forked from external-repos/LifeTrinket
@@ -27,17 +27,22 @@
|
|||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@emotion/react": "^11.11.1",
|
"@emotion/react": "^11.11.1",
|
||||||
"@emotion/styled": "^11.11.0",
|
"@emotion/styled": "^11.11.0",
|
||||||
|
"@savvywombat/tailwindcss-grid-areas": "^3.1.0",
|
||||||
"@svgr/cli": "^8.1.0",
|
"@svgr/cli": "^8.1.0",
|
||||||
"@types/react": "^18.2.15",
|
"@types/react": "^18.2.15",
|
||||||
"@types/react-dom": "^18.2.7",
|
"@types/react-dom": "^18.2.7",
|
||||||
"@typescript-eslint/eslint-plugin": "^6.0.0",
|
"@typescript-eslint/eslint-plugin": "^6.0.0",
|
||||||
"@typescript-eslint/parser": "^6.0.0",
|
"@typescript-eslint/parser": "^6.0.0",
|
||||||
"@vitejs/plugin-react-swc": "^3.3.2",
|
"@vitejs/plugin-react-swc": "^3.3.2",
|
||||||
|
"autoprefixer": "^10.4.16",
|
||||||
"eslint": "^8.45.0",
|
"eslint": "^8.45.0",
|
||||||
"eslint-plugin-react-hooks": "^4.6.0",
|
"eslint-plugin-react-hooks": "^4.6.0",
|
||||||
"eslint-plugin-react-refresh": "^0.4.3",
|
"eslint-plugin-react-refresh": "^0.4.3",
|
||||||
"firebase-tools": "^12.5.2",
|
"firebase-tools": "^12.5.2",
|
||||||
|
"install": "^0.13.0",
|
||||||
|
"postcss": "^8.4.32",
|
||||||
"prettier": "2.8.8",
|
"prettier": "2.8.8",
|
||||||
|
"tailwindcss": "^3.4.0",
|
||||||
"typescript": "^5.0.2",
|
"typescript": "^5.0.2",
|
||||||
"vite": "^4.4.5"
|
"vite": "^4.4.5"
|
||||||
}
|
}
|
||||||
|
|||||||
6
postcss.config.js
Normal file
6
postcss.config.js
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
module.exports = {
|
||||||
|
plugins: {
|
||||||
|
tailwindcss: {},
|
||||||
|
autoprefixer: {},
|
||||||
|
},
|
||||||
|
}
|
||||||
@@ -151,6 +151,7 @@ const Health = ({
|
|||||||
const textContainer = textContainerRef.current;
|
const textContainer = textContainerRef.current;
|
||||||
const resizeObserver = new ResizeObserver(() => {
|
const resizeObserver = new ResizeObserver(() => {
|
||||||
const calcFontSize = calculateFontSize(textContainer);
|
const calcFontSize = calculateFontSize(textContainer);
|
||||||
|
console.log(calcFontSize);
|
||||||
setFontSize(calcFontSize);
|
setFontSize(calcFontSize);
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -180,9 +181,9 @@ const Health = ({
|
|||||||
|
|
||||||
const minRatio = Math.min(widthRatio, heightRatio);
|
const minRatio = Math.min(widthRatio, heightRatio);
|
||||||
|
|
||||||
const heightIsLarger = heightRatio > widthRatio;
|
const heightIs40PercentSmaller = heightRatio > widthRatio * 0.6;
|
||||||
|
|
||||||
const scaleFactor = heightIsLarger ? 0.8 : 1;
|
const scaleFactor = heightIs40PercentSmaller ? 0.8 : 1;
|
||||||
|
|
||||||
return minRatio * scaleFactor * 1;
|
return minRatio * scaleFactor * 1;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ import { LoseGameButton } from '../Buttons/LoseButton';
|
|||||||
import SettingsButton from '../Buttons/SettingsButton';
|
import SettingsButton from '../Buttons/SettingsButton';
|
||||||
import CommanderDamageBar from '../Counters/CommanderDamageBar';
|
import CommanderDamageBar from '../Counters/CommanderDamageBar';
|
||||||
import ExtraCountersBar from '../Counters/ExtraCountersBar';
|
import ExtraCountersBar from '../Counters/ExtraCountersBar';
|
||||||
import PlayerMenu from '../PlayerMenu/PlayerMenu';
|
import PlayerMenu from '../Player/PlayerMenu';
|
||||||
import Health from './Health';
|
import Health from './Health';
|
||||||
import { usePlayers } from '../../Hooks/usePlayers';
|
import { usePlayers } from '../../Hooks/usePlayers';
|
||||||
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
import styled from 'styled-components';
|
import styled from 'styled-components';
|
||||||
import Play from './Views/Play';
|
|
||||||
import StartMenu from './Views/StartMenu/StartMenu';
|
|
||||||
import { useGlobalSettings } from '../Hooks/useGlobalSettings';
|
import { useGlobalSettings } from '../Hooks/useGlobalSettings';
|
||||||
|
import StartMenu from './Views/StartMenu/StartMenu';
|
||||||
|
import { Play } from './Views/Play';
|
||||||
|
|
||||||
const StartWrapper = styled.div`
|
const StartWrapper = styled.div`
|
||||||
max-width: fit-content;
|
max-width: fit-content;
|
||||||
@@ -35,7 +35,7 @@ export const LifeTrinket = () => {
|
|||||||
<>
|
<>
|
||||||
{showPlay && initialGameSettings ? (
|
{showPlay && initialGameSettings ? (
|
||||||
<PlayWrapper>
|
<PlayWrapper>
|
||||||
<Play gridAreas={initialGameSettings?.gridAreas} />
|
<Play />
|
||||||
<EmergencyResetButton onClick={goToStart}>
|
<EmergencyResetButton onClick={goToStart}>
|
||||||
<p>If you can see this, something is wrong.</p>
|
<p>If you can see this, something is wrong.</p>
|
||||||
<p>Press screen to go to start.</p>
|
<p>Press screen to go to start.</p>
|
||||||
|
|||||||
