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@@ -4,13 +4,11 @@ import { Rotation } from '../../Types/Player';
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import { RotationDivProps } from './CommanderDamage';
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const LoseButton = twc.div<RotationDivProps>((props) => [
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'absolute flex-grow border-none outline-none cursor-pointer bg-interface-loseButton-background rounded-lg select-none z-[1] webkit-user-select-none',
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'absolute flex-grow border-none outline-none cursor-pointer bg-interface-loseButton-background rounded-lg select-none z-[1] webkit-user-select-none py-2 px-4 ',
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props.$rotation === Rotation.SideFlipped
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? `right-auto top-[15%] left-[27%]`
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: props.$rotation === Rotation.Side
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? `right-auto top-[15%] left-[27%]`
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: 'right-[15%] top-1/4',
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props.$rotation === Rotation.SideFlipped || props.$rotation === Rotation.Side
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? `left-[19%]`
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: 'top-[21%]',
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]);
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type LoseButtonProps = {
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@@ -24,6 +22,8 @@ export const LoseGameButton = ({ rotation, onClick }: LoseButtonProps) => {
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? rotation
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: rotation === Rotation.Side
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? rotation - 180
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: rotation === Rotation.Flipped
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? rotation - 180
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: rotation;
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return (
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@@ -33,7 +33,7 @@ export const LoseGameButton = ({ rotation, onClick }: LoseButtonProps) => {
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aria-label={`Lose Game`}
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style={{ rotate: `${calcRotation}deg` }}
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>
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<Skull size="5vmin" color="black" opacity={0.5} />
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<Skull size="8vmin" color="black" opacity={0.5} />
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</LoseButton>
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);
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};
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