { players, setPlayers } = usePlayers();
useEffect(() => {
if (
players.length > 1 &&
settings.showStartingPlayer &&
randomizingPlayer
) {
randomIntervalRef.current = setInterval(() => {
let randomIndex: number;
do {
randomIndex = Math.floor(Math.random() * players.length);
} while (randomIndex === prevRandomIndexRef.current);
prevRandomIndexRef.current = randomIndex;
setPlayers(
players.map((p) =>
p.index === prevRandomIndexRef.current
? {
...p,
isStartingPlayer: true,
}
: {
...p,
isStartingPlayer: false,
}
)
);
}, 100);
}
const randomPlayerIndex = Math.floor(Math.random() * players.length);
setPlayers(
players.map((p) =>
p.index === randomPlayerIndex
? {
...p,
isStartingPlayer: true,
}
: {
...p,
isStartingPlayer: false,
}
)
);
return () => {
if (randomIntervalRef.current) {
clearInterval(randomIntervalRef.current);
}
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [players.length, setPlayers, randomizingPlayer]);
const gradientColors = players.map((player) => player.color).join(', ');
return (
<div
className="absolute flex justify-center items-center h-screen w-screen portrait:h-[100vw] portrait:w-[100vh] z-40 cursor-pointer text-5xl"
onClick={() => {
if (randomIntervalRef.current) {
clearInterval(randomIntervalRef.current);
randomIntervalRef.current = null;
}
setRandomizingPlayer(false);
setPreStartCompleted(true);
}}
>
<div className="absolute flex top-[30%] justify-center items-center px-8 py-4">
<div
className="absolute size-full blur-[3px] rounded-2xl opacity-90 saturate-150"
style={{
backgroundImage: `linear-gradient(60deg, ${gradientColors})`,
}}
/>
<p className="relative z-10 text-[5vmax]">PRESS TO SELECT PLAYER</p>
</div>
</div>
);
};

View File

@@ -0,0 +1,58 @@
import { useEffect, useRef } from 'react';
import { useGlobalSettings } from '../../../../Hooks/useGlobalSettings';
import { Player, Rotation } from '../../../../Types/Player';
import { Paragraph } from '../../../Misc/TextComponents';
import { DynamicText } from '../../StartingPlayerCard';
export const RoulettePlayerCard = ({ player }: { player: Player }) => {
const startPlayingTimerRef = useRef<NodeJS.Timeout | undefined>(undefined);
const { settings, randomizingPlayer, playing, setPlaying } =
useGlobalSettings();
useEffect(() => {
if (
player.isStartingPlayer &&
((!playing && randomizingPlayer) || !playing)
) {
startPlayingTimerRef.current = setTimeout(() => {
setPlaying(true);
}, 10_000);
}
return () => clearTimeout(startPlayingTimerRef.current);
}, [
player.isStartingPlayer,
playing,
setPlaying,
settings.preStartMode,
randomizingPlayer,
]);
const calcTextRotation =
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side
? player.settings.rotation - 180
: player.settings.rotation;
return (
<div className="relative flex flex-grow flex-col items-center w-full h-full overflow-hidden">
<div
className="flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none z-10"
style={{ backgroundColor: player.color }}
>
{player.isStartingPlayer && (
<DynamicText
style={{
rotate: `${calcTextRotation}deg`,
}}
>
<div className="flex flex-col justify-center items-center">
<Paragraph>👑</Paragraph>
</div>
</DynamicText>
)}
</div>
</div>
);
};

View File

@@ -0,0 +1,30 @@
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { PreStartMode } from '../../Types/Settings';
import { GridLayout } from '../Views/Play';
import { FingerGame } from './Games/FingerGame';
import { RandomKingPlayers } from './Games/RandomKing/RandomKingPlayers';
import { RandomKingSelectWrapper } from './Games/RandomKing/RandomKingSelectWrapper';
export const PreStart = ({ gridLayout }: { gridLayout: GridLayout }) => {
const { settings, randomizingPlayer, goToStart } = useGlobalSettings();
if (settings.preStartMode === PreStartMode.RandomKing) {
if (!randomizingPlayer) {
return null;
}
return (
<>
<RandomKingSelectWrapper />
<RandomKingPlayers gridLayout={gridLayout} />
</>
);
}
if (settings.preStartMode === PreStartMode.FingerGame) {
return <FingerGame />;
}
goToStart();
return null;
};