47
src/Components/Player/Player.tsx
Normal file
47
src/Components/Player/Player.tsx
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
import LifeCounter from '../LifeCounter/LifeCounter';
|
||||||
|
import { Player as PlayerType } from '../../Types/Player';
|
||||||
|
|
||||||
|
const getGridArea = (player: PlayerType) => {
|
||||||
|
switch (player.index) {
|
||||||
|
case 0:
|
||||||
|
return 'grid-in-player0';
|
||||||
|
case 1:
|
||||||
|
return 'grid-in-player1';
|
||||||
|
case 2:
|
||||||
|
return 'grid-in-player2';
|
||||||
|
case 3:
|
||||||
|
return 'grid-in-player3';
|
||||||
|
case 4:
|
||||||
|
return 'grid-in-player4';
|
||||||
|
case 5:
|
||||||
|
return 'grid-in-player5';
|
||||||
|
default:
|
||||||
|
throw new Error('Invalid player index');
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
export const Player = (players: PlayerType[], gridClasses: string) => {
|
||||||
|
return (
|
||||||
|
<div className="w-full h-full bg-black">
|
||||||
|
<div className={`grid w-full h-full gap-1 box-border ${gridClasses} `}>
|
||||||
|
{players.map((player) => {
|
||||||
|
const gridArea = getGridArea(player);
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div
|
||||||
|
key={player.index}
|
||||||
|
className={`flex justify-center items-center align-middle ${gridArea}`}
|
||||||
|
>
|
||||||
|
<LifeCounter
|
||||||
|
player={player}
|
||||||
|
opponents={players.filter(
|
||||||
|
(opponent) => opponent.index !== player.index
|
||||||
|
)}
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
})}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
};
|
||||||
@@ -1,5 +1,8 @@
|
|||||||
import styled from 'styled-components';
|
import styled from 'styled-components';
|
||||||
import Counters from '../Counters/Counters';
|
import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
|
||||||
|
import { usePlayers } from '../../Hooks/usePlayers';
|
||||||
|
import { Orientation } from '../../Types/Settings';
|
||||||
|
import { Player } from '../Player/Player';
|
||||||
|
|
||||||
const MainWrapper = styled.div`
|
const MainWrapper = styled.div`
|
||||||
width: 100vmax;
|
width: 100vmax;
|
||||||
@@ -9,16 +12,62 @@ const MainWrapper = styled.div`
|
|||||||
overflow: hidden;
|
overflow: hidden;
|
||||||
`;
|
`;
|
||||||
|
|
||||||
type PlayProps = {
|
export const Play = () => {
|
||||||
gridAreas: string;
|
const { players } = usePlayers();
|
||||||
};
|
const { initialGameSettings } = useGlobalSettings();
|
||||||
|
|
||||||
const Play = ({ gridAreas }: PlayProps) => {
|
let Layout: JSX.Element;
|
||||||
return (
|
switch (players.length) {
|
||||||
<MainWrapper>
|
case 1:
|
||||||
<Counters gridAreas={gridAreas} />
|
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||||
</MainWrapper>
|
Layout = Player(players, 'grid-areas-onePlayerPortrait');
|
||||||
);
|
}
|
||||||
};
|
Layout = Player(players, 'grid-areas-onePlayerLandscape');
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
switch (initialGameSettings?.orientation) {
|
||||||
|
case Orientation.Portrait:
|
||||||
|
Layout = Player(players, 'grid-areas-twoPlayersOppositePortrait');
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
case Orientation.Landscape:
|
||||||
|
Layout = Player(players, 'grid-areas-twoPlayersSameSideLandscape');
|
||||||
|
break;
|
||||||
|
case Orientation.OppositeLandscape:
|
||||||
|
Layout = Player(players, 'grid-areas-twoPlayersOppositeLandscape');
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||||
|
Layout = Player(players, 'grid-areas-threePlayersSide');
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
Layout = Player(players, 'grid-areas-threePlayers');
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
case 4:
|
||||||
|
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||||
|
Layout = Player(players, 'grid-areas-fourPlayerPortrait');
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
Layout = Player(players, 'grid-areas-fourPlayer');
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||||
|
Layout = Player(players, 'grid-areas-fivePlayersSide');
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
Layout = Player(players, 'grid-areas-fivePlayers');
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
if (initialGameSettings?.orientation === Orientation.Portrait) {
|
||||||
|
Layout = Player(players, 'grid-areas-sixPlayersSide');
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
Layout = Player(players, 'grid-areas-sixPlayers');
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
export default Play;
|
return <MainWrapper>{Layout}</MainWrapper>;
|
||||||
|
};
|
||||||
|
|||||||
@@ -1,21 +1,22 @@
|
|||||||
|
import { FormControlLabel, Radio, RadioGroup } from '@mui/material';
|
||||||
import React from 'react';
