forked from external-repos/LifeTrinket
swipe
This commit is contained in:
@@ -4,13 +4,11 @@ import { Rotation } from '../../Types/Player';
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import { RotationDivProps } from './CommanderDamage';
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import { RotationDivProps } from './CommanderDamage';
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const LoseButton = twc.div<RotationDivProps>((props) => [
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const LoseButton = twc.div<RotationDivProps>((props) => [
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'absolute flex-grow border-none outline-none cursor-pointer bg-interface-loseButton-background rounded-lg select-none z-[1] webkit-user-select-none',
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'absolute flex-grow border-none outline-none cursor-pointer bg-interface-loseButton-background rounded-lg select-none z-[1] webkit-user-select-none py-2 px-4 ',
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props.$rotation === Rotation.SideFlipped
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props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
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? `right-auto top-[15%] left-[27%]`
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? `left-[19%]`
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: props.$rotation === Rotation.Side
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: 'top-[21%]',
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? `right-auto top-[15%] left-[27%]`
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: 'right-[15%] top-1/4',
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]);
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]);
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type LoseButtonProps = {
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type LoseButtonProps = {
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@@ -24,6 +22,8 @@ export const LoseGameButton = ({ rotation, onClick }: LoseButtonProps) => {
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? rotation
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? rotation
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: rotation === Rotation.Side
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: rotation === Rotation.Side
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? rotation - 180
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? rotation - 180
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: rotation === Rotation.Flipped
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? rotation - 180
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: rotation;
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: rotation;
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return (
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return (
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@@ -33,7 +33,7 @@ export const LoseGameButton = ({ rotation, onClick }: LoseButtonProps) => {
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aria-label={`Lose Game`}
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aria-label={`Lose Game`}
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style={{ rotate: `${calcRotation}deg` }}
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style={{ rotate: `${calcRotation}deg` }}
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>
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>
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<Skull size="5vmin" color="black" opacity={0.5} />
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<Skull size="8vmin" color="black" opacity={0.5} />
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</LoseButton>
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</LoseButton>
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);
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);
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};
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};
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@@ -6,7 +6,6 @@ import { usePlayers } from '../../Hooks/usePlayers';
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import { Player, Rotation } from '../../Types/Player';
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import { Player, Rotation } from '../../Types/Player';
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import { RotationDivProps } from '../Buttons/CommanderDamage';
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import { RotationDivProps } from '../Buttons/CommanderDamage';
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import { LoseGameButton } from '../Buttons/LoseButton';
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import { LoseGameButton } from '../Buttons/LoseButton';
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import SettingsButton from '../Buttons/SettingsButton';
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import CommanderDamageBar from '../Counters/CommanderDamageBar';
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import CommanderDamageBar from '../Counters/CommanderDamageBar';
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import ExtraCountersBar from '../Counters/ExtraCountersBar';
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import ExtraCountersBar from '../Counters/ExtraCountersBar';
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import PlayerMenu from '../Player/PlayerMenu';
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import PlayerMenu from '../Player/PlayerMenu';
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@@ -25,7 +24,7 @@ const LifeCounterWrapper = twc.div<RotationDivProps>((props) => [
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const StartingPlayerNoticeWrapper = twc.div`z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-primary-main`;
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const StartingPlayerNoticeWrapper = twc.div`z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-primary-main`;
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const PlayerLostWrapper = twc.div<RotationDivProps>((props) => [
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const PlayerLostWrapper = twc.div<RotationDivProps>((props) => [
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'z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-lifeCounter-lostWrapper',
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'z-[1] flex absolute w-full h-full justify-center items-center pointer-events-none select-none webkit-user-select-none bg-lifeCounter-lostWrapper opacity-75',
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props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
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props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
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? `rotate-[${props.$rotation - 90}deg]`
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? `rotate-[${props.$rotation - 90}deg]`
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: '',
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: '',
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@@ -72,15 +71,23 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
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const [showPlayerMenu, setShowPlayerMenu] = useState(false);
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const [showPlayerMenu, setShowPlayerMenu] = useState(false);
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const [recentDifference, setRecentDifference] = useState(0);
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const [recentDifference, setRecentDifference] = useState(0);
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const [differenceKey, setDifferenceKey] = useState(Date.now());
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const [differenceKey, setDifferenceKey] = useState(Date.now());
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const [isLandscape, setIsLandscape] = useState(false);
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const rotationAngle = player.isSide
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const calcRot = player.isSide
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? player.settings.rotation - 180
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? player.settings.rotation - 180
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: player.settings.rotation;
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: player.settings.rotation;
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const rotationAngle = isLandscape ? calcRot : calcRot + 90;
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const handlers = useSwipeable({
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const handlers = useSwipeable({
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onSwipedDown: (eventData) => {
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trackMouse: true,
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console.log(`User Swiped on player ${player.index}`, eventData);
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onSwipedDown: () => {
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setShowPlayerMenu(!showPlayerMenu);
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console.log(`User DOWN Swiped on player ${player.index}`);
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setShowPlayerMenu(true);
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},
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onSwipedUp: () => {
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console.log(`User UP Swiped on player ${player.index}`);
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setShowPlayerMenu(false);
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},
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},
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swipeDuration: 500,
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swipeDuration: 500,
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@@ -93,8 +100,22 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
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setRecentDifference(0);
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setRecentDifference(0);
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}, 3_000);
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}, 3_000);
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return () => clearTimeout(timer);
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const resizeObserver = new ResizeObserver(() => {
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}, [recentDifference]);
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if (document.body.clientWidth > document.body.clientHeight)
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setIsLandscape(true);
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else setIsLandscape(false);
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return;
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});
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resizeObserver.observe(document.body);
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return () => {
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clearTimeout(timer);
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// Cleanup: disconnect the ResizeObserver when the component unmounts.