View File

@@ -0,0 +1,60 @@
import { twc } from 'react-twc';
import { baseColors } from '../../../tailwind.config';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { Player, Rotation } from '../../Types/Player';
import { PreStartMode } from '../../Types/Settings';
import { Paragraph } from '../Misc/TextComponents';
export const DynamicText = twc.div`text-[8vmin] whitespace-nowrap`;
export const StartingPlayerCard = ({ player }: { player: Player }) => {
const { settings, setPlaying, randomizingPlayer } = useGlobalSettings();
const calcTextRotation =
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side
? player.settings.rotation - 180
: player.settings.rotation;
const calcRotation =
player.settings.rotation === Rotation.SideFlipped ||
player.settings.rotation === Rotation.Side
? player.settings.rotation - 90
: player.settings.rotation;
return (
<div
className="z-20 flex absolute w-full h-full justify-center items-center select-none cursor-pointer webkit-user-select-none"
style={{
rotate: `${calcRotation}deg`,
backgroundImage:
!randomizingPlayer ||
(settings.preStartMode !== PreStartMode.None &&
settings.preStartMode !== PreStartMode.FingerGame)
? `radial-gradient(circle at center, ${player.color}, ${baseColors.primary.main})`
: 'none',
}}
onClick={() => {
setPlaying(true);
}}
>
<DynamicText
style={{
rotate: `${calcTextRotation}deg`,
}}
>
<div className="flex flex-col justify-center items-center">
<Paragraph>👑</Paragraph>
{(!randomizingPlayer ||
(settings.preStartMode !== PreStartMode.None &&
settings.preStartMode !== PreStartMode.FingerGame)) && (
<>
<Paragraph>You start!</Paragraph>
<Paragraph className="text-xl">(Press to hide)</Paragraph>
</>
)}
</div>
</DynamicText>
</div>
);
};

View File

@@ -1,67 +1,115 @@
import { useEffect } from 'react';
import { twc } from 'react-twc';
import { twGridTemplateAreas } from '../../../tailwind.config';
import { useGlobalSettings } from '../../Hooks/useGlobalSettings'; import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
import { usePlayers } from '../../Hooks/usePlayers'; import { usePlayers } from '../../Hooks/usePlayers';
import { Orientation } from '../../Types/Settings'; import { Orientation, PreStartMode } from '../../Types/Settings';
import { Player } from '../Player/Player'; import { Players } from '../Players/Players';
import { twc } from 'react-twc'; import { PreStart } from '../PreStartGame/PreStart';
const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden`; const MainWrapper = twc.div`w-[100dvmax] h-[100dvmin] overflow-hidden, setPlayers`;
type GridTemplateAreasKeys = keyof typeof twGridTemplateAreas;
export type GridLayout = `grid-areas-${GridTemplateAreasKeys}`;
export const Play = () => { export const Play = () => {
const { players } = usePlayers(); const { players, setPlayers } = usePlayers();
const { initialGameSettings } = useGlobalSettings(); const { initialGameSettings, playing, settings, preStartCompleted } =
useGlobalSettings();
let Layout: JSX.Element; let gridLayout: GridLayout;
switch (players.length) { switch (players.length) {
case 1: case 1:
if (initialGameSettings?.orientation === Orientation.Portrait) { if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Player(players, 'grid-areas-onePlayerPortrait'); gridLayout = 'grid-areas-onePlayerPortrait';
} }
Layout = Player(players, 'grid-areas-onePlayerLandscape'); gridLayout = 'grid-areas-onePlayerLandscape';
break; break;
case 2: case 2:
switch (initialGameSettings?.orientation) { switch (initialGameSettings?.orientation) {
case Orientation.Portrait: case Orientation.Portrait:
Layout = Player(players, 'grid-areas-twoPlayersOppositePortrait'); gridLayout = 'grid-areas-twoPlayersOppositePortrait';
break; break;
default: default:
case Orientation.Landscape: case Orientation.Landscape:
Layout = Player(players, 'grid-areas-twoPlayersSameSideLandscape'); gridLayout = 'grid-areas-twoPlayersSameSideLandscape';
break; break;
case Orientation.OppositeLandscape: case Orientation.OppositeLandscape:
Layout = Player(players, 'grid-areas-twoPlayersOppositeLandscape'); gridLayout = 'grid-areas-twoPlayersOppositeLandscape';
break; break;
} }
break; break;
case 3: case 3:
if (initialGameSettings?.orientation === Orientation.Portrait) { if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Player(players, 'grid-areas-threePlayersSide'); gridLayout = 'grid-areas-threePlayersSide';
break; break;
} }
Layout = Player(players, 'grid-areas-threePlayers'); gridLayout = 'grid-areas-threePlayers';
break; break;
default: default:
case 4: case 4:
if (initialGameSettings?.orientation === Orientation.Portrait) { if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Player(players, 'grid-areas-fourPlayerPortrait'); gridLayout = 'grid-areas-fourPlayerPortrait';
break; break;
} }
Layout = Player(players, 'grid-areas-fourPlayer'); gridLayout = 'grid-areas-fourPlayer';
break; break;
case 5: case 5:
if (initialGameSettings?.orientation === Orientation.Portrait) { if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Player(players, 'grid-areas-fivePlayersSide'); gridLayout = 'grid-areas-fivePlayersSide';
break; break;
} }
Layout = Player(players, 'grid-areas-fivePlayers'); gridLayout = 'grid-areas-fivePlayers';
break; break;
case 6: case 6:
if (initialGameSettings?.orientation === Orientation.Portrait) { if (initialGameSettings?.orientation === Orientation.Portrait) {
Layout = Player(players, 'grid-areas-sixPlayersSide'); gridLayout = 'grid-areas-sixPlayersSide';
break; break;
} }
Layout = Player(players, 'grid-areas-sixPlayers'); gridLayout = 'grid-areas-sixPlayers';
break; break;
} }
return <MainWrapper>{Layout}</MainWrapper>; useEffect(() => {
if (settings.preStartMode !== PreStartMode.None) {
return;
}
const randomIndex = Math.floor(Math.random() * players.length);
setPlayers(
players.map((p) =>
p.index === randomIndex
? {
...p,
isStartingPlayer: true,
}
: {
...p,
isStartingPlayer: false,
}
)
);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
if (
!preStartCompleted &&
settings.preStartMode !== PreStartMode.None &&
!playing &&
settings.showStartingPlayer
) {
return (
<MainWrapper>
<PreStart gridLayout={gridLayout} />
</MainWrapper>
);
}
return (
<MainWrapper>
<Players gridLayout={gridLayout} />
</MainWrapper>
);
}; };