|
import React from 'react';
|
||||||
import styled from 'styled-components';
|
import styled from 'styled-components';
|
||||||
import { GridTemplateAreas } from '../../../Data/GridTemplateAreas';
|
|
||||||
import { FormControlLabel, Radio, RadioGroup } from '@mui/material';
|
|
||||||
import { theme } from '../../../Data/theme';
|
import { theme } from '../../../Data/theme';
|
||||||
import {
|
import {
|
||||||
OnePlayerPortrait,
|
FivePlayers,
|
||||||
TwoPlayersOppositeLandscape,
|
|
||||||
TwoPlayersOppositePortrait,
|
|
||||||
ThreePlayers,
|
|
||||||
ThreePlayersSide,
|
|
||||||
FourPlayers,
|
FourPlayers,
|
||||||
FourPlayersSide,
|
FourPlayersSide,
|
||||||
FivePlayers,
|
OnePlayerPortrait,
|
||||||
SixPlayers,
|
SixPlayers,
|
||||||
|
ThreePlayers,
|
||||||
|
ThreePlayersSide,
|
||||||
|
TwoPlayersOppositeLandscape,
|
||||||
|
TwoPlayersOppositePortrait,
|
||||||
TwoPlayersSameSide,
|
TwoPlayersSameSide,
|
||||||
} from '../../../Icons/generated/Layouts';
|
} from '../../../Icons/generated/Layouts';
|
||||||
|
|
||||||
import OnePlayerLandscape from '../../../Icons/generated/Layouts/OnePlayerLandscape';
|
import OnePlayerLandscape from '../../../Icons/generated/Layouts/OnePlayerLandscape';
|
||||||
|
import { Orientation } from '../../../Types/Settings';
|
||||||
|
|
||||||
const LayoutWrapper = styled.div`
|
const LayoutWrapper = styled.div`
|
||||||
flex-direction: row;
|
flex-direction: row;
|
||||||
@@ -25,13 +26,13 @@ const LayoutWrapper = styled.div`
|
|||||||
|
|
||||||
type LayoutOptionsProps = {
|
type LayoutOptionsProps = {
|
||||||
numberOfPlayers: number;
|
numberOfPlayers: number;
|
||||||
gridAreas: GridTemplateAreas;
|
selectedOrientation: Orientation;
|
||||||
onChange: (gridAreas: GridTemplateAreas) => void;
|
onChange: (orientation: Orientation) => void;
|
||||||
};
|
};
|
||||||
|
|
||||||
const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
export const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
||||||
numberOfPlayers,
|
numberOfPlayers,
|
||||||
gridAreas,
|
selectedOrientation,
|
||||||
onChange,
|
onChange,
|
||||||
}) => {
|
}) => {
|
||||||
const iconHeight = '30vmin';
|
const iconHeight = '30vmin';
|
||||||
@@ -43,7 +44,7 @@ const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
|||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
<FormControlLabel
|
<FormControlLabel
|
||||||
value={GridTemplateAreas.OnePlayerLandscape}
|
value={Orientation.Landscape}
|
||||||
control={
|
control={
|
||||||
<Radio
|
<Radio
|
||||||
icon={
|
icon={
|
||||||
@@ -66,7 +67,7 @@ const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
|||||||
label=""
|
label=""
|
||||||
/>
|
/>
|
||||||
<FormControlLabel
|
<FormControlLabel
|
||||||
value={GridTemplateAreas.OnePlayerPortrait}
|
value={Orientation.Portrait}
|
||||||
control={
|
control={
|
||||||
<Radio
|
<Radio
|
||||||
icon={
|
icon={
|
||||||
@@ -94,7 +95,7 @@ const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
|||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
<FormControlLabel
|
<FormControlLabel
|
||||||
value={GridTemplateAreas.TwoPlayersSameSide}
|
value={Orientation.Landscape}
|
||||||
control={
|
control={
|
||||||
<Radio
|
<Radio
|
||||||
icon={
|
icon={
|
||||||
@@ -117,7 +118,7 @@ const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
|||||||
label=""
|
label=""
|
||||||
/>
|
/>
|
||||||
<FormControlLabel
|
<FormControlLabel
|
||||||
value={GridTemplateAreas.TwoPlayersOppositePortrait}
|
value={Orientation.Portrait}
|
||||||
control={
|
control={
|
||||||
<Radio
|
<Radio
|
||||||
icon={
|
icon={
|
||||||
@@ -140,7 +141,7 @@ const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
|||||||
label=""
|
label=""
|
||||||
/>
|
/>
|
||||||
<FormControlLabel
|
<FormControlLabel
|
||||||
value={GridTemplateAreas.TwoPlayersOppositeLandscape}
|
value={Orientation.OppositeLandscape}
|
||||||
control={
|
control={
|
||||||
<Radio
|
<Radio
|
||||||
icon={
|
icon={
|
||||||
@@ -168,7 +169,7 @@ const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
|||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
<FormControlLabel
|
<FormControlLabel
|
||||||
value={GridTemplateAreas.ThreePlayers}
|
value={Orientation.Landscape}
|
||||||
control={
|
control={
|
||||||
<Radio
|
<Radio
|
||||||
icon={
|
icon={
|
||||||
@@ -191,7 +192,7 @@ const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
|||||||
label=""
|
label=""
|
||||||
/>
|
/>
|
||||||
<FormControlLabel
|
<FormControlLabel
|
||||||
value={GridTemplateAreas.ThreePlayersSide}
|
value={Orientation.Portrait}
|
||||||
control={
|
control={
|
||||||
<Radio
|
<Radio
|
||||||
icon={
|
icon={
|
||||||
@@ -220,7 +221,7 @@ const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
