wake lock on by default

This commit is contained in:
Viktor Rådberg
2023-09-18 10:59:29 +02:00
parent 5f91abf194
commit 4230032d6f
6 changed files with 139 additions and 93 deletions

View File

@@ -10,12 +10,6 @@ import PlayerMenu from '../PlayerMenu/PlayerMenu';
import Health from './Health';
import { WakeLock } from '../../Types/WakeLock';
const Lmao = styled.div`
position: absolute;
width: 100%;
height: 100%;
`;
const LifeCounterContentWrapper = styled.div<{
backgroundColor: string;
}>`
@@ -230,53 +224,52 @@ const LifeCounter = ({
return (
<LifeCounterContentWrapper backgroundColor={backgroundColor}>
<Lmao>
<LifeCounterWrapper rotation={player.settings.rotation}>
{player.isStartingPlayer && !showStartingPlayer && (
<PlayerNoticeWrapper
rotation={player.settings.rotation}
backgroundColor={theme.palette.primary.main}
>
<DynamicText rotation={player.settings.rotation}>
You start!
</DynamicText>
</PlayerNoticeWrapper>
)}
<LifeCounterWrapper rotation={player.settings.rotation}>
{player.isStartingPlayer && !showStartingPlayer && (
<PlayerNoticeWrapper
rotation={player.settings.rotation}
backgroundColor={theme.palette.primary.main}
>
<DynamicText rotation={player.settings.rotation}>
You start!
</DynamicText>
</PlayerNoticeWrapper>
)}
{player.hasLost && (
<PlayerNoticeWrapper
rotation={player.settings.rotation}
backgroundColor={'#00000070'}
/>
)}
<CommanderDamageBar
opponents={opponents}
player={player}
onPlayerChange={onPlayerChange}
setLifeTotal={handleLifeChange}
/>
<SettingsButton
onClick={() => {
setShowPlayerMenu(!showPlayerMenu);
}}
{player.hasLost && (
<PlayerNoticeWrapper
rotation={player.settings.rotation}
backgroundColor={'#00000070'}
/>
{playerCanLose(player) && (
<LoseGameButton
rotation={player.settings.rotation}
onClick={toggleGameLost}
/>
)}
<Health
player={player}
onPlayerChange={onPlayerChange}
differenceKey={differenceKey}
setDifferenceKey={setDifferenceKey}
)}
<CommanderDamageBar
opponents={opponents}
player={player}
onPlayerChange={onPlayerChange}
setLifeTotal={handleLifeChange}
/>
<SettingsButton
onClick={() => {
setShowPlayerMenu(!showPlayerMenu);
}}
rotation={player.settings.rotation}
/>
{playerCanLose(player) && (
<LoseGameButton
rotation={player.settings.rotation}
onClick={toggleGameLost}
/>
<ExtraCountersBar player={player} onPlayerChange={onPlayerChange} />
</LifeCounterWrapper>
</Lmao>
)}
<Health
player={player}
onPlayerChange={onPlayerChange}
differenceKey={differenceKey}
setDifferenceKey={setDifferenceKey}
rotation={player.settings.rotation}
/>
<ExtraCountersBar player={player} onPlayerChange={onPlayerChange} />
</LifeCounterWrapper>
{showPlayerMenu && (
<PlayerMenu
player={player}