View File

@@ -3,10 +3,12 @@ import React from 'react';
import { theme } from '../../../Data/theme'; import { theme } from '../../../Data/theme';
import { import {
FivePlayers, FivePlayers,
FivePlayersSide,
FourPlayers, FourPlayers,
FourPlayersSide, FourPlayersSide,
OnePlayerPortrait, OnePlayerPortrait,
SixPlayers, SixPlayers,
SixPlayersSide,
ThreePlayers, ThreePlayers,
ThreePlayersSide, ThreePlayersSide,
TwoPlayersOppositeLandscape, TwoPlayersOppositeLandscape,
@@ -40,7 +42,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
switch (numberOfPlayers) { switch (numberOfPlayers) {
case 1: case 1:
return ( return (
<div> <>
<FormControlLabel <FormControlLabel
value={Orientation.Landscape} value={Orientation.Landscape}
control={ control={
@@ -89,7 +91,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
} }
label="" label=""
/> />
</div> </>
); );
case 2: case 2:
return ( return (
@@ -303,10 +305,11 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
} }
label="" label=""
/> />
{/* <FormControlLabel <FormControlLabel
value={GridTemplateAreas.FivePlayersSide} value={Orientation.Portrait}
control={ control={
<Radio <Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={ icon={
<FivePlayersSide <FivePlayersSide
height={iconHeight} height={iconHeight}
@@ -325,7 +328,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
/> />
} }
label="" label=""
/> */} />
</> </>
); );
@@ -356,10 +359,11 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
} }
label="" label=""
/> />
{/* <FormControlLabel <FormControlLabel
value={GridTemplateAreas.SixPlayersSide} value={Orientation.Portrait}
control={ control={
<Radio <Radio
style={{ maxWidth: iconMaxWidth, maxHeight: iconMaxHeight }}
icon={ icon={
<SixPlayersSide <SixPlayersSide
height={iconHeight} height={iconHeight}
@@ -378,7 +382,7 @@ export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
/> />
} }
label="" label=""
/> */} />
</> </>
); );