|||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
<FormControlLabel
|
<FormControlLabel
|
||||||
value={GridTemplateAreas.FourPlayers}
|
value={Orientation.Landscape}
|
||||||
control={
|
control={
|
||||||
<Radio
|
<Radio
|
||||||
icon={
|
icon={
|
||||||
@@ -243,7 +244,7 @@ const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
|||||||
label=""
|
label=""
|
||||||
/>
|
/>
|
||||||
<FormControlLabel
|
<FormControlLabel
|
||||||
value={GridTemplateAreas.FourPlayersSide}
|
value={Orientation.Portrait}
|
||||||
control={
|
control={
|
||||||
<Radio
|
<Radio
|
||||||
icon={
|
icon={
|
||||||
@@ -272,7 +273,7 @@ const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
|||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
<FormControlLabel
|
<FormControlLabel
|
||||||
value={GridTemplateAreas.FivePlayers}
|
value={Orientation.Landscape}
|
||||||
control={
|
control={
|
||||||
<Radio
|
<Radio
|
||||||
icon={
|
icon={
|
||||||
@@ -324,7 +325,7 @@ const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
|||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
<FormControlLabel
|
<FormControlLabel
|
||||||
value={GridTemplateAreas.SixPlayers}
|
value={Orientation.Landscape}
|
||||||
control={
|
control={
|
||||||
<Radio
|
<Radio
|
||||||
icon={
|
icon={
|
||||||
@@ -382,9 +383,9 @@ const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
|||||||
<RadioGroup
|
<RadioGroup
|
||||||
row
|
row
|
||||||
onChange={(_e, value) => {
|
onChange={(_e, value) => {
|
||||||
onChange(value as GridTemplateAreas);
|
onChange(value as Orientation);
|
||||||
}}
|
}}
|
||||||
value={gridAreas}
|
value={selectedOrientation}
|
||||||
style={{ justifyContent: 'center' }}
|
style={{ justifyContent: 'center' }}
|
||||||
>
|
>
|
||||||
{renderLayoutOptions()}
|
{renderLayoutOptions()}
|
||||||
@@ -392,5 +393,3 @@ const LayoutOptions: React.FC<LayoutOptionsProps> = ({
|
|||||||
</LayoutWrapper>
|
</LayoutWrapper>
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
|
|
||||||
export default LayoutOptions;
|
|
||||||
|
|||||||
@@ -2,20 +2,19 @@ import { Button, FormControl, FormLabel, Switch } from '@mui/material';
|
|||||||
import Slider from '@mui/material/Slider';
|
import Slider from '@mui/material/Slider';
|
||||||
import { useEffect, useState } from 'react';
|
import { useEffect, useState } from 'react';
|
||||||
import styled from 'styled-components';
|
import styled from 'styled-components';
|
||||||
import { GridTemplateAreas } from '../../../Data/GridTemplateAreas';
|
|
||||||
import { createInitialPlayers } from '../../../Data/getInitialPlayers';
|
import { createInitialPlayers } from '../../../Data/getInitialPlayers';
|
||||||
import { theme } from '../../../Data/theme';
|
import { theme } from '../../../Data/theme';
|
||||||
import { useAnalytics } from '../../../Hooks/useAnalytics';
|
import { useAnalytics } from '../../../Hooks/useAnalytics';
|
||||||
|
import { useGlobalSettings } from '../../../Hooks/useGlobalSettings';
|
||||||
|
import { usePlayers } from '../../../Hooks/usePlayers';
|
||||||
import { Cog, Info } from '../../../Icons/generated';
|
import { Cog, Info } from '../../../Icons/generated';
|
||||||
|
import { InitialGameSettings, Orientation } from '../../../Types/Settings';
|
||||||
import { InfoModal } from '../../Misc/InfoModal';
|
import { InfoModal } from '../../Misc/InfoModal';
|
||||||
|
import { SettingsModal } from '../../Misc/SettingsModal';
|
||||||
|
import { Spacer } from '../../Misc/Spacer';
|
||||||
import { SupportMe } from '../../Misc/SupportMe';
|
import { SupportMe } from '../../Misc/SupportMe';
|
||||||
import { H1, Paragraph } from '../../Misc/TextComponents';
|
import { H1, Paragraph } from '../../Misc/TextComponents';
|
||||||
import LayoutOptions from './LayoutOptions';
|
import { LayoutOptions } from './LayoutOptions';
|
||||||
import { Spacer } from '../../Misc/Spacer';
|
|
||||||
import { usePlayers } from '../../../Hooks/usePlayers';
|
|
||||||
import { useGlobalSettings } from '../../../Hooks/useGlobalSettings';
|
|
||||||
import { InitialGameSettings } from '../../../Types/Settings';
|
|
||||||
import { SettingsModal } from '../../Misc/SettingsModal';
|
|
||||||
|
|
||||||
const MainWrapper = styled.div`
|
const MainWrapper = styled.div`
|
||||||
width: 100dvw;
|
width: 100dvw;
|
||||||
@@ -118,7 +117,8 @@ const Start = () => {
|
|||||||
numberOfPlayers: 4,
|
numberOfPlayers: 4,
|
||||||
startingLifeTotal: 40,
|
startingLifeTotal: 40,
|
||||||
useCommanderDamage: true,
|
useCommanderDamage: true,
|
||||||
gridAreas: GridTemplateAreas.FourPlayers,
|
orientation: Orientation.Portrait,
|
||||||
|
gameFormat: 'commander',
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
@@ -156,31 +156,9 @@ const Start = () => {
|
|||||||
return `${value}`;
