forked from external-repos/LifeTrinket
better life handling
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@@ -4,6 +4,7 @@ import { Player, Rotation } from '../../Types/Player';
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import { useRef, useState } from 'react';
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import { OutlinedText } from '../Misc/OutlinedText';
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import { decrementTimeoutMs } from '../../Data/constants';
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import { usePlayers } from '../../Hooks/usePlayers';
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const CommanderDamageContainer = styled.div<{
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$rotation: number;
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@@ -108,8 +109,7 @@ const PartnerDamageSeperator = styled.div<{
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type CommanderDamageButtonComponentProps = {
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player: Player;
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opponent: Player;
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onPlayerChange: (updatedPlayer: Player) => void;
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setLifeTotal: (lifeTotal: number) => void;
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handleLifeChange: (updatedLifeTotal: number) => void;
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};
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type InputProps = {
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@@ -120,9 +120,9 @@ type InputProps = {
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export const CommanderDamage = ({
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player,
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opponent,
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onPlayerChange,
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setLifeTotal,
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handleLifeChange,
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}: CommanderDamageButtonComponentProps) => {
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const { updatePlayer } = usePlayers();
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const timeoutRef = useRef<NodeJS.Timeout | undefined>(undefined);
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const [timeoutFinished, setTimeoutFinished] = useState(false);
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const [hasPressedDown, setHasPressedDown] = useState(false);
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@@ -149,8 +149,8 @@ export const CommanderDamage = ({
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...player,
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commanderDamage: updatedCommanderDamage,
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};
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onPlayerChange(updatedPlayer);
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setLifeTotal(player.lifeTotal - increment);
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updatePlayer(updatedPlayer);
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handleLifeChange(player.lifeTotal - increment);
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return;
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}
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if (currentCommanderDamage.damageTotal === 0 && increment === -1) {
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@@ -164,8 +164,8 @@ export const CommanderDamage = ({
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...player,
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commanderDamage: updatedCommanderDamage,
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};
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onPlayerChange(updatedPlayer);
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setLifeTotal(player.lifeTotal - increment);
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updatePlayer(updatedPlayer);
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handleLifeChange(player.lifeTotal - increment);
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};
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const handleDownInput = ({ opponentIndex, isPartner }: InputProps) => {
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