View File

@@ -9,9 +9,10 @@ import { useGlobalSettings } from '../../../Hooks/useGlobalSettings';
import { usePlayers } from '../../../Hooks/usePlayers'; import { usePlayers } from '../../../Hooks/usePlayers';
import { Cog, Info } from '../../../Icons/generated'; import { Cog, Info } from '../../../Icons/generated';
import { import {
GameFormat,
InitialGameSettings, InitialGameSettings,
Orientation, Orientation,
PreStartMode,
defaultInitialGameSettings,
} from '../../../Types/Settings'; } from '../../../Types/Settings';
import { InfoModal } from '../../Misc/InfoModal'; import { InfoModal } from '../../Misc/InfoModal';
import { SettingsModal } from '../../Misc/SettingsModal'; import { SettingsModal } from '../../Misc/SettingsModal';
@@ -89,19 +90,14 @@ const Start = () => {
setInitialGameSettings, setInitialGameSettings,
settings, settings,
isPWA, isPWA,
setRandomizingPlayer,
} = useGlobalSettings(); } = useGlobalSettings();
const [openInfoModal, setOpenInfoModal] = useState(false); const [openInfoModal, setOpenInfoModal] = useState(false);
const [openSettingsModal, setOpenSettingsModal] = useState(false); const [openSettingsModal, setOpenSettingsModal] = useState(false);
const [playerOptions, setPlayerOptions] = useState<InitialGameSettings>( const [playerOptions, setPlayerOptions] = useState<InitialGameSettings>(
initialGameSettings || { initialGameSettings || defaultInitialGameSettings
numberOfPlayers: 4,
startingLifeTotal: 40,
useCommanderDamage: true,
orientation: Orientation.Portrait,
gameFormat: GameFormat.Commander,
}
); );
const doStartGame = () => { const doStartGame = () => {
@@ -126,6 +122,7 @@ const Start = () => {
setInitialGameSettings(initialGameSettings); setInitialGameSettings(initialGameSettings);
setPlayers(createInitialPlayers(initialGameSettings)); setPlayers(createInitialPlayers(initialGameSettings));
setShowPlay(true); setShowPlay(true);
setRandomizingPlayer(settings.preStartMode === PreStartMode.RandomKing);
localStorage.setItem('playing', 'false'); localStorage.setItem('playing', 'false');
localStorage.setItem('showPlay', 'true'); localStorage.setItem('showPlay', 'true');
}; };
@@ -262,18 +259,6 @@ const Start = () => {
</ToggleButtonsWrapper> </ToggleButtonsWrapper>
<FormLabel>Layout</FormLabel> <FormLabel>Layout</FormLabel>
{/* <LayoutOptions
numberOfPlayers={playerOptions.numberOfPlayers}
gridAreas={playerOptions.gridAreas}
onChange={(gridAreas) =>
setPlayerOptions({
...playerOptions,
gridAreas,
//TODO fix the layout selection
orientation: Orientation.Portrait,
})
}
/> */}
<LayoutOptions <LayoutOptions
numberOfPlayers={playerOptions.numberOfPlayers} numberOfPlayers={playerOptions.numberOfPlayers}
selectedOrientation={playerOptions.orientation} selectedOrientation={playerOptions.orientation}

View File

@@ -22,7 +22,13 @@ export type GlobalSettingsContextType = {
setInitialGameSettings: (initialGameSettings: InitialGameSettings) => void; setInitialGameSettings: (initialGameSettings: InitialGameSettings) => void;
settings: Settings; settings: Settings;
setSettings: (settings: Settings) => void; setSettings: (settings: Settings) => void;
playing: boolean;
setPlaying: (playing: boolean) => void;
randomizingPlayer: boolean;
setRandomizingPlayer: (stopRandom: boolean) => void;
isPWA: boolean; isPWA: boolean;
preStartCompleted: boolean;
setPreStartCompleted: (completed: boolean) => void;
}; };
export const GlobalSettingsContext = export const GlobalSettingsContext =

View File

@@ -7,6 +7,8 @@ export type PlayersContextType = {
updatePlayer: (updatedPlayer: Player) => void; updatePlayer: (updatedPlayer: Player) => void;
updateLifeTotal: (player: Player, updatedLifeTotal: number) => number; updateLifeTotal: (player: Player, updatedLifeTotal: number) => number;
resetCurrentGame: () => void; resetCurrentGame: () => void;
startingPlayerIndex: number;
setStartingPlayerIndex: (index: number) => void;
}; };
export const PlayersContext = createContext<PlayersContextType | null>(null); export const PlayersContext = createContext<PlayersContextType | null>(null);