|
return `${value}`;
|
||||||
};
|
};
|
||||||
|
|
||||||
const getDefaultLayout = (numberOfPlayers: number) => {
|
|
||||||
switch (numberOfPlayers) {
|
|
||||||
case 1:
|
|
||||||
return GridTemplateAreas.OnePlayerLandscape;
|
|
||||||
case 2:
|
|
||||||
return GridTemplateAreas.TwoPlayersSameSide;
|
|
||||||
case 3:
|
|
||||||
return GridTemplateAreas.ThreePlayers;
|
|
||||||
case 4:
|
|
||||||
return GridTemplateAreas.FourPlayers;
|
|
||||||
case 5:
|
|
||||||
return GridTemplateAreas.FivePlayers;
|
|
||||||
case 6:
|
|
||||||
return GridTemplateAreas.SixPlayers;
|
|
||||||
default:
|
|
||||||
return GridTemplateAreas.FourPlayers;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
const defaultLayout = getDefaultLayout(playerOptions.numberOfPlayers);
|
|
||||||
|
|
||||||
setPlayerOptions({
|
setPlayerOptions({
|
||||||
...playerOptions,
|
...playerOptions,
|
||||||
gridAreas: defaultLayout,
|
|
||||||
});
|
});
|
||||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||||
}, [playerOptions.numberOfPlayers]);
|
}, [playerOptions.numberOfPlayers]);
|
||||||
@@ -228,6 +206,7 @@ const Start = () => {
|
|||||||
setPlayerOptions({
|
setPlayerOptions({
|
||||||
...playerOptions,
|
...playerOptions,
|
||||||
numberOfPlayers: value as number,
|
numberOfPlayers: value as number,
|
||||||
|
orientation: Orientation.Landscape,
|
||||||
});
|
});
|
||||||
}}
|
}}
|
||||||
/>
|
/>
|
||||||
@@ -246,6 +225,7 @@ const Start = () => {
|
|||||||
setPlayerOptions({
|
setPlayerOptions({
|
||||||
...playerOptions,
|
...playerOptions,
|
||||||
startingLifeTotal: value as number,
|
startingLifeTotal: value as number,
|
||||||
|
orientation: Orientation.Landscape,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
/>
|
/>
|
||||||
@@ -267,6 +247,7 @@ const Start = () => {
|
|||||||
useCommanderDamage: value,
|
useCommanderDamage: value,
|
||||||
numberOfPlayers: 4,
|
numberOfPlayers: 4,
|
||||||
startingLifeTotal: 40,
|
startingLifeTotal: 40,
|
||||||
|
orientation: Orientation.Landscape,
|
||||||
});
|
});
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -275,6 +256,7 @@ const Start = () => {
|
|||||||
useCommanderDamage: value,
|
useCommanderDamage: value,
|
||||||
numberOfPlayers: 2,
|
numberOfPlayers: 2,
|
||||||
startingLifeTotal: 20,
|
startingLifeTotal: 20,
|
||||||
|
orientation: Orientation.Landscape,
|
||||||
});
|
});
|
||||||
}}
|
}}
|
||||||
/>
|
/>
|
||||||
@@ -291,12 +273,28 @@ const Start = () => {
|
|||||||
</ToggleButtonsWrapper>
|
</ToggleButtonsWrapper>
|
||||||
|
|
||||||
<FormLabel>Layout</FormLabel>
|
<FormLabel>Layout</FormLabel>
|
||||||
<LayoutOptions
|
{/* <LayoutOptions
|
||||||
numberOfPlayers={playerOptions.numberOfPlayers}
|
numberOfPlayers={playerOptions.numberOfPlayers}
|
||||||
gridAreas={playerOptions.gridAreas}
|
gridAreas={playerOptions.gridAreas}
|
||||||
onChange={(gridAreas) =>
|
onChange={(gridAreas) =>
|
||||||
setPlayerOptions({ ...playerOptions, gridAreas })
|
setPlayerOptions({
|
||||||
|
...playerOptions,
|
||||||
|
gridAreas,
|
||||||
|
//TODO fix the layout selection
|
||||||
|
orientation: Orientation.Portrait,
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
/> */}
|
||||||
|
<LayoutOptions
|
||||||
|
numberOfPlayers={playerOptions.numberOfPlayers}
|
||||||
|
selectedOrientation={playerOptions.orientation}
|
||||||
|
onChange={(orientation) => {
|
||||||
|
console.log('orientation', { orientation });
|
||||||
|
setPlayerOptions({
|
||||||
|
...playerOptions,
|
||||||
|
orientation,
|
||||||
|
});
|
||||||
|
}}
|
||||||
/>
|
/>
|
||||||
</FormControl>
|
</FormControl>
|
||||||
|
|
||||||
|
|||||||
@@ -1,15 +0,0 @@
|
|||||||
export enum GridTemplateAreas {
|
|
||||||
OnePlayerLandscape = '"player0 player0"',
|
|
||||||
OnePlayerPortrait = '"player0" "player0"',
|
|
||||||
TwoPlayersOppositeLandscape = '"player0" "player1"',
|
|
||||||
TwoPlayersOppositePortrait = '"player0 player1" "player0 player1"',
|
|
||||||
TwoPlayersSameSide = '"player0 player1"',
|
|
||||||
ThreePlayers = '"player0 player0" "player1 player2"',
|
|
||||||
ThreePlayersSide = '"player0 player0 player0 player2" "player1 player1 player1 player2"',
|
|
||||||
FourPlayers = '"player0 player1" "player2 player3"',
|
|
||||||
FourPlayersSide = '"player0 player1 player1 player1 player3" "player0 player2 player2 player2 player3"',
|
|
||||||
FivePlayers = '"player0 player0 player0 player1 player1 player1" "player2 player2 player3 player3 player4 player4"',
|
|
||||||
FivePlayersSide = '"player0 player0 player0 player0 player0 player1 player1 player1 player1 player1 player2" "player3 player3 player3 player3 player3 player4 player4 player4 player4 player4 player2"',
|
|
||||||
SixPlayers = '"player0 player1 player2" "player3 player4 player5"',
|
|
||||||