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resizeObserver.disconnect();
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};
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [recentDifference, document.body.clientHeight, document.body.clientWidth]);
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useEffect(() => {
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useEffect(() => {
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if (player.showStartingPlayer) {
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if (player.showStartingPlayer) {
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@@ -167,12 +188,6 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
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key={player.index}
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key={player.index}
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handleLifeChange={handleLifeChange}
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handleLifeChange={handleLifeChange}
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/>
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/>
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<SettingsButton
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onClick={() => {
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setShowPlayerMenu(!showPlayerMenu);
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}}
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rotation={player.settings.rotation}
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/>
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{playerCanLose(player) && (
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{playerCanLose(player) && (
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<LoseGameButton
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<LoseGameButton
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rotation={player.settings.rotation}
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rotation={player.settings.rotation}
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@@ -187,9 +202,12 @@ const LifeCounter = ({ player, opponents }: LifeCounterProps) => {
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handleLifeChange={handleLifeChange}
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handleLifeChange={handleLifeChange}
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/>
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/>
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<ExtraCountersBar player={player} />
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<ExtraCountersBar player={player} />
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{showPlayerMenu && (
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<PlayerMenu player={player} setShowPlayerMenu={setShowPlayerMenu} />
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<PlayerMenu
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)}
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isShown={showPlayerMenu}
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player={player}
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setShowPlayerMenu={setShowPlayerMenu}
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/>
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</LifeCounterWrapper>
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</LifeCounterWrapper>
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</LifeCounterContentWrapper>
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</LifeCounterContentWrapper>
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);
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);
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@@ -6,7 +6,6 @@ import { useGlobalSettings } from '../../Hooks/useGlobalSettings';
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import { usePlayers } from '../../Hooks/usePlayers';
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import { usePlayers } from '../../Hooks/usePlayers';
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import { useSafeRotate } from '../../Hooks/useSafeRotate';
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import { useSafeRotate } from '../../Hooks/useSafeRotate';
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import {
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import {
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Cross,
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Energy,
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Energy,
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Exit,
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Exit,
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Experience,
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Experience,
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@@ -17,10 +16,7 @@ import {
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ResetGame,
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ResetGame,
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} from '../../Icons/generated';
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} from '../../Icons/generated';
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import { Player, Rotation } from '../../Types/Player';
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import { Player, Rotation } from '../../Types/Player';
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import {
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import { RotationDivProps } from '../Buttons/CommanderDamage';
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RotationButtonProps,
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RotationDivProps,
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} from '../Buttons/CommanderDamage';
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const CheckboxContainer = twc.div``;
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const CheckboxContainer = twc.div``;
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@@ -35,6 +31,7 @@ const PlayerMenuWrapper = twc.div`
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justify-center
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justify-center
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z-[2]
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z-[2]
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webkit-user-select-none
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webkit-user-select-none
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transition-all
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`;
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`;
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const BetterRowContainer = twc.div`
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const BetterRowContainer = twc.div`
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@@ -85,21 +82,17 @@ const SettingsContainer = twc.div<RotationDivProps>((props) => [
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: 'flex-row',
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: 'flex-row',
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]);
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]);
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const CloseButton = twc.button<RotationButtonProps>((props) => [
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'absolute border-none outline-none cursor-pointer bg-transparent z-[99]',
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props.$rotation === Rotation.Side
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? `top-[5%] right-auto left-[5%]`
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: props.$rotation === Rotation.SideFlipped
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? 'top-auto left-auto bottom-[5%] right-[5%]'
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: 'top-[15%] right-[5%]',
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]);
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type PlayerMenuProps = {
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type PlayerMenuProps = {
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player: Player;
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player: Player;
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setShowPlayerMenu: (showPlayerMenu: boolean) => void;
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setShowPlayerMenu: (showPlayerMenu: boolean) => void;
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isShown: boolean;
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};
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};
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const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
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const PlayerMenu = ({
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player,
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setShowPlayerMenu,
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isShown,
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}: PlayerMenuProps) => {
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const settingsContainerRef = useRef<HTMLDivElement | null>(null);
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const settingsContainerRef = useRef<HTMLDivElement | null>(null);
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const dialogRef = useRef<HTMLDialogElement | null>(null);