View File

@@ -1,7 +1,7 @@
import { Player, Rotation } from '../Types/Player'; import { Player, Rotation } from '../Types/Player';
import { InitialGameSettings, Orientation } from '../Types/Settings'; import { InitialGameSettings, Orientation } from '../Types/Settings';
const presetColors = [ export const presetColors = [
'#F06292', // Light Pink '#F06292', // Light Pink
'#4DB6AC', // Teal '#4DB6AC', // Teal
'#FFA726', // Orange '#FFA726', // Orange
@@ -127,15 +127,15 @@ const getOrientationRotations = (
case Orientation.Portrait: case Orientation.Portrait:
switch (index) { switch (index) {
case 0: case 0:
return Rotation.Side; return Rotation.Flipped;
case 1: case 1:
return Rotation.Side; return Rotation.Flipped;
case 2: case 2:
return Rotation.SideFlipped; return Rotation.Side;
case 3: case 3:
return Rotation.SideFlipped; return Rotation.Normal;
case 4: case 4:
return Rotation.SideFlipped; return Rotation.Normal;
default: default:
return Rotation.Normal; return Rotation.Normal;
} }
@@ -163,17 +163,17 @@ const getOrientationRotations = (
case Orientation.Portrait: case Orientation.Portrait:
switch (index) { switch (index) {
case 0: case 0:
return Rotation.Side; return Rotation.SideFlipped;
case 1: case 1:
return Rotation.Side; return Rotation.Flipped;
case 2: case 2:
return Rotation.Side; return Rotation.Flipped;
case 3: case 3:
return Rotation.SideFlipped; return Rotation.Side;
case 4: case 4:
return Rotation.SideFlipped; return Rotation.Normal;
case 5: case 5:
return Rotation.SideFlipped; return Rotation.Normal;
default: default:
return Rotation.Normal; return Rotation.Normal;
} }
@@ -191,10 +191,8 @@ export const createInitialPlayers = ({
}: InitialGameSettings): Player[] => { }: InitialGameSettings): Player[] => {
const players: Player[] = []; const players: Player[] = [];
const availableColors = [...presetColors]; // Create a copy of the colors array const availableColors = [...presetColors]; // Create a copy of the colors array
const firstPlayerIndex = Math.floor(Math.random() * numberOfPlayers);
for (let i = 0; i <= numberOfPlayers - 1; i++) { for (let i = 0; i <= numberOfPlayers - 1; i++) {
const isStartingPlayer = i === firstPlayerIndex;
const colorIndex = Math.floor(Math.random() * availableColors.length); const colorIndex = Math.floor(Math.random() * availableColors.length);
const color = availableColors[colorIndex]; const color = availableColors[colorIndex];
@@ -224,11 +222,10 @@ export const createInitialPlayers = ({
usePoison: false, usePoison: false,
rotation, rotation,
}, },
isStartingPlayer,
showStartingPlayer: isStartingPlayer,
extraCounters: [], extraCounters: [],
commanderDamage, commanderDamage,
hasLost: false, hasLost: false,
isStartingPlayer: false,
isSide: rotation === Rotation.Side || rotation === Rotation.SideFlipped, isSide: rotation === Rotation.Side || rotation === Rotation.SideFlipped,
}; };

View File

@@ -18,6 +18,11 @@ export const useAnalytics = () => {
eventName: string, eventName: string,
eventParams?: { [key: string]: unknown } eventParams?: { [key: string]: unknown }
) => { ) => {
if (process.env.NODE_ENV === 'development') {
console.info('Event not tracked:', { eventName, eventParams });
return;
}
logEvent(analytics, eventName, eventParams); logEvent(analytics, eventName, eventParams);
}; };

View File

@@ -23,7 +23,6 @@ export default function useOrientation(
const onChange = () => { const onChange = () => {
if (mounted) { if (mounted) {
const { orientation } = screen; const { orientation } = screen;
console.log(orientation);
if (orientation) { if (orientation) {
const { angle, type } = orientation; const { angle, type } = orientation;