SixPlayersSide = '"player0 player1 player1 player1 player1 player2 player2 player2 player2 player3" "player0 player4 player4 player4 player4 player5 player5 player5 player5 player3"',
|
|
||||||
}
|
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
import { Player, Rotation } from '../Types/Player';
|
import { Player, Rotation } from '../Types/Player';
|
||||||
import { InitialGameSettings } from '../Types/Settings';
|
import { InitialGameSettings, Orientation } from '../Types/Settings';
|
||||||
import { GridTemplateAreas } from './GridTemplateAreas';
|
|
||||||
|
|
||||||
const presetColors = [
|
const presetColors = [
|
||||||
'#F06292', // Light Pink
|
'#F06292', // Light Pink
|
||||||
@@ -13,16 +12,26 @@ const presetColors = [
|
|||||||
'#FF8A80', // Coral
|
'#FF8A80', // Coral
|
||||||
];
|
];
|
||||||
|
|
||||||
const getRotation = (index: number, gridAreas: GridTemplateAreas): Rotation => {
|
const getOrientationRotations = (
|
||||||
if (gridAreas === GridTemplateAreas.OnePlayerLandscape && index === 0) {
|
index: number,
|
||||||
|
numberOfPlayers: number,
|
||||||
|
orientation: Orientation
|
||||||
|
): Rotation => {
|
||||||
|
switch (numberOfPlayers) {
|
||||||
|
case 1:
|
||||||
|
switch (orientation) {
|
||||||
|
default:
|
||||||
|
case Orientation.Landscape:
|
||||||
return Rotation.Normal;
|
return Rotation.Normal;
|
||||||
}
|
case Orientation.Portrait:
|
||||||
|
|
||||||
if (gridAreas === GridTemplateAreas.OnePlayerPortrait && index === 0) {
|
|
||||||
return Rotation.Side;
|
return Rotation.Side;
|
||||||
}
|
}
|
||||||
|
case 2:
|
||||||
if (gridAreas === GridTemplateAreas.TwoPlayersOppositePortrait) {
|
switch (orientation) {
|
||||||
|
default:
|
||||||
|
case Orientation.Landscape:
|
||||||
|
return Rotation.Normal;
|
||||||
|
case Orientation.Portrait:
|
||||||
switch (index) {
|
switch (index) {
|
||||||
case 0:
|
case 0:
|
||||||
return Rotation.SideFlipped;
|
return Rotation.SideFlipped;
|
||||||
@@ -31,9 +40,7 @@ const getRotation = (index: number, gridAreas: GridTemplateAreas): Rotation => {
|
|||||||
default:
|
default:
|
||||||
return Rotation.Normal;
|
return Rotation.Normal;
|
||||||
}
|
}
|
||||||
}
|
case Orientation.OppositeLandscape:
|
||||||
|
|
||||||
if (gridAreas === GridTemplateAreas.TwoPlayersOppositeLandscape) {
|
|
||||||
switch (index) {
|
switch (index) {
|
||||||
case 0:
|
case 0:
|
||||||
return Rotation.Flipped;
|
return Rotation.Flipped;
|
||||||
@@ -43,19 +50,10 @@ const getRotation = (index: number, gridAreas: GridTemplateAreas): Rotation => {
|
|||||||
return Rotation.Normal;
|
return Rotation.Normal;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
case 3:
|
||||||
if (gridAreas === GridTemplateAreas.TwoPlayersSameSide) {
|
switch (orientation) {
|
||||||
switch (index) {
|
|
||||||
case 0:
|
|
||||||
return Rotation.Normal;
|
|
||||||
case 1:
|
|
||||||
return Rotation.Normal;
|
|
||||||
default:
|
default:
|
||||||
return Rotation.Normal;
|
case Orientation.Landscape:
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (gridAreas === GridTemplateAreas.ThreePlayers) {
|
|
||||||
switch (index) {
|
switch (index) {
|
||||||
case 0:
|
case 0:
|
||||||
return Rotation.Flipped;
|
return Rotation.Flipped;
|
||||||
@@ -66,9 +64,7 @@ const getRotation = (index: number, gridAreas: GridTemplateAreas): Rotation => {
|
|||||||
default:
|
default:
|
||||||
return Rotation.Normal;
|
return Rotation.Normal;
|
||||||
}
|
}
|
||||||
}
|
case Orientation.Portrait:
|
||||||
|
|
||||||
if (gridAreas === GridTemplateAreas.ThreePlayersSide) {
|
|
||||||
switch (index) {
|
switch (index) {
|
||||||
case 0:
|
case 0:
|
||||||
return Rotation.Flipped;
|
return Rotation.Flipped;
|
||||||
@@ -80,8 +76,10 @@ const getRotation = (index: number, gridAreas: GridTemplateAreas): Rotation => {
|
|||||||
return Rotation.Normal;
|
return Rotation.Normal;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
case 4:
|
||||||
if (gridAreas === GridTemplateAreas.FourPlayers) {
|
switch (orientation) {
|
||||||
|
default:
|
||||||
|
case Orientation.Landscape:
|
||||||
switch (index) {
|
switch (index) {
|
||||||
case 0:
|
case 0:
|
||||||
return Rotation.Flipped;
|
return Rotation.Flipped;
|
||||||
@@ -94,9 +92,7 @@ const getRotation = (index: number, gridAreas: GridTemplateAreas): Rotation => {
|
|||||||
default:
|
default:
|
||||||
return Rotation.Normal;
|
return Rotation.Normal;
|
||||||
}
|
}
|
||||||
}
|
case Orientation.Portrait:
|
||||||
|
|
||||||
if (gridAreas === GridTemplateAreas.FourPlayersSide) {
|
|
||||||
switch (index) {
|
switch (index) {
|
||||||
case 0:
|
case 0:
|
||||||
return Rotation.SideFlipped;
|
return Rotation.SideFlipped;
|
||||||
@@ -110,8 +106,10 @@ const getRotation = (index: number, gridAreas: GridTemplateAreas): Rotation => {
