forked from external-repos/LifeTrinket
wake lock on by default
This commit is contained in:
@@ -10,12 +10,6 @@ import PlayerMenu from '../PlayerMenu/PlayerMenu';
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import Health from './Health';
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import { WakeLock } from '../../Types/WakeLock';
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const Lmao = styled.div`
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position: absolute;
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width: 100%;
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height: 100%;
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`;
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const LifeCounterContentWrapper = styled.div<{
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backgroundColor: string;
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}>`
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@@ -230,53 +224,52 @@ const LifeCounter = ({
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return (
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<LifeCounterContentWrapper backgroundColor={backgroundColor}>
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<Lmao>
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<LifeCounterWrapper rotation={player.settings.rotation}>
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{player.isStartingPlayer && !showStartingPlayer && (
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<PlayerNoticeWrapper
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rotation={player.settings.rotation}
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backgroundColor={theme.palette.primary.main}
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>
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<DynamicText rotation={player.settings.rotation}>
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You start!
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</DynamicText>
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</PlayerNoticeWrapper>
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)}
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<LifeCounterWrapper rotation={player.settings.rotation}>
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{player.isStartingPlayer && !showStartingPlayer && (
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<PlayerNoticeWrapper
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rotation={player.settings.rotation}
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backgroundColor={theme.palette.primary.main}
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>
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<DynamicText rotation={player.settings.rotation}>
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You start!
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</DynamicText>
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</PlayerNoticeWrapper>
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)}
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{player.hasLost && (
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<PlayerNoticeWrapper
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rotation={player.settings.rotation}
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backgroundColor={'#00000070'}
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/>
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)}
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<CommanderDamageBar
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opponents={opponents}
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player={player}
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onPlayerChange={onPlayerChange}
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setLifeTotal={handleLifeChange}
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/>
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<SettingsButton
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onClick={() => {
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setShowPlayerMenu(!showPlayerMenu);
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}}
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{player.hasLost && (
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<PlayerNoticeWrapper
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rotation={player.settings.rotation}
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backgroundColor={'#00000070'}
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/>
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{playerCanLose(player) && (
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<LoseGameButton
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rotation={player.settings.rotation}
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onClick={toggleGameLost}
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/>
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)}
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<Health
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player={player}
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onPlayerChange={onPlayerChange}
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differenceKey={differenceKey}
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setDifferenceKey={setDifferenceKey}
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)}
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<CommanderDamageBar
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opponents={opponents}
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player={player}
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onPlayerChange={onPlayerChange}
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setLifeTotal={handleLifeChange}
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/>
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<SettingsButton
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onClick={() => {
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setShowPlayerMenu(!showPlayerMenu);
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}}
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rotation={player.settings.rotation}
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/>
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{playerCanLose(player) && (
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<LoseGameButton
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rotation={player.settings.rotation}
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onClick={toggleGameLost}
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/>
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<ExtraCountersBar player={player} onPlayerChange={onPlayerChange} />
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</LifeCounterWrapper>
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</Lmao>
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)}
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<Health
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player={player}
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onPlayerChange={onPlayerChange}
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differenceKey={differenceKey}
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setDifferenceKey={setDifferenceKey}
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rotation={player.settings.rotation}
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/>
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<ExtraCountersBar player={player} onPlayerChange={onPlayerChange} />
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</LifeCounterWrapper>
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{showPlayerMenu && (
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<PlayerMenu
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player={player}
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