View File

@@ -7,8 +7,11 @@ import {
import { useAnalytics } from '../Hooks/useAnalytics'; import { useAnalytics } from '../Hooks/useAnalytics';
import { import {
InitialGameSettings, InitialGameSettings,
InitialGameSettingsSchema,
Settings, Settings,
defaultInitialGameSettings,
defaultSettings,
initialGameSettingsSchema,
settingsSchema,
} from '../Types/Settings'; } from '../Types/Settings';
export const GlobalSettingsProvider = ({ export const GlobalSettingsProvider = ({
@@ -21,62 +24,109 @@ export const GlobalSettingsProvider = ({
const savedShowPlay = localStorage.getItem('showPlay'); const savedShowPlay = localStorage.getItem('showPlay');
const savedGameSettings = localStorage.getItem('initialGameSettings'); const savedGameSettings = localStorage.getItem('initialGameSettings');
const savedSettings = localStorage.getItem('settings'); const savedSettings = localStorage.getItem('settings');
const savedPlaying = localStorage.getItem('playing');
const savedPreStartComplete = localStorage.getItem('preStartComplete');
const [playing, setPlaying] = useState<boolean>(
savedPlaying ? savedPlaying === 'true' : false
);
const setPlayingAndLocalStorage = (playing: boolean) => {
setPlaying(playing);
localStorage.setItem('playing', String(playing));
};
const [preStartCompleted, setPreStartCompleted] = useState<boolean>(
savedPreStartComplete ? savedPreStartComplete === 'true' : false
);
const [showPlay, setShowPlay] = useState<boolean>( const [showPlay, setShowPlay] = useState<boolean>(
savedShowPlay ? savedShowPlay === 'true' : false savedShowPlay ? savedShowPlay === 'true' : false
); );
const [randomizingPlayer, setRandomizingPlayer] = useState<boolean>(
savedSettings
? Boolean(JSON.parse(savedSettings).preStartMode === 'random-king')
: true
);
const [initialGameSettings, setInitialGameSettings] = const [initialGameSettings, setInitialGameSettings] =
useState<InitialGameSettings | null>( useState<InitialGameSettings | null>(
savedGameSettings ? JSON.parse(savedGameSettings) : null savedGameSettings ? JSON.parse(savedGameSettings) : null
); );
const [settings, setSettings] = useState<Settings>( const setInitialGameSettingsAndLocalStorage = (
savedSettings initialGameSettings: InitialGameSettings
? JSON.parse(savedSettings) ) => {
: { setInitialGameSettings(initialGameSettings);
goFullscreenOnStart: true, localStorage.setItem(
keepAwake: true, 'initialGameSettings',
showStartingPlayer: true, JSON.stringify(initialGameSettings)
showPlayerMenuCog: true,
}
); );
};
const [settings, setSettings] = useState<Settings>(
savedSettings ? JSON.parse(savedSettings) : defaultSettings
);
const setSettingsAndLocalStorage = (settings: Settings) => {
setSettings(settings);
localStorage.setItem('settings', JSON.stringify(settings));
};
const removeLocalStorage = async () => { const removeLocalStorage = async () => {
localStorage.removeItem('initialGameSettings'); localStorage.removeItem('initialGameSettings');
localStorage.removeItem('players'); localStorage.removeItem('players');
localStorage.removeItem('playing'); localStorage.removeItem('playing');
localStorage.removeItem('showPlay'); localStorage.removeItem('showPlay');
localStorage.removeItem('preStartComplete');
setPlaying(false);
setShowPlay(false); setShowPlay(false);
setPreStartCompleted(false);
}; };
// Set settings if they are not valid
useEffect(() => { useEffect(() => {
if (savedGameSettings && JSON.parse(savedGameSettings).gridAreas) { // If there are no saved settings, set default settings
removeLocalStorage(); if (!savedSettings) {
window.location.reload(); setSettingsAndLocalStorage(defaultSettings);
return;
}
const parsedSettings = settingsSchema.safeParse(JSON.parse(savedSettings));
// If saved settings are not valid, remove them
if (!parsedSettings.success) {
console.error('invalid settings, resetting to default settings');
setSettingsAndLocalStorage(defaultSettings);
return;
}
localStorage.setItem('settings', JSON.stringify(parsedSettings.data));
}, [settings, savedSettings]);
// Set initial game settings if they are not valid
useEffect(() => {
if (!savedGameSettings) {
setInitialGameSettingsAndLocalStorage(defaultInitialGameSettings);
return; return;
} }
//parse existing game settings with zod schema //parse existing game settings with zod schema
const parsedInitialGameSettings = const parsedInitialGameSettings =
InitialGameSettingsSchema.safeParse(initialGameSettings); initialGameSettingsSchema.safeParse(initialGameSettings);
if (!parsedInitialGameSettings.success) { if (!parsedInitialGameSettings.success) {
removeLocalStorage(); console.error('invalid game settings, resetting to default settings');
window.location.reload(); setInitialGameSettingsAndLocalStorage(defaultInitialGameSettings);
return; return;
} }
localStorage.setItem( localStorage.setItem(
'initialGameSettings', 'initialGameSettings',
JSON.stringify(initialGameSettings) JSON.stringify(parsedInitialGameSettings.data)
); );
}, [initialGameSettings, savedGameSettings]); }, [initialGameSettings, savedGameSettings]);
useEffect(() => {
localStorage.setItem('settings', JSON.stringify(settings));
}, [settings]);
const [isFullscreen, setIsFullscreen] = useState(false); const [isFullscreen, setIsFullscreen] = useState(false);
useEffect(() => { useEffect(() => {
@@ -140,6 +190,11 @@ export const GlobalSettingsProvider = ({
} }
}; };
const setPreStartCompletedAndLocalStorage = (preStartComplete: boolean) => {
setPreStartCompleted(preStartComplete);
localStorage.setItem('playing', String(playing));
};
return { return {
fullscreen: { isFullscreen, enableFullscreen, disableFullscreen }, fullscreen: { isFullscreen, enableFullscreen, disableFullscreen },
wakeLock: { wakeLock: {
@@ -153,23 +208,32 @@ export const GlobalSettingsProvider = ({
goToStart, goToStart,
showPlay, showPlay,
setShowPlay, setShowPlay,
playing,
setPlaying: setPlayingAndLocalStorage,
initialGameSettings, initialGameSettings,
setInitialGameSettings, setInitialGameSettings,
settings, settings,
setSettings, setSettings: setSettingsAndLocalStorage,
randomizingPlayer,
setRandomizingPlayer,
isPWA: window?.matchMedia('(display-mode: standalone)').matches, isPWA: window?.matchMedia('(display-mode: standalone)').matches,
preStartCompleted,
setPreStartCompleted: setPreStartCompletedAndLocalStorage,
}; };
}, [ }, [
active,
analytics,
initialGameSettings,
isFullscreen, isFullscreen,
isSupported, isSupported,
release, release,
active,
request, request,
settings,
showPlay,
type, type,
showPlay,
playing,
initialGameSettings,
settings,
randomizingPlayer,
preStartCompleted,
analytics,
]); ]);
return ( return (