|
|||||||
return Rotation.Normal;
|
return Rotation.Normal;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
case 5:
|
||||||
if (gridAreas === GridTemplateAreas.FivePlayers) {
|
switch (orientation) {
|
||||||
|
default:
|
||||||
|
case Orientation.Landscape:
|
||||||
switch (index) {
|
switch (index) {
|
||||||
case 0:
|
case 0:
|
||||||
return Rotation.Flipped;
|
return Rotation.Flipped;
|
||||||
@@ -126,26 +124,26 @@ const getRotation = (index: number, gridAreas: GridTemplateAreas): Rotation => {
|
|||||||
default:
|
default:
|
||||||
return Rotation.Normal;
|
return Rotation.Normal;
|
||||||
}
|
}
|
||||||
}
|
case Orientation.Portrait:
|
||||||
|
|
||||||
if (gridAreas === GridTemplateAreas.FivePlayersSide) {
|
|
||||||
switch (index) {
|
switch (index) {
|
||||||
case 0:
|
case 0:
|
||||||
return Rotation.Flipped;
|
|
||||||
case 1:
|
|
||||||
return Rotation.Flipped;
|
|
||||||
case 2:
|
|
||||||
return Rotation.Side;
|
return Rotation.Side;
|
||||||
|
case 1:
|
||||||
|
return Rotation.Side;
|
||||||
|
case 2:
|
||||||
|
return Rotation.SideFlipped;
|
||||||
case 3:
|
case 3:
|
||||||
return Rotation.Normal;
|
return Rotation.SideFlipped;
|
||||||
case 4:
|
case 4:
|
||||||
return Rotation.Normal;
|
return Rotation.SideFlipped;
|
||||||
default:
|
default:
|
||||||
return Rotation.Normal;
|
return Rotation.Normal;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
case 6:
|
||||||
if (gridAreas === GridTemplateAreas.SixPlayers) {
|
switch (orientation) {
|
||||||
|
default:
|
||||||
|
case Orientation.Landscape:
|
||||||
switch (index) {
|
switch (index) {
|
||||||
case 0:
|
case 0:
|
||||||
return Rotation.Flipped;
|
return Rotation.Flipped;
|
||||||
@@ -162,35 +160,34 @@ const getRotation = (index: number, gridAreas: GridTemplateAreas): Rotation => {
|
|||||||
default:
|
default:
|
||||||
return Rotation.Normal;
|
return Rotation.Normal;
|
||||||
}
|
}
|
||||||
}
|
case Orientation.Portrait:
|
||||||
|
|
||||||
if (gridAreas === GridTemplateAreas.SixPlayersSide) {
|
|
||||||
switch (index) {
|
switch (index) {
|
||||||
case 0:
|
case 0:
|
||||||
return Rotation.SideFlipped;
|
|
||||||
case 1:
|
|
||||||
return Rotation.Flipped;
|
|
||||||
case 2:
|
|
||||||
return Rotation.Flipped;
|
|
||||||
case 3:
|
|
||||||
return Rotation.Side;
|
return Rotation.Side;
|
||||||
|
case 1:
|
||||||
|
return Rotation.Side;
|
||||||
|
case 2:
|
||||||
|
return Rotation.Side;
|
||||||
|
case 3:
|
||||||
|
return Rotation.SideFlipped;
|
||||||
case 4:
|
case 4:
|
||||||
return Rotation.Normal;
|
return Rotation.SideFlipped;
|
||||||
case 5:
|
case 5:
|
||||||
return Rotation.Normal;
|
return Rotation.SideFlipped;
|
||||||
default:
|
default:
|
||||||
return Rotation.Normal;
|
return Rotation.Normal;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
default:
|
||||||
return Rotation.Normal;
|
return Rotation.Normal;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
export const createInitialPlayers = ({
|
export const createInitialPlayers = ({
|
||||||
numberOfPlayers,
|
numberOfPlayers,
|
||||||
startingLifeTotal,
|
startingLifeTotal,
|
||||||
useCommanderDamage,
|
useCommanderDamage,
|
||||||
gridAreas,
|
orientation,
|
||||||
}: InitialGameSettings): Player[] => {
|
}: InitialGameSettings): Player[] => {
|
||||||
const players: Player[] = [];
|
const players: Player[] = [];
|
||||||
const availableColors = [...presetColors]; // Create a copy of the colors array
|
const availableColors = [...presetColors]; // Create a copy of the colors array
|
||||||
@@ -213,7 +210,7 @@ export const createInitialPlayers = ({
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
const rotation = getRotation(i, gridAreas);
|
const rotation = getOrientationRotations(i, numberOfPlayers, orientation);
|
||||||
|
|
||||||
const player: Player = {
|
const player: Player = {
|
||||||
lifeTotal: startingLifeTotal,
|
lifeTotal: startingLifeTotal,
|
||||||
|
|||||||
@@ -1,11 +1,11 @@
|
|||||||
import { ReactNode, useEffect, useMemo, useState } from 'react';
|
import { ReactNode, useEffect, useMemo, useState } from 'react';
|
||||||
|
import { useWakeLock } from 'react-screen-wake-lock';
|
||||||
import {
|
import {
|
||||||
GlobalSettingsContext,
|
GlobalSettingsContext,
|
||||||
GlobalSettingsContextType,
|
GlobalSettingsContextType,
|
||||||
} from '../Contexts/GlobalSettingsContext';
|
} from '../Contexts/GlobalSettingsContext';
|
||||||
import { useWakeLock } from 'react-screen-wake-lock';
|
|
||||||
import { useAnalytics } from '../Hooks/useAnalytics';
|
import { useAnalytics } from '../Hooks/useAnalytics';
|
||||||
import { InitialGameSettings, Settings } from '../Types/Settings';
|
import { InitialGameSettings, Orientation, Settings } from '../Types/Settings';