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const dialogRef = useRef<HTMLDialogElement | null>(null);
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@@ -156,33 +149,10 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
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//TODO: Fix hacky solution to rotation for SideFlipped
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//TODO: Fix hacky solution to rotation for SideFlipped
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style={{
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style={{
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rotate:
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rotate:
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player.settings.rotation === Rotation.SideFlipped ? '180deg' : '',
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player.settings.rotation === Rotation.SideFlipped ? `180deg` : '',
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translate: isShown ? '' : player.isSide ? `-100%` : `0 -100%`,
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}}
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}}
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>
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>
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<CloseButton
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$rotation={player.settings.rotation}
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style={{
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rotate:
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player.settings.rotation === Rotation.Side ||
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player.settings.rotation === Rotation.SideFlipped
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? `${player.settings.rotation - 180}deg`
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: '',
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}}
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>
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<Button
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variant="text"
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onClick={handleOnClick}
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style={{
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margin: 0,
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padding: 0,
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height: closeButtonSize,
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width: closeButtonSize,
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}}
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>
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<Cross size={closeButtonSize} />
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</Button>
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</CloseButton>
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<SettingsContainer
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<SettingsContainer
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$rotation={player.settings.rotation}
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$rotation={player.settings.rotation}
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style={{
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style={{
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@@ -373,7 +343,7 @@ const PlayerMenu = ({ player, setShowPlayerMenu }: PlayerMenuProps) => {
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</BetterRowContainer>
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</BetterRowContainer>
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<dialog
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<dialog
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ref={dialogRef}
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ref={dialogRef}
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className="z-[9999] min-h-2/4 bg-background-default text-text-primary rounded-2xl border-none absolute top-[10%]"
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className="z-[9999] min-h-2/4 bg-background-default text-text-primary rounded-2xl border-none absolute bottom-[20%]"
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>
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>
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<div className="h-full flex flex-col p-4 gap-2">
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<div className="h-full flex flex-col p-4 gap-2">
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<h1 className="text-center">Reset Game?</h1>
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<h1 className="text-center">Reset Game?</h1>
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53
src/Hooks/useOrientation.ts
Normal file
53
src/Hooks/useOrientation.ts
Normal file
@@ -0,0 +1,53 @@
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import { useEffect, useState } from 'react';
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export interface OrientationState {
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angle: number;
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type: string;
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}
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const defaultState: OrientationState = {
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angle: 0,
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type: 'landscape-primary',
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};
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export default function useOrientation(
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initialState: OrientationState = defaultState
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) {
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const [state, setState] = useState(initialState);
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const [isLandscape, setIsLandscape] = useState(false);
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useEffect(() => {
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const screen = window.screen;
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let mounted = true;
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const onChange = () => {
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if (mounted) {
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const { orientation } = screen;
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console.log(orientation);
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if (orientation) {
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const { angle, type } = orientation;
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setState({ angle, type });
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if (type.includes('landscape')) {
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setIsLandscape(true);
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} else if (type.includes('portrait')) {
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setIsLandscape(false);
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}
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} else if (window.orientation !== undefined) {
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setState({
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angle:
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typeof window.orientation === 'number' ? window.orientation : 0,
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type: '',
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});
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}
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}
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};
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onChange();
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return () => {
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mounted = false;
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};
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}, [isLandscape]);
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return { state, isLandscape };
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}
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@@ -67,7 +67,7 @@ export default {
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},
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},
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lifeCounter: {
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lifeCounter: {
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text: 'rgba(0, 0, 0, 0.4)',
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text: 'rgba(0, 0, 0, 0.4)',
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lostWrapper: '#00000070',
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lostWrapper: '#000000',
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},
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},
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interface: {
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interface: {
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loseButton: {
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loseButton: {
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Reference in New Issue
Block a user