View File

@@ -7,6 +7,17 @@ import { InitialGameSettings } from '../Types/Settings';
export const PlayersProvider = ({ children }: { children: ReactNode }) => { export const PlayersProvider = ({ children }: { children: ReactNode }) => {
const savedPlayers = localStorage.getItem('players'); const savedPlayers = localStorage.getItem('players');
const savedStartingPlayerIndex = localStorage.getItem('startingPlayerIndex');
const [startingPlayerIndex, setStartingPlayerIndex] = useState<number>(
savedStartingPlayerIndex ? parseInt(savedStartingPlayerIndex) : -1
);
const setStartingPlayerIndexAndLocalStorage = (index: number) => {
setStartingPlayerIndex(index);
localStorage.setItem('startingPlayerIndex', String(index));
};
const [players, setPlayers] = useState<Player[]>( const [players, setPlayers] = useState<Player[]>(
savedPlayers ? JSON.parse(savedPlayers) : [] savedPlayers ? JSON.parse(savedPlayers) : []
); );
@@ -50,9 +61,7 @@ export const PlayersProvider = ({ children }: { children: ReactNode }) => {
return; return;
} }
const startingPlayerIndex = Math.floor( const newStartingPlayerIndex = Math.floor(Math.random() * players.length);
Math.random() * initialGameSettings.numberOfPlayers
);
players.forEach((player: Player) => { players.forEach((player: Player) => {
player.commanderDamage.map((damage) => { player.commanderDamage.map((damage) => {
@@ -65,16 +74,9 @@ export const PlayersProvider = ({ children }: { children: ReactNode }) => {
}); });
player.lifeTotal = initialGameSettings.startingLifeTotal; player.lifeTotal = initialGameSettings.startingLifeTotal;
player.hasLost = false; player.hasLost = false;
const isStartingPlayer = player.index === startingPlayerIndex; player.isStartingPlayer = newStartingPlayerIndex === player.index;
player.isStartingPlayer = isStartingPlayer;
if (player.isStartingPlayer) {
player.showStartingPlayer = true;
}
updatePlayer(player); updatePlayer(player);
}); });
@@ -87,8 +89,10 @@ export const PlayersProvider = ({ children }: { children: ReactNode }) => {
updatePlayer, updatePlayer,
updateLifeTotal, updateLifeTotal,
resetCurrentGame, resetCurrentGame,
startingPlayerIndex,
setStartingPlayerIndex: setStartingPlayerIndexAndLocalStorage,
}; };
}, [players]); }, [players, startingPlayerIndex]);
return ( return (
<PlayersContext.Provider value={ctxValue}> <PlayersContext.Provider value={ctxValue}>

View File

@@ -6,7 +6,6 @@ export type Player = {
commanderDamage: CommanderDamage[]; commanderDamage: CommanderDamage[];
extraCounters: ExtraCounter[]; extraCounters: ExtraCounter[];
isStartingPlayer: boolean; isStartingPlayer: boolean;
showStartingPlayer: boolean;
hasLost: boolean; hasLost: boolean;
isSide: boolean; isSide: boolean;
}; };

View File

@@ -12,11 +12,18 @@ export enum GameFormat {
TwoHeadedGiant = 'two-headed-giant', TwoHeadedGiant = 'two-headed-giant',
} }
export enum PreStartMode {
None = 'none',
RandomKing = 'random-king',
FingerGame = 'finger-game',
}
export type Settings = { export type Settings = {
keepAwake: boolean; keepAwake: boolean;
showStartingPlayer: boolean; showStartingPlayer: boolean;
showPlayerMenuCog: boolean; showPlayerMenuCog: boolean;
goFullscreenOnStart: boolean; goFullscreenOnStart: boolean;
preStartMode: PreStartMode;
}; };
export type InitialGameSettings = { export type InitialGameSettings = {
@@ -27,10 +34,34 @@ export type InitialGameSettings = {
orientation: Orientation; orientation: Orientation;
}; };
export const InitialGameSettingsSchema = z.object({ export const initialGameSettingsSchema = z.object({
startingLifeTotal: z.number().min(1).max(200).default(20), startingLifeTotal: z.number().min(1).max(200),
useCommanderDamage: z.boolean().default(false), useCommanderDamage: z.boolean(),
gameFormat: z.nativeEnum(GameFormat).optional(), gameFormat: z.nativeEnum(GameFormat),
numberOfPlayers: z.number().min(1).max(6).default(2), numberOfPlayers: z.number().min(1).max(6),
orientation: z.nativeEnum(Orientation).default(Orientation.Landscape), orientation: z.nativeEnum(Orientation),
}); });
export const defaultInitialGameSettings = {
numberOfPlayers: 4,
startingLifeTotal: 40,
useCommanderDamage: true,
orientation: Orientation.Landscape,
gameFormat: GameFormat.Commander,
};
export const settingsSchema = z.object({
keepAwake: z.boolean(),
showStartingPlayer: z.boolean(),
showPlayerMenuCog: z.boolean(),
goFullscreenOnStart: z.boolean(),
preStartMode: z.nativeEnum(PreStartMode),
});
export const defaultSettings: Settings = {
goFullscreenOnStart: true,
keepAwake: true,
showStartingPlayer: true,
showPlayerMenuCog: true,
preStartMode: PreStartMode.None,
};

View File

@@ -2,45 +2,7 @@
import tailwindcssGridAreas from '@savvywombat/tailwindcss-grid-areas'; import tailwindcssGridAreas from '@savvywombat/tailwindcss-grid-areas';
import type { Config } from 'tailwindcss'; import type { Config } from 'tailwindcss';
/** @type {import('tailwindcss').Config} */ export const baseColors = {
export default {
content: ['./index.html', './src/**/*.{js,ts,jsx,tsx}'],
theme: {
screens: {
modalSm: '548px',
},
extend: {
gridTemplateAreas: {
onePlayerLandscape: ['player0 player0'],
onePlayerPortrait: ['player0', 'player0'],
twoPlayersOppositeLandscape: ['player0', 'player1'],
twoPlayersOppositePortrait: ['player0 player1', 'player0 player1'],
twoPlayersSameSideLandscape: ['player0 player1'],
threePlayers: ['player0 player0', 'player1 player2'],
threePlayersSide: [
'player0 player0 player0 player2',
'player1 player1 player1 player2',
],
fourPlayerPortrait: [
'player0 player1 player1 player1 player1 player3',
'player0 player2 player2 player2 player2 player3',
],
fourPlayer: ['player0 player1', 'player2 player3'],
fivePlayers: [
'player0 player0 player0 player1 player1 player1',
'player2 player2 player3 player3 player4 player4',
],
fivePlayersSide: [
'player0 player0 player0 player0 player0 player1 player1 player1 player1 player1 player2',
'player3 player3 player3 player3 player3 player4 player4 player4 player4 player4 player2',
],
sixPlayers: ['player0 player1 player2', 'player3 player4 player5'],
sixPlayersSide: [
'player0 player1 player1 player1 player1 player2 player2 player2 player2 player3',
'player0 player4 player4 player4 player4 player5 player5 player5 player5 player3',
],
},
colors: {
primary: { primary: {
main: '#3E7D78', main: '#3E7D78',
dark: '#2D5F5B', dark: '#2D5F5B',
@@ -82,7 +44,49 @@ export default {
text: '#333333', text: '#333333',
}, },
}, },
};
export const twGridTemplateAreas = {
onePlayerLandscape: ['player0 player0'],
onePlayerPortrait: ['player0', 'player0'],
twoPlayersOppositeLandscape: ['player0', 'player1'],
twoPlayersOppositePortrait: ['player0 player1', 'player0 player1'],
twoPlayersSameSideLandscape: ['player0 player1'],
threePlayers: ['player0 player0', 'player1 player2'],
threePlayersSide: [
'player0 player0 player0 player2',
'player1 player1 player1 player2',
],
fourPlayerPortrait: [
'player0 player1 player1 player1 player1 player3',
'player0 player2 player2 player2 player2 player3',
],
fourPlayer: ['player0 player1', 'player2 player3'],
fivePlayers: [
'player0 player0 player0 player1 player1 player1',
'player2 player2 player3 player3 player4 player4',
],
fivePlayersSide: [
'player0 player0 player0 player0 player0 player1 player1 player1 player1 player1 player2',
'player3 player3 player3 player3 player3 player4 player4 player4 player4 player4 player2',
],
sixPlayers: ['player0 player1 player2', 'player3 player4 player5'],
sixPlayersSide: [
'player0 player1 player1 player1 player1 player1 player1 player2 player2 player2 player2 player2 player2 player3',
'player0 player4 player4 player4 player4 player4 player4 player5 player5 player5 player5 player5 player5 player3',
],
};
/** @type {import('tailwindcss').Config} */
export default {
content: ['./index.html', './src/**/*.{js,ts,jsx,tsx}'],
theme: {
screens: {
modalSm: '548px',
}, },
extend: {
gridTemplateAreas: twGridTemplateAreas,
colors: baseColors,
keyframes: { keyframes: {
fadeOut: { fadeOut: {
'0%': { '0%': {