|
||||||
|
|
||||||
export const GlobalSettingsProvider = ({
|
export const GlobalSettingsProvider = ({
|
||||||
children,
|
children,
|
||||||
@@ -22,11 +22,22 @@ export const GlobalSettingsProvider = ({
|
|||||||
savedShowPlay ? savedShowPlay === 'true' : false
|
savedShowPlay ? savedShowPlay === 'true' : false
|
||||||
);
|
);
|
||||||
|
|
||||||
const [initialGameSettings, setInitialGameSettings] =
|
const [initialGameSettings, setInitialSettings] =
|
||||||
useState<InitialGameSettings | null>(
|
useState<InitialGameSettings | null>(
|
||||||
savedGameSettings ? JSON.parse(savedGameSettings) : null
|
savedGameSettings ? JSON.parse(savedGameSettings) : null
|
||||||
);
|
);
|
||||||
|
|
||||||
|
const setInitialGameSettings = (initialGameSettings: InitialGameSettings) => {
|
||||||
|
const defaultSettings: InitialGameSettings = {
|
||||||
|
numberOfPlayers: 4,
|
||||||
|
startingLifeTotal: 40,
|
||||||
|
useCommanderDamage: true,
|
||||||
|
orientation: Orientation.Landscape,
|
||||||
|
gameFormat: 'commander',
|
||||||
|
};
|
||||||
|
setInitialSettings({ ...defaultSettings, ...initialGameSettings });
|
||||||
|
};
|
||||||
|
|
||||||
const [settings, setSettings] = useState<Settings>(
|
const [settings, setSettings] = useState<Settings>(
|
||||||
savedSettings
|
savedSettings
|
||||||
? JSON.parse(savedSettings)
|
? JSON.parse(savedSettings)
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
import { GridTemplateAreas } from '../Data/GridTemplateAreas';
|
export enum Orientation {
|
||||||
|
OppositeLandscape = 'opposite-landscape',
|
||||||
type Orientation = 'side' | 'landscape' | 'portrait';
|
Landscape = 'landscape',
|
||||||
|
Portrait = 'portrait',
|
||||||
|
}
|
||||||
|
|
||||||
export type Settings = {
|
export type Settings = {
|
||||||
keepAwake: boolean;
|
keepAwake: boolean;
|
||||||
@@ -13,8 +15,7 @@ export type InitialGameSettings = {
|
|||||||
useCommanderDamage: boolean;
|
useCommanderDamage: boolean;
|
||||||
gameFormat?: GameFormat;
|
gameFormat?: GameFormat;
|
||||||
numberOfPlayers: number;
|
numberOfPlayers: number;
|
||||||
gridAreas: GridTemplateAreas;
|
orientation: Orientation;
|
||||||
orientation?: Orientation;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
type GameFormat = 'commander' | 'standard' | 'two-headed-giant';
|
type GameFormat = 'commander' | 'standard' | 'two-headed-giant';
|
||||||
|
|||||||
@@ -1,3 +1,7 @@
|
|||||||
|
@tailwind base;
|
||||||
|
@tailwind components;
|
||||||
|
@tailwind utilities;
|
||||||
|
|
||||||
body {
|
body {
|
||||||
margin: 0;
|
margin: 0;
|
||||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
|
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
|
||||||
|
|||||||
41
tailwind.config.js
Normal file
41
tailwind.config.js
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
import tailwindcssGridAreas from '@savvywombat/tailwindcss-grid-areas';
|
||||||
|
|
||||||
|
/** @type {import('tailwindcss').Config} */
|
||||||
|
export default {
|
||||||
|
content: ['./index.html', './src/**/*.{js,ts,jsx,tsx}'],
|
||||||
|
theme: {
|
||||||
|
extend: {
|
||||||
|
gridTemplateAreas: {
|
||||||
|
onePlayerLandscape: ['player0 player0'],
|
||||||
|
onePlayerPortrait: ['player0', 'player0'],
|
||||||
|
twoPlayersOppositeLandscape: ['player0', 'player1'],
|
||||||
|
twoPlayersOppositePortrait: ['player0 player1', 'player0 player1'],
|
||||||
|
twoPlayersSameSideLandscape: ['player0 player1'],
|
||||||
|
threePlayers: ['player0 player0', 'player1 player2'],
|
||||||
|
threePlayersSide: [
|
||||||
|
'player0 player0 player0 player2',
|
||||||
|
'player1 player1 player1 player2',
|
||||||
|
],
|
||||||
|
fourPlayerPortrait: [
|
||||||
|
'player0 player1 player1 player1 player1 player3',
|
||||||
|
'player0 player2 player2 player2 player2 player3',
|
||||||
|
],
|
||||||
|
fourPlayer: ['player0 player1', 'player2 player3'],
|
||||||
|
fivePlayers: [
|
||||||
|
'player0 player0 player0 player1 player1 player1',
|
||||||
|
'player2 player2 player3 player3 player4 player4',
|
||||||
|
],
|
||||||
|
fivePlayersSide: [
|
||||||
|
'player0 player0 player0 player0 player0 player1 player1 player1 player1 player1 player2',
|
||||||
|
'player3 player3 player3 player3 player3 player4 player4 player4 player4 player4 player2',
|
||||||
|
],
|
||||||
|
sixPlayers: ['player0 player1 player2', 'player3 player4 player5'],
|
||||||
|
sixPlayersSide: [
|
||||||
|
'player0 player1 player1 player1 player1 player2 player2 player2 player2 player3',
|
||||||
|
'player0 player4 player4 player4 player4 player5 player5 player5 player5 player3',
|
||||||
|
],
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
plugins: [tailwindcssGridAreas],
|
||||||
|
};
|
||||||
Reference in New Issue